Few ideas how to nerf Yasuo

ThePikol··1 votes·785 views

First I want to say I don't imagine all these nerfs at once and I know Riot probably already know what they will do with him. Just want to hear what players think.

  1. Make Yasuo Ult a channel, so we can interrupt it. Make it work like Kata or Fiddle, so he won't brainless Ult everytime he can and will have to consider enemy CC.

  2. Make his Wall block a given amount of dmg NOT stay for a given time until it's gone. "Windwall can block up to x dmg, if a single skill deals more, the wall blocks it and is broken right after". Like it could block 600dmg, so few aa OR and ult OR a skillshot and then it break. It would make Yasuo think if he rather block a Jinx's R or her aa and not create a "safe place" for few seconds where he can run around and abouse hitboxes.

  3. Make his dashes work on ammo mechanic. He won't have free escapes, gapclosers etc anymore.

  4. "Last Breath (R) will attempt to position Yasuo outside the range of a nearby enemy turret if he initiates the ability on an enemy standing close to one." get rid of this. It makes Yasuo even more unfair.

  5. Remove double crit and leave everything else as it is.

  6. Make his passive shield charge when he uses Q rater than walking. Wouldn't it fit him more? That when he kills or dmg enemies the wind is by his side? "Death is like the wind; always by my side."?

7 Comments

Hexshot1 votes

when you said "remove double crit" i knew that you want to kill this champion he will be more useless than fiddle jungle if they did that trust me

gergopool1 votes

{quoted}

when you said "remove double crit" i knew that you want to kill this champion he will be more useless than fiddle jungle if they did that trust me

idk. It's either the double-crit, or the penetration on his ult. On top lane, it's ridiculous that with 2 items he's got 100% crit chance and 50% bonus armor penetration, along with a bunch of lifesteal from masteries. He's a hidden full build adc driven by 2 items :'D

Hexshot1 votes

{quoted}

idk. It's either the double-crit, or the penetration on his ult. On top lane, it's ridiculous that with 2 items he's got 100% crit chance and 50% bonus armor penetration, along with a bunch of lifesteal from masteries. He's a hidden full build adc driven by 2 items :'D

the only problem with him is his surviving abilities thats why he is now op he can have life steal and shield while he is dashing with his E can dodge skill shots with E too his ult is a cc with 50% armor pen (i think) windwall that almost blocks everything his shield is rlly strong and useful against melee champions but against ranged you just aa him to take off his shield and then you engage he will block with W most of your abilities and dashes around while charging his Q and then you will know that you need to back away from him idk but i think a rework would do the work

ThePikol1 votes

We have a champion with free double crit, free shield from walking around, a wall that negated half of champions (which also has wrong hitbox), free "get out of turret range" effect on R, unlimited dashes, no mana, almost no cooldowns and you tell me thet taking one of these would Azired him?

Hexshot1 votes

{quoted}

We have a champion with free double crit, free shield from walking around, a wall that negated half of champions (which also has wrong hitbox), free "get out of turret range" effect on R, unlimited dashes, no mana, almost no cooldowns and you tell me thet taking one of these would Azired him?

i said if you took away his double crit will make him useless but the other will make him more balanced cuz his kit are based on the crit

gergopool1 votes

The early champions have such a simple passive. Look at Nasus: Nasus permanently has 10 / 15 / 20% bonus life steal.

When they created Yasuo: Yasuo's critical strike chance is doubled, but his critical strikes deal 90% damage.

I wonder, after that totally normal passive, who came up with the idea giving him free shield. T_T I'd simply remove this and the 90% damage, keeping the game simple.

ThePikol1 votes

And a wall that negated half of champions, free "get out of turret range" effect on R, unlimited dashes, no mana, almost no cooldowns

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