Fiora
OK, so when playing Fiora, grand challenge is great as a reward for the team. But, as a reward for the player it sucks. Many times, fiora is targeted, mostly because she is a non tank melee. She is going to be CLOSER. She is going to take the primary damage if its her and an adc or a support. Even if it is her and a tank, smart people will focus.... HER. Fiora is going to take ALOT of damage.
So changes: 1.Lunge breaks minion aggro, and for 1 sec after using it, minions won't aggro her. Why? In start, fiora might be able to get in, but she is almost always punished by minions for as much if not more than the dmg she did to her opponent when running back to her lines, and then the opponent can open. Fiora simply is prevented from poking because she is lightweight and poke dependent.
2.Grand challenge actually needs to keep fiora alive. If fiora wins the grand challenge, in 4/10 cases sometimes 6/10 she dies from OTHER DAMAGE SOURCES within a second of completing the challenge. In fact, many times she completes the challenge, and because of how much footwork was used and auto attack damage was sacrificed, she loses the fight. This relegates fiora to using her grand challenges in situations that she would have already won, or situations where it benefits team. In this case, why not go all the way and make her soraka, hmmm? Regardless, grand challenge is challenging, but the reward is not worth it for using footwork. Not one bit. So here is a suggestion. If she completes grand challenge and the enemy dies while under grand challenge, the heal goes out, but if fiora completes grand challenge by breaking all the weak points, then fiora gets an immediate bonus, and the heal is NOT triggered. I am thinking that the bonus should be a shield for 50% of her max hp for 5 sec, a buff giving her a stacking +10 dmg on successful weakness breaks, -15 sec of cd on the next grand challenge, and 15% of her max hp as a heal.
This would allow for fiora the duelist and not fiora the group healer to also be a thing, because right now, dying right after finishing a grand challenge through footwork, and not bloody bashing, is unrewarding. It's more dps to do the blood bash, and the healing is usually not enough to catch up with the enemy blood bash. When fiora is doing footwork the enemy should also want to play footsie or risk losing.
Btw, I support a fiora nerf, if only her lunge and her grand challenge was not self punishing.