[{quoted}](name=l Helios l,realm=NA,application-id=3ErqAdtq,discussion-id=g4JMk67e,comment-id=,timestamp=2016-12-02T23:40:25.666+0000)
Nerfed:
8. 
Buffed:
2.
(sort of check)
3.
(also sort of check)
y tho.
buffing lucian will do what it always does. whoops, a tiny buff and hes suddenly back to 30% playrate 55% winrate, because he bullies every other adc around in lane and snowballs to end games at 20 minutes. hes just going to be second to the top pick again.
top pick ofc being fucking kallista when she gets buffed, because none of the issues that warranted her to get nerfed in the first place are actually resolved. its the same as buffing lee sin when hes weak. people want it, until they understand how cancerous and opressive she is when shes strong. there is no middle ground for kallista with her kit. as soon as she gets buffed she will be back to being THE top pick in solo que and pro play, like she has been for two straight years through countless nerfs since her release. until she finally got trashed enough to flip the switch from op to terrible. picking aynthing thats not a hypermobile assassin who can keep up with her mobility wont be possible unless shes banned.
i really dont understand why shes being buffed instead of reworked.
illaoi doesnt need nerfs either. what she needs is rebalancing between her early and latgeame.
tentacles should be visible, but not targetable in bushes and the fog of war (without direct vision), so ranged champs cant just take them out so much more effordless than melee champs, who have to walk into the fucking bush, and risk getting hit by her e or engaged on.
in return her tentacle spawnrate should be lower early, but scale down with champion level, so shes not complete trash mid/lategame, when the game is about macro play and quickly rotating around the map, and she doesnt have the time to set up a nest of tentacles before a fight.