Anti-Tank options feel weak currently
Both on the side playing the ADC and on the side playing the tank, I cannot help but notice the feeling that anti-tank options currently feel rather underwhelming.
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Blade of the Ruined King, as an option to deal with HP stacking enemies, got nerfed in a major way. Meanwhile, general tank HP amounts went up (Sunfire Cape, Banshee's, Randuin's, Warmog's all got +50 HP, Spirit Visage even +100 HP).
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Giant Slayer does not compensate for the change of All Armor Penetration to Bonus Armor Penetration. On a 1000 DPS ADC, it barely gives enough damage increase to match season 5's numbers - and that is not taking into account that it has become more expensive to attain said 1000 DPS, and that peak DPS of ADCs has gone down across the board. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/lo4oeQfB-tank-survival-times-preseason-6-vs-before http://boards.na.leagueoflegends.com/en/c/gameplay-balance/f02A9drG-giantslayer-maths
That is why I can understand ICU's notion that nerfing Guinsoo's Rageblade will probably lead to the rise of megatanks in the top lane: https://www.youtube.com/watch?v=stEpbh0L9Bk
What could be done to alleviate this?