If you had made certain "rotten egg" Champions today, what would you have done differently?

darkdill··3 votes·155 views

Certain older Champions have gameplay mechanics that I'm sure Riot does not like them having anymore. Samples include Singed, Irelia, Urgot, Ashe, Shaco, etc.

Out of curiosity, I was wondering what Riot would have done if they made some of these Champions today instead of back at League's beginnings. Would Irelia have been given a life-on-hit effect? Would Shaco have gotten the passive he has? Would Ashe have a permaslow?

Probably not, but I'd like to hear it from the Rioters themselves, if possible.

8 Comments

Dom1nati0n4 votes

Singed was the first concept character. It's hard not to like someone who is so belligerent and obnoxious in lane. Who doesn't like lane bully? Plus I heard you can counter him by not chasing!

Wheatloaf2 votes

I'm not sure what's wrong with Singed, either =/

Eapenator2 votes

If there was one champion that ruined game balance the most in League of Legends, it has to be Ashe.

Ashe was considered a God back in the day when giving mobility to champions was very, very, very sparse. From the beginning of her inception, Ashe had always been a go to adc because the other adc's at the time did not have the amount of kting potential she did, and gap closers/blinks and dashes were very undervalued because most adc were imobile.

Due to the existence of Ashe, Riot created much more mobile top laners (see Irelia) , and in response, had to design more mobile ADC, and now we see the clusterfuck of mobility in League today.

Sadly, Ashe's Kit is good, incredibly good, but 3 years of designing the game according to that first response they made to Ashe has made Ashe's kit really weak when you compare it to the meta. So really, riot needs to change other champions, because they balanced Ashe a long time ago for her position in the game, but her position in the game is one that is countered by almost every champion released in the last 3 years, and that is something that cannot be fixed by changing her kit.

If they created Ashe differently, most of the above may not have happened.

Worgslarg1 votes

What's the problem with irelia?

I can see kit problems with the others, but nothing with irelia.

darkdill2 votes

Poor counterplay. If you get ahead of her in health, she can stun you for up to 2 seconds. Harass her? She has a life-on-hit effect which can counter it. CC her? Her passive lets her resist CC. She can also build tanky and still deal damage, deals all three damage types (making it harder to build defense against her), etc.

Simply put, she has too many things in her kit all at once.

Wheatloaf2 votes

It's not so much that she has unhealthy/frustrating mechanics, it's just that because of the way her abilities work, she either has more stats than you, and therefore kills you, or doesn't, and dies. That's what only having an engage tool, single-target cc, and survivability does to a champion. Irelia goes in an either wins or loses, the only real decision she has to make is who to hit.

darkdill1 votes

You don't have that situation in top lane. Top lane, counterplay against her is tough.

Worgslarg1 votes

Personally, I feel that while irelia might not have a lot of counterplay, she has more than say.. teemo, nidalee, kayle, rengar, etc.

Also, imo ashes permaslow is perfectly fine, and it makes her different from the other marksmen, but her passive is terrible design.

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