http://www.surrenderat20.net/2015/09/red-post-collection-september-bundles.html
Our main design philosophy of the new Champ Select was to retain as much of the player behavior benefits as possible, while drastically reducing queue times. We also wanted to retain the strategic elements of drafting. This philosophy led to us to getting rid of the "Captain's Mode" where you can accept or decline potential teammates, getting rid of mirror matches, and no longer asking players to choose a Champ prior to Champ Select.
The new Champ Select flow is now:
- Players can invite friends into a Lobby.
- Each player is required to select at least 2 Positions (such as Top/Mid, or Mid/Jungle). On average, Ranked players only play 2.2 positions, so we wanted to start simple with a Pick-2 design, but have some backups like rank-sorting all 5 positions if there are queue time issues. We also have designs to incentivize mastering all positions in the future.
- There's a new position called "Fill."
- We're currently asking Duo Queues to cover at least 3 unique positions, to further improve queue times. Duo Queues will still have a higher chance of getting the exact 2 positions they want, but it is not 100% guaranteed.
- Once you've chosen your positions, we match you into a full team and you enter Champion Select.
- We've made some changes to how drafting works; however, we'll be talking more about this in a future design blog.
- During Champ Select, you can still negotiate with your teammates to lane swap or trade champs if you want a more favorable match-up just like Champ Select today.
- Once drafting is done, your team enters the game."
He continued, explaining why they chose to do a two pick situation:
"We initially went with a Pick 2 Position design for a few reasons:
- Ranked players tend to play an average of 2.2 positions already, so 2 was a comfortable start.
- We wanted to make as many design choices as possible that would reduce queue times.
- We wanted to avoid having players be forced into positions they don't want to play (say, if we did a rank sort all 5 positions design).
- The user experience was cleaner for Pick 2, and the vast majority of players wouldn't choose 3+ positions.
- For players that want to play 3+ positions, they can just rotate what their Pick 2 is every once in awhile, or use "Fill" as one of their positions.
If queue times are an issue, or if there grows a huge demand for other pick designs, we can always switch after launch."
#Basically saying.. It's already in the works. <3 I know I'm gonna spam the heck out of TBD (Team builder Draft)