Lethality Buffs - Great, but still not enough...

TimerClock··1 votes·874 views

I think it was needed and it gives a little bit more power to the adcs, but let's be honest, it still doesn't solve the issue of the tower dives on which there's no counterplay (A maokai that dives you in a 2 v 3 is a done deal...). I think that compared to the previous armor pens build, lethality is way better, but they should buff it to 80% straight up. This would give the extra "punch" to discourage some dives and would even allow you to actually outplay a tank that dives you. 60% was good, but still a bit short in my opinion.

18 Comments

Hyperiön1 votes

Turrets just need to be buffed. hardcore. I made a post awhile back, let me see if I can find it. It got a lot of support.

Edit: Here you go.

TimerClock1 votes

Yeah, or maybe just revert to the laser beam that was scaling the damage as time went by. That was a real tank crusher and saved a lot of dives.

Hyperiön1 votes

Well, the laser was only on the Inhib turret. Adding it to all turrets could be a cool idea.

TimerClock1 votes

Nice article! Definetly think it would be a great change because right now, the bot lane is just a clown fest where drunk people can even dive and survive. Need to be tweaked ASAP.

Hyperiön1 votes

Yeah, go leave some remarks on it when you get the time. maybe if we can get enough attention again on it, Rito will see it.

TimerClock1 votes

Yeah will do thanks!

Big Lincoln1 votes

adc players just need to suck less fam a lam

Tristana is the answer to all your woes

TimerClock1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=fwgwIPQl,comment-id=0001,timestamp=2017-01-31T21:46:43.759+0000)

adc players just need to suck less fam a lam

Tristana is the answer to all your woes

YOU DIRTY TRIST MAIN :P She isn't that great right now to be honest haha! Just saw KT DEFT getting destroyed even though SKT Peanut helped him by camping the sh*t out of his lane!

Big Lincoln1 votes

pro players are terrible

Kaioko1 votes

Lethality isn't meant to be used to kill the Maokai turret diving you though. It's used for assassins and certain ADCs that can make advantage of it but it's far better against squishy targets than it is against tanks.

You're just hurting the majority of ADCs by buffing Lethality since you'll also be buffing assassins in the same process. The main issue remains getting bottom lane turret on par with the others.

TimerClock1 votes

{quoted}

Lethality isn't meant to be used to kill the Maokai turret diving you though. It's used for assassins and certain ADCs that can make advantage of it but it's far better against squishy targets than it is against tanks.

You're just hurting the majority of ADCs by buffing Lethality since you'll also be buffing assassins in the same process. The main issue remains getting bottom lane turret on par with the others.

I wouldn't mind getting destroyed by an assassin since it's their purpose to destroy ADC's, but when a tank just tanks a turret forever and kills me and lives, that's kind of stupid since I can't deal any damage to it...

d4rkshock1 votes

This kind of posed a problem as well with all the assasins and divers coming back into the meta. Have fun getting campers by k6 and rengar or having talon comming every 2 minutes to gank.

Leaf of the lake1 votes

You're not allowed to bitch about lethality being weak and then mention tanks as the reason. Lethality is literally designed to be weak against tanks and strong against squishies. That's how it works. That's how flat pen has always worked. Having trouble with maokai? Get a last whisper item and some lifesteal. You're not killing maokai with lethality, and you're not supposed to.

TimerClock1 votes

You clearly haven't heard players complaining about him being able to 1 v 5 and CC your entire team without any counter plays. Even RIOT, in their patch note, said Lethality was so weak that it kind of looked ridiculous. That's why the buff was quite huge (20%).

Leaf of the lake1 votes

{quoted}

You clearly haven't heard players complaining about him being able to 1 v 5 and CC your entire team without any counter plays. Even RIOT, in their patch note, said Lethality was so weak that it kind of looked ridiculous. That's why the buff was quite huge (20%).

Maokai 1v5ing has nothing to do with lethality. That's mostly people not building mortal reminder or morellonomicon to fight him, since if your whole team is focusing him he's getting healed basically every time he auto attacks (from all the ability spam). Maokai may well be too strong right now, but that still has nothing to do with lethality.

Lethality is actually absurdly strong right now. Running lethality reds and quints, you can have 24 lethality at lv1 just from runes, plus another 8.5 lethality if you take precision. With a completed duskblade and a dirk, that's an additional 25 lethality.

Now, let's look at a typical marksman (note that caitlyn has fairly high base armor for an ADC): http://leagueoflegends.wikia.com/wiki/Caitlyn At lv6, cait has 36.7 armor, plus another 9 from runes, for 45.7 total. With 57.5 lethality, you have 42.2 flat pen at this point in the game.

Now let's say you finish youmuus, for another 10 lethality. At lv9, cait has 46.5 armor, plus another 9 from runes, for 55.5 total armor. With 67.5 lethality, you have 54 flat pen.

45.7 armor vs 42.2 flat pen. 55.5 armor vs 54 flat pen. You are almost doing true damage. Picking up another dirk after the youmuus results in actually doing true damage to this caitlyn. This build (duskblade+ghostblade+dirk with lethality runes and precision), without any additional pen afterward, will continue doing true damage to caitlyn until she reaches lv13, at which point it goes back to just doing "almost true damage."

MissingKayo1 votes

Protip, stop being trash.

TimerClock1 votes

Nice troll! How's the bullying going at school? haHAA I'm 12... You should relate...

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