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Akali is too weak for her role

Shaithias··8 votes·2,727 views

Ok, so first, akali has only 1 useful offensive ability Five point strike with Kunai. The problem with those Kunai is that it relies on energy instead of charges. What increases energy regen? haste? Attack damage? Magic resist? LOL? This is a problem because it caps her damage output compared to virtually every other hero that has 2-3 offensive abilities. If the five point strike relied on charges instead of energy... now we are talking.

Second, akali's smoke cloud. Its very op, but also extraordinarily lacking in utility. It provides no advantage in a teamfight, And what is worse is that it can't be chained at max cdr. Here is a potential rework: When twilight shroud is cast, enemies inside it take damage over time and are slowed. When akali attacks, twilight shroud ends. If Twilight shroud ends without Akali attacking or using another ability, it immediately refunds the cooldown. See what I did there? I nerfed the OP aspect of twilight shroud, and added some much needed utility to it.

Third, Shuriken flip is stupid. Very very stupid. It is not used offensively, so much as it is used defensively. Imo, it should be replaced by a Kama that is thrown at a target, and once it connects, akali can dash to the target, dealing damage. This way, its an actual cool to use ability instead of spray and pray or use for escape ability.

Fourth. Perfect execution needs a buff. Why? Look no farther than pyke. He has a rush as well. His rush is literally on 9 sec cd. It deals comparable damage. It stuns for longer. It even looks cooler. Why is akali's rush so lame? Give her 3 charges, and let her use the rush whenever she likes, and at max cdr + max level for her ult, it should be on 15 sec cd, and do at least 1.5s of stun time.

Fifth. Akali's assassin's mark is not useful against heros. They don't run away! Give her something else, maybe something to up her melee dps, or recover health over time. Those are her weaknesses. :(

12 Comments

Highvoltage9993 votes

Akali is bad in lane but can carry if she gets a lead. I love laning versus an akali a lot since she is weak

Sir Prepuzius1 votes

pretty much the exact opposite.

akali is outstanding in lane, garbage outside it, even with a lead can't do much teamfighting or splitpushing

Kai Guy2 votes

I hate the tilt on the boards over Akali being OP. Most the complaints are mechanically not an issue to deal with. I take issue with folks who exaggerate and don't reflect the game state accurately.

You did this, being the unpopular side does not give you a pass. Please adjust your post to be more accurate to the game state or just live with me and other downvoteing ya.

Passive is a core part of akalis kit. Its a key mechanic. her E is fantastic, has instant utility or can make for a hell of a brutal gap close, or funky fun escape with good W usage.

W has massive utility besides the stealth. It also gives akalai most her survivability in team fights. Please don't ignore the interactions of W with energy and her E.

R is fine.

Akali has multiple threats outside of just hitting her Q. So I take issue with your post.

In advanced. @otherposters, Should yall reply. If you call her tower immune I am going to call you out because that's blatantly wrong information. shes not, stop perpetuating garbage information and be accurate to the game. Its not difficult.

Míellá2 votes

Here is the problem. Her kit is completly overloaded.

It doesn't feel nice to play against a champ that has a slow/heal/high dmg/short cd + long range Q which he can combo into his passive, run at you at mark 10 and give you another high dmg hit which restores energy and punishes you again.

Her W takes all the risk that exists in her playstyle away. The aggro is gone. Towers can't attack her. She even gets faster in the shroud so she can proc her passive even faster. It restores energy too, so even if you traded all your energy to poke the enemy and the enemy trys to attack and punish you, you press W and literally all the problems are gone. No counterplay.

Her E's dash is an extremly easy way of 1. dodging any incoming dmg, 2. poke the enemy and 3. proc your passive (which has too much base damage aswell). In combination with her shroud, its even more cancerous.

Her ult, which honestly doesn't even need a microstun, is basically the only thing that isn't completly overloaded. Its just cancerous to deal with.

There is no counterplay to it.

While CT's designs are fun to play with, its just impossible to deal with any of them. Hard to balance, no fun to face.

You can't make a champion that is op in early, mid and late.

Why give her so many things to fuck you over with? Why does her shroud give her energy and true stealth? Why does she need to move so fast in it? Why does her ult need a microstun? Why does her Q need to heal her? Why can't it be on her passive?

Why is it that every champion CertainlyT makes, it has to be an overloaded kit? Why is the only counterplay against his champs the fact that you NEED to hope that enemy has no idea of what he's doing?

Just WHY.

Moonscourge1 votes

[{quoted}](name=Legend Alpha ,realm=NA,application-id=3ErqAdtq,discussion-id=PelHT08l,comment-id=00000000,timestamp=2019-01-20T22:10:30.417+0000)

Here is the problem. Her kit is completly overloaded.

It doesn't feel nice to play against a champ that has a slow/heal/high dmg/short cd + long range Q which he can combo into his passive, run at you at mark 10 and give you another high dmg hit which restores energy and punishes you again.

Her W takes all the risk that exists in her playstyle away. The aggro is gone. Towers can't attack her. She even gets faster in the shroud so she can proc her passive even faster. It restores energy too, so even if you traded all your energy to poke the enemy and the enemy trys to attack and punish you, you press W and literally all the problems are gone. No counterplay.

Her E's dash is an extremly easy way of 1. dodging any incoming dmg, 2. poke the enemy and 3. proc your passive (which has too much base damage aswell). In combination with her shroud, its even more cancerous.

Her ult, which honestly doesn't even need a microstun, is basically the only thing that isn't completly overloaded. Its just cancerous to deal with.

There is no counterplay to it.

While CT's designs are fun to play with, its just impossible to deal with any of them. Hard to balance, no fun to face.

You can't make a champion that is op in early, mid and late.

Why give her so many things to fuck you over with? Why does her shroud give her energy and true stealth? Why does she need to move so fast in it? Why does her ult need a microstun? Why does her Q need to heal her? Why can't it be on her passive?

Why is it that every champion CertainlyT makes, it has to be an overloaded kit? Why is the only counterplay against his champs the fact that you NEED to hope that enemy has no idea of what he's doing?

Just WHY.

Her kit isn't more overloaded than it was before lmao. You don't have any idea what that actually means besides that it would apply to ALMOST EVERY SINGLE CHAMPION.

SeaWeaboo2 votes

[{quoted}](name=Legend Alpha ,realm=NA,application-id=3ErqAdtq,discussion-id=PelHT08l,comment-id=00000000,timestamp=2019-01-20T22:10:30.417+0000)

Here is the problem. Her kit is completly overloaded.

It doesn't feel nice to play against a champ that has a slow/heal/high dmg/short cd + long range Q which he can combo into his passive, run at you at mark 10 and give you another high dmg hit which restores energy and punishes you again.

Her W takes all the risk that exists in her playstyle away. The aggro is gone. Towers can't attack her. She even gets faster in the shroud so she can proc her passive even faster. It restores energy too, so even if you traded all your energy to poke the enemy and the enemy trys to attack and punish you, you press W and literally all the problems are gone. No counterplay.

Her E's dash is an extremly easy way of 1. dodging any incoming dmg, 2. poke the enemy and 3. proc your passive (which has too much base damage aswell). In combination with her shroud, its even more cancerous.

Her ult, which honestly doesn't even need a microstun, is basically the only thing that isn't completly overloaded. Its just cancerous to deal with.

There is no counterplay to it.

While CT's designs are fun to play with, its just impossible to deal with any of them. Hard to balance, no fun to face.

You can't make a champion that is op in early, mid and late.

Why give her so many things to fuck you over with? Why does her shroud give her energy and true stealth? Why does she need to move so fast in it? Why does her ult need a microstun? Why does her Q need to heal her? Why can't it be on her passive?

Why is it that every champion CertainlyT makes, it has to be an overloaded kit? Why is the only counterplay against his champs the fact that you NEED to hope that enemy has no idea of what he's doing?

Just WHY.

I don't think she is hard to balance right now. just remove her heal on q, microstun on ult, and give shroud normal stealth. this is just my opinion though.

Prestige AkaIi1 votes

I think if they just nerf the shroud so that turrets can see her, not even champs just turrets, she'll be a hell of a lot less frustrating to play against and in a much more balanced state. If she needs more after then sure, but I'd start with just removing turret stealth.

Prestige AkaIi1 votes

She's decent early, better Mid but still not great and falls off at 30 min. She's not "great" at any point in the game unless she snowballs off lane phase, and she still falls off at 30 minutes even if she snowballs. She also has the second weakest health, health regen and armor stats in the game, with only soraka lower than her.

She has so much safety in her kit, which is why her combo also has the most backloaded and lowest burst out of any assassin, which is why she has to use it more than once to kill her target. Again, the exception is when she gets fed and snowballs, but that's the same with any champ, when they get ahead they do more damage.

Why give her so many things to fuck you over with? Why does her shroud give her energy and true stealth? Why does she need to move so fast in it? Why does her ult need a microstun? Why does her Q need to heal her? Why can't it be on her passive?

If they removed the energy on her W she would need a lower energy cost on her Q and a higher energy back on her passive, it's a bit too free on her W but she definitely needs that energy back to function decently. I think they should just remove her turret stealth and give her compensation buffs, because her shroud is really the only op thing about her, the rest of her kit is weak.

Her MS in shroud isn't very much higher, it's only a small bonus. It's when she stacks it with her passive(and possibly phase rush) that she moves so quickly.

I don't get the hate for the microstun, it's not surprising that when a champ gets their kit updated they should have some form of hard CC, even if they're an assassin. She doesn't even have a ridiculous stun or anything like that, she has a .5 second stun on a 120 second CD. She needs it to help interrupt channels and land her E, plus it makes it so even when she gets behind, she can at least provide some form of utility in a teamfight. If you're gonna complain about Akali's stun, make it fair and complain about all the other hard CC in assassin's kits, like leblanc E, evelynn W, Rengar E, Shaco W, Ekko W, etc.

It could be on her passive like it used to be, but why? You were the one complaining about overloaded abilities, excluding the heal Akali's Q is only an AOE that slows at the tip of the hitbox, which is relatively simple. Her passive however, already gives movement speed two times, moving towards the ring and after crossing the rings' line, and gives her bonus damage scaling with both ad and ap, and bonus range, on top of giving energy back. Adding healing on top of her passive doesn't really make much sense if you want to get rid of overloaded abilities. I don't really understand why you don't like the heal on her Q tbh.

Her Q has an "invisible CD" because of how much energy it costs, sure it has a 1.5 CD but it also costs half her energy, so she gets two uses of that Q and then has to wait for her energy to come back, at longest it would take 20 seconds to regen to full energy, and 10 seconds to use Q again. W also gives 40 energy so you basically get 3 quickish bursts of Q before you have to back off and regen, and if you let Akali get all 3 of those off on you you're basically asking to die.

You say she has no counterplay, which just makes you seem like another one of those circlejerking Akali haters who assumes no counterplay, and constantly ban her so you have no chance to learn if, in fact, she actually has counterplay or not. If she doesn't have counterplay why don't you go play her, she sounds like such a free win to me. I can honestly tell you, sure her kits annoying, but outside of her W, her kit is not op and you need to just learn to play around it.

SeaWeaboo2 votes

You did not nerf the op aspect of shroud, you just made the ability something new. True stealth is what makes shroud so strong. You can not target or see her no matter what unless she attacks. Not even turrets can see her which makes her already decent tower diving increased tenfold if the Akali knows what they are doing. Her shroud has massive utility as well. She can throw her shuriken in it to poke and outplay, and she gets bonus movement speed while in it. Your rework for her flip is literally the exact same thing just with no rollback. Her heal on q is r%%%%%ed and should be removed. Her execution does a ton of damage if you use it right. Her ult is pretty good right now, but the micro stun is annoying.

BLOODBATH SADIST2 votes

People keep saying she's broken when she's literally like the second to last on the mid rankings list. Oh please. The player is just godly. [sg-miss-fortune]

That said, I agree. Maybe I'm just bad but she feels like a squishy assassin with a tanky top laner skill kit.

Ironically, as an assassin, her passive requires her to move away from her target and go back in to get off a melee on them. It's crazy backwards for a super squishy assassin unit. Assassins are not meant to swordfight around their enemy like fiora or urgot. They do not have the life and time for it.

Her Q's range is horrid, is her only natural method of offense, and more often than not, will generate her passive ring, which she will not be able to use unless she, again, 180s and hauls ass away from her target.

Her W's shroud takes her off the grid, but it doesn't really do much else for her. You can still take non-click damage, and as a squishy unit, in team fights, this will destroy you even while hidden, not to mention you still have to get off an elaborate combo that (somehow) includes your passive with your 40% remaining health.

Her E pretty much sucks. I don't know many other skills that punish the player for missing a needle hole skillshot. It's like they wanted to make her Passive and E skills the opposite of assassin-friendly by moving you away from your execution target, and even if it does connect and you go in, you can't proc your passive while you're in.

Her R isn't strong on it's own. It isn't a trump card. It's more of a free dash that let's you get in our out, and let's wait another 2.5 seconds in the heat of the moment to cast it again. I don't understand it at all. Literally every other assassin in this game does not try to be fiora. Zed gets in and gets out clean. Talon gets in and gets out clean. Akali has to land 5 perfect skillshots while she's losing her own orientation because of her own skills while running out of a ring around the rosey between her and her target while also playing around an ult that gives you half now and half later. You get what I'm saying?

You know what? I'll never believe she's broken on her own two feet. She requires unmatched skill imo. If anyone plays Akali well, props to them, as a player and I need to know how they're doing in Harvard. [sg-lux-2]

8131snake2 votes

So true. Don't know if this board is already dead or not but I've been playing akali for the past week consistently and I've noticed that she is always at a health disadvantage against other mid laners. Her early game is so weak and it is nearly impossible to snowball ahead and get into late game without the help from ganks. Removing her true stealth and healing on her Q and Passive has straight up crippled her as a champ to play, may as well be reverted to the original akali. Assassins are meant to have low health and high damage, but this health is obnoxiously low and I have to build a visage every single game to stay alive. Akali

NatKing1u1z1 votes

I agree, Akali feels weak and ever since her nerfs playing her has gotten gimmicky. Her shroud is a joke enemy champs just walk right in and wait for you to appear, half the time you're not even hidden. Her Q is crap for the simple fact of the threshold you have to pass in order to proc, a rather large circle IMO. Her dash is garbage vs a knowledgeable player or even a range champ, it is impossible to land. Her ult CD for second activation takes too long which means you'll have to disengage then re-engage battle just like her Q. She is now a gimmick champ, so much that professor Akali is making vids of himself smurfing low ELO. Also her ult practically does no damage, once and execution spell now it's just another dash for evasion.

Another thing, the Ults CD in general makes no since unless you stack CD items and you can add shroud to this argument as well.

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