The inhib and nexus turrets seriously might as well not exist now

AhmCha··90 votes·4,275 views

If you get an ace when the inner turrets are still standing and you have a wave pushed up, past 25 minutes you can just end the game from there. I get you're trying to lower game times, but making the most important objectives in the game worthless isn't a good design choice. It completely sucks that people can push past four towers in less than 40 seconds because they hit like wet noodles. They were fine before, why can't we just have the lasers back?

BTW just my opinion, it's entirely possible I'm wrong about this.

44 Comments

MrWasjig13 votes

Agreed. To be honest turrets have never been particularly great in terms of durability, but right now they're are an absolute joke. I've said for the longest time they feel like they're made of corrugated cardboard and oily rags, all it takes is Annie or Brand so much as sneezing in their general direction and they violently go up in flames.

Not enough durability, not enough damage to be a credible threat. At least make turrets ONE of those things, rather than neither! Because as it stands they're 3000HP pink wards....sorry my mistake, 3000HP Control Wards with true sight.

If you're going to up the damage, can we make them worth a squirt of piss against tanky dudes? I'm not asking they chunk tanks for truckloads of %MaxHP damage, but if you have about 3000HP (pretty standard for tanks) and even close to 100 Armour (again standard for even relatively tanky dudes), you can face tank several tower shots before having to step back. By that point the tower has already taken heaps of damage, or minions arrive (which guarantees it will fall).

Or if we're going to up their durability, give them some actual resistances! Rather than boatloads of HP, because HP is worthless without resistances to back it up. Although upping their durability is pretty worthless while Earth Drake exists >.>

Spoofghoul4 votes

i agree

i liked where different turrets where good at different things

like the laser inhib turrets, they slowed for a time, where great at defending 1v1 vs people who would otherwise just dive you blow u up and then retreat and kill the tower after with minions

or the inner turret with shield being good vs sieges

though some of it was overtuned or to generally strong like the shield turret which led to tanks sacrificing their first tower and then freezing under the second where harass wouldn't face them and diving was more dangerous too due to the extra sustain and ''health'' the turret provided

so i wouldn't say revert back to that

but i did like the direction where each ring of turrets had it's own strengths and required a different approach

Inhib turrets where weaker vs sieges but strong vs dives inner turrets where the opposite, strong vs siege weaker vs dive, but most prone to out rotating it required different strategies to take down the turrets

I always wanted turrets we as players could upgrade, or maybe even give items!

Glory ln Death2 votes

{quoted}

I always wanted turrets we as players could upgrade, or maybe even give items!

Maybe introduce an item that is the opposite of Ohmwrecker? Targets allied turret's and empowers them for a short time - double attack speed or take less damage or something.

Vala Mal Doran12 votes

http://leagueoflegends.wikia.com/wiki/Fortify Lol you mean like this old guy

Spoofghoul1 votes

like fortify

yea they should just add that to ohmwrecker so it would be bought more then twice per season

Stormshadow35031 votes

I think Riot said that they didn't want long game times, which this counterpart would encourage

Surfer Ashe9 votes

Turrets defend against minions.

It's up to you to defend turrets.

If you get aced and they have 4-5 members alive and healthy, you got massively outplayed and deserve heavy damage.

And to say "one ADC and a tank" can take down 2 turrets and an inhib at 25mins is hyperbole unless said ADC is a Jinx that is ahead with Earth dragon(s).

RisenDarkKnight11 votes

They don't need to be healthy, as long as the minion waves are in a good position 3 people can quickly end the game at this point when they are all 1 hp. Inhib/nexus towers just don't do much damage anymore to minions or champions.

And super minions are basically immune to tower damage now, as it takes them very little time to destroy nexus towers since they don't fight back. This is frustrating because only ADCs and a few high DPS fighters/mages can quickly kill them. Trying to slowly auto super minions to death as a support or tank while the tower isn't really helping is part of the reason that few people want to play support.

Glory ln Death7 votes

Play Sion and yell the supers into the fountain.

GayFluffyUnicorn1 votes

So why don't they defend against minions? One slowpush on a tier2 turret is enough to damage it to 50% health if not even more with a two caddies wave.

Skias1 votes

[{quoted}](name=Surfer Ashe,realm=OCE,application-id=3ErqAdtq,discussion-id=fp2I363p,comment-id=0005,timestamp=2016-12-15T14:11:15.470+0000)

Turrets defend against minions.

It's up to you to defend turrets.

If you get aced and they have 4-5 members alive and healthy, you got massively outplayed and deserve heavy damage.

And to say "one ADC and a tank" can take down 2 turrets and an inhib at 25mins is hyperbole unless said ADC is a Jinx that is ahead with Earth dragon(s).

They do that badly too.

Surfer Ashe1 votes

Are you kidding? Play a custom game and see how long it takes for minions, without any interference, to push down to your inhibitor.

The game isn't supposed to go on forever, but towers do a fine job against minions.

Papa Andrei6 votes

No joke, old towers, they would be able to soak some hits, even on Ziggs with lich bane, and two items it still took a while. Now on ziggs i can literally have half a Morello and my passive brings it down to 30% hp within one wave

Troll for Trump9 votes

Ziggs with Lich Bane can almost oneshot the nexus.

Don't even bother asking about the turrets, those get 2-3shot

Turrets can hardly deal with super minions, especially in the nexus. I get that losing an inhib is supposed to give pressure, but the turrets hit the super minions like wet noodles and are built out of paper mache

TwitchInMyPants1 votes

{quoted}

No joke, old towers, they would be able to soak some hits, even on Ziggs with lich bane, and two items it still took a while. Now on ziggs i can literally have half a Morello and my passive brings it down to 30% hp within one wave

Honestly towers probably feel weaker since they're constantly releasing attack reset characters, they made a new tiamat item, and they're adding tower damage to more champs... I had a point yesterday where a lv7 Vayne with BoRK was able to crack 80% of my towers hp with around 8-10s and this is after they nerfed the bonus to towers. It seems more of a consequence of buffing all these tower pushing options than anything.

Papa Andrei2 votes

Lets not even get started on Camille with Titanic, She can aa, q, aa, q, titanic, aa, and q is off cooldown

2Charmnot2Charm5 votes

Imo the nexus towers should have at least kept the lasers, now anyone even the minons can just ignore the last two towers cause it's too slow and weak.

Blåbæret3 votes

[{quoted}](name=Ahri Carries U,realm=NA,application-id=3ErqAdtq,discussion-id=fp2I363p,comment-id=0008,timestamp=2016-12-15T20:15:52.710+0000)

Imo the nexus towers should have at least kept the lasers, now anyone even the minons can just ignore the last two towers cause it's too slow and weak.

The lasers did nothing lol, that's why they changed it.

MontethePython2 votes

They did a hell of a lot more than the current towers, at-least the laser towers could handle 2 super minions on them solo and still survive with like half tower hp or more, now one or two super minions can take the inhib and nexus towers without even being half healthed themselves. Saying they changed the towers to what they are now a days so that the towers do more than the laser towers used to is ridiculous in every way and udder nonsense.

RisenDarkKnight1 votes

The lasers had almost 90% armor pen, while regular turrets only have around 12.5% armor pen. So the the laser turrets were much better at killing tanks.

Saianna2 votes

why can't we just have the lasers back?

They were fking terrible dude!

CookyPrince1 votes

how

xelaker1 votes

{quoted}

They were fking terrible dude!

at least they had sneak up on squishy champs damage

Shaco my BFF1 votes

Totally depends how many enemies are still alive, no?

Saianna2 votes

just ADC is enough

Spoofghoul3 votes

or anyhing with ad or high ap really

Mhihnj1 votes

or maybe a ziggs

Sona x Rubick1 votes

Jinx

dim2a1 votes

Title is funny given how those are, I think, second most important objective. They are a huge deal, they offer decent backdoor protection.

Numb3rs1 votes

Heres an idea. Implement a blast radius that will go off whenever a nexus tower has been destroyed that will kill all enemy minions in the immediate area and maybe even hurt enemy champions.

FourVsFive1 votes

{quoted}

Heres an idea. Implement a blast radius that will go off whenever a nexus tower has been destroyed that will kill all enemy minions in the immediate area and maybe even hurt enemy champions.

I like that idea, killing the wave around the tower, so next tower or inhib do not get destroyed as easily. enemy team loses gold in minions so wont be that bad.

ManiacalCoyote1 votes

No, have the gold be shared among the defenders. Kinda like when somebody gets a Killjoy (Shuts an enemy down).

Zedex1 votes

Well imo maybe you shouldn't get aced that easily at 25 minutes in and you wouldn't have a problem.

MontethePython3 votes

Bullshit irrelevant answer: check

This is the game-play section alright.

rtbf761092711 votes

Ya what if every league player ever just never dies? Exclusively win. Easy plan. Totally can work

woodvsmurph1 votes

YOu should probably clarify your statement. Ex: If you ace and have 4 people alive including an adc and a tank, you can end. Because I'm pretty sure it depends on your team comp, itemization and hp levels as well as how many/who is alive. Much as I love good supports, Nami isn't going to solo end the game at 25 min if you trade 4 for 5 to ace enemy team.

Raven Redeemed1 votes

Yes. I miss the lazers!

rtbf761092711 votes

If you get aced and they have 4 or 5 people alive, you are supposed to lose the game. Games have to end at some point and forcing teams to ace you 3 times to end us silly. If they ace you once at 25 min before full builds, they can do it again and again and again. No point. You should just lose after the first ace at 25 to 30 min

Mecha Incognito1 votes

They should make the inhib/nexus towers stronger at killing minions, and have the outer/inner turrets stronger against champions. Stops ridiculous early game diving whilst allowing objectives to still be taken early, and means that you have to have some form of wave management to break into a base.

Also might help rekindle some love for Banner.

Mighty Mortein1 votes

Make it so nexus towers have X% amount of resistances and bonus damage PER champion that is down so maybe they won't just blow up if you even look at them funny. So if you got aced, they'd do around 10%? more damage and say 30% armour and MR? Just my two cents.

SirLapse1 votes

They still play a relevant factor, they're just not a dominant factor. I wasn't a fan of my games getting stretched out IMMENSELY because of laser turrets. You could not realistically siege the enemy to contest for inhib towers because they were that strong. and it single-handedly killed siege compositions. Stopped snowballing too unless you COMPLETELY ran them over, meaning that you felt no real smaller advantages because lel inhib turret.

Ziggs is too strong vs. structures at the moment so there's that, but I think if Riot could get through the spaghetti code and make nexus turrets go laser mode specifically vs. super minions it would be a lot less punishing to lose just one inhib.

But inhib towers going laser? Please no. No more 38+ min games because nobody likes losing. I could compare it to 10 thirsty people in the desert fighting for one cup of water, and it's anything but fun.

TwitchInMyPants1 votes

... The lasers were garbage though. The slow was negligable and countered by swiftness boots, the damage over time was weaker in exchange for more ticks (Or at least, the fact it rapidly ticked means that armor was more relevant). The standard shots while its easy to prevent more than 2-3 hitting by watching the range are something that prevents diving. I wouldn't be against a small tower buff but you have to realize the laser turrets were inferior in later phases and even if the towers were super strong they're just easy to kill since they're dumb and will focus minions/meatwalls without target swaps and a certain amount of armor always makes them irrelevant. You're there to defend the towers, not the versa.

Lord Desert1 votes

Its is not just your opinion, i have done the math, and it shows that the towers are weak af! Heres the math, but like all other big math related posts, it doesnt get that much attention xD SummonersLab, Part 3: Tower Changes

BlackHairedGirl1 votes

What's a nexus turret?

More from Gameplay

More by AhmCha