Want to buy... functional jhin traps
So, the jhin traps are worthless against enemy champions. You know WHY they worthless? An enemy can walk across the entire diameter of the trap explosive area before the trap explodes!
Instead of punishing enemies who blindly walk across jhins minefields, the game rewards enemies who walk across to close with jhin. Of course, jhin has a snipe, and the snipe at max points does immobilize long enough for the traps to detonate. However, this is not the case for nearly the entire game.
So rito, I beg you. Please reduce the detonation time on jhin's traps by .5 seconds so that players can't walk across the entire trap without suffering punishment. Players should walk forward, trigger the trap, walk back out of detonate radius, and wait for trap to go off. Then they can go forward to kill the jhin.
Also, please allow jhins snipe to root for the full 2 seconds from level 1. Just increase the damage per level on it.
Alternatively, what if enemies suffering the effects of 1 jhin trap detonated other jhin traps early if they walk across them? That would make stacked jhin traps pretty deadly :D