Ideas for hecarim nerfs that don't gut his jungling.
I have some ideas for some hecarim changes.
Q: mana cost changed to 30 at all ranks. No longer deals reduced damage to monsters (still reduced damage to minions).
W: Maximum healing off of minions reduced (I can't think of good numbers for this change). Healing off of monsters unchanged.
Honestly, these changes should be enough to push him off of his throne in top lane and help his jungling (where he belongs).