Why do we keep seeing such minute Stun/Snare gains with ability leveling?
Stun- 1.2/1.3/1.4/1.5/1.6
Snare- 1.1/1.2/1.3/1.4/1.5
PBE Stun- 1.1/1.2/1.3/1.4/1.5
There are a few more examples, I'm sure, but I'm just pointing these out. I'm not sure if I'm missing some big picture here but why even up the duration? Am I supposed to be interested in leveling these skills for the pathetic duration increase? Is these some kind of tiny balancing thing to deal with the one/two champions per game who get tenacity?
Overall, we've sort of scene a devaluing of CC that isn't knockup/back and Slow. Durations are obscenely tiny now and there isn't even scaling to most CC spells. Kinda feels lame that these spells can't even hit 2 seconds ala TF, a champion who is more so an assassin than a crowd controller.
Yeah, okay, miss 3 second snare while taking half your health herself.
and
were spot-on. CC increases but you're forsaking the power of your other skills and there's a strong, noticeable increase.