General Idea for AP Itemization Update
So it seemed the main concern with AP itemization is that many the same items are used for every (AP) champion, regardless of role. I'm thinking the best way to divide the items between these classes is by range. I don't mean to make items melee or ranged only, but rather make them increase damage against close or distant enemies.
Basically, some items intended for short range (assassins, some burst mages, whatever) would get a unique passive (unnamed, so it could be shared between multiple items and stack) that increases magic damage by a percent to enemies with some small radius of them. Items for long-ranged mages could either just not have this passive, or could have a reverse effect, to deal more damage to enemies at a range than up close. This would also further reward enemies who can get on these mages.
Basically this would allow Riot to tune these items to only be strong on those champions they wish to use it on.
all fall into this, having 50% AP scaling at best and only going past the base damage of their spells at 400 or so AP.
all provide more damage for these low-scalers than the stronger mage options, and the rest of the items are usually set in place from the start for their utility because it's the only thing they can provide in lieu of better scaling
