More Doran's Items (Concepts and Ideas)

blueberrypancake··3 votes·560 views

A long time ago there was the Ionia vs Noxus match which added the Boots of Ludocity. However if Noxus won then they would have added a spellvamp Doran's item. I was just wondering how cool it would be if they added a few more Doran's items so each champ can have a start where their play style is gonna have a go-to item (or counter item depending on matchup). (I don't know if Doran is a figure in the lore so my ideas may not work with lore, but this is just a discussion to get ideas flowing

Doran's Anklet (very Op or underpowered) (400 Cost) 60 Health Unique passive: 10% Movespeed (buffed) (Ment for positioning reliant champs like Karma however you might still go boots).

Doran's Crown (400 Cost) 60 Health 25% Base Mana regen Unique passive: 10% CDR (buffed) (Ment for champs that need to stack abilities, situational for Veigar)

Doran's Scepter (440 Cost) 80 Health 25% Health Regen Unique Passive: 15% Spellvamp (reduced by 50% on Damage over time and AOE) (I guess Akali,Vladimir, and Mordekaiser didn't have enough Spellvamp already xD. Ment to help early laning phase. )

Doran's Glove (400 Cost) 60 Health 10% Attack Speed Unique Passive: Auto attacks deal 8 additional physical damage (5 physical damage on Ranged) (Ment for auto attack stackers such as Vayne, Vi, Varus, Darius, or early tower-pushers.)

Sorry if these ideas are a tad unbalanced but I was trying to think of examples. If you got any additional ideas or concepts you would like to add please add in the discussion below. Upvotes would be appreciated ;)

And to finish with Poll...

6 Comments

Lord Dusteon2 votes

The Doran's items are meant to be early game cost efficient items with bad selling and no lategame help (stupid Doran's blade confusing everything).

For the speed one, boots + pots give you more speed AND more health, and boots build into stuff.

For the cdr, cdr is only good if you already have damage for it AND have enough of it. 10% cdr makes abilities have only 90% downtime. 40% cdr makes abilities only have a 60% downtime (for how good that is, a 50% downtime is a 2x increase in damage; a 90% downtime is a 1.11x increase in damage)

For spellvamp, please no. You literally make champions like Vlad, Morde, or Akali go from "kinda weak early but drain tank mid" to "WE DRAIN EVERYTHING FOREVER". Otherwise, spellvamp still scales on damage dealt, and is thus a more lategame oriented stat (and also bad to give in huge quantities early).

For AS, that's a multiplicative stat, normally seen by its scaling with AD and crit. It's a lategame damage modifier, and not really an early game purchase (unless the passive is good enough, in which case it's almost a must buy).

blueberrypancake1 votes

Thank you for the feedback. Sorry if these ideas are unappealing. Was just typing down ideas. What would you change? Which ones do you think are fine? What ideas do you have?

For the spellvamp thing, thank you, Morde is a champ who needs help so it can't be that bad. Vlad isn't very popular right now and Akali can still be poked a lot. The Doran's Scepter idea was made to be a Doran's Blade for casters.

Lord Dusteon2 votes

{quoted}

Thank you for the feedback. Sorry if these ideas are unappealing. Was just typing down ideas. What would you change? Which ones do you think are fine? What ideas do you have?

For the spellvamp thing, thank you, Morde is a champ who needs help so it can't be that bad. Vlad isn't very popular right now and Akali can still be poked a lot. The Doran's Scepter idea was made to be a Doran's Blade for casters.

The problem is some of the main things holding some champs back (Vlad, Akali) is their abysmal early games. Removing that gets rid off one of their weaknesses they are balanced around (A Vlad that can suddenly survive every single lane is suddenly an amazing pick due to his targeted harass + constant healing), which means the items will be nerfed until they are not broken on Vladimir, Akali, and others, ending in an item that is niche on them and useless on everyone else.

Personally, I like the current doran's items as is (they give health, which is a universal defence, and then give either more defence, more AP and mana, or more AD and healing), though if we DID need another one I could see a more mana focused one existing (such as a stronger focus on mana + mana regen instead of doran's damage; overall though, most stats you'd want a doran's of either already exist in a form that SHOULD be better than Doran's (Cloth armor, Null Magic Mantle, Boots) or are lategame focused stats that aren't really helpful on a Doran's).

Cindikle2 votes

I can see the use in more items. But the ones you listed wouldn't really do anything.

Anklet - Slightly less MS than boots on a champ with 335 MS. For the cost difference you could get 2 health potions(in a sense, 300 extra hp vs 80). And the boots will upgrade into something.

Crown - Doran's ring does not have anything that factors in base mana regen. 25% is nothing compared to what Doran's will give. And 5% isn't much in the early game. You spend the first 2 levels with fewer abilities, making CDR less worthwhile. This maybe could help AD casters or maybe some ADC's that want some mana regen. Even in those cases. A ring would probably be more effective.

Scepter - Same as crown. You can't have it scale. Giving it a flat bonus lets it be stronger in the early game but weaker later on. Problem with this item is that champions who can spam abilities will get a massive boost from it. Even more of a boost on mana-less ones. This would create too many balance problems. Or would be nerfed into being useless if it ever became good.

Glove - Basically blade, but you traded the lifesteal for attack speed. 10% isn't too much in the early game. They're too similar.

Overall your ideals don't really do anything or are too close to current options.

+80HP Unique Passive - Reduces damage taken from basic ranged attacks by 8 Unique Passive - Killing a unit with an ability refunds 10 mana. (5 second cooldown)

Something that would help melee vs ranged at top.

+90HP Unique Passive - Basic attacks deal 10 magic damage to minions under 25% health. Unique passive - Moving toward a friendly tower grants 50 bonus movement speed.

Something to help in lanes you need to play safe. Granting extra last hitting power and a MS boost for escapes. This overall gives you no power over the enemy lanner. Just makes your own laning more bearable.

blueberrypancake1 votes

Anyone who votes/downvotes please give your reasons why. Thank you :)

Erockandroll1 votes

Why even Dorans? can't we just think of other cool starting items. I mean, flask is a pretty decent starting item to cover ones weak laning phase, without giving them any real combat stats (making them OP.)

And like the other guy said. these items don't really help out much more that the Items we already have.

More from Gameplay

More by blueberrypancake