Improvement for these support items

arcDapineapple··3 votes·455 views

Just an idea that will improve these support items: item 2302 item 2303 item 2301. My idea is to make wards place by these item have a unique passive effect that will active for any ally that walk pass it.

item 2303 : Ward made from this item will grant a shield for any allies that walk pass it that will shield them for 120 damage. item 2302 : Ward will give a short burst of movement speed to any allies that walk near it item 2301 : Ward give allies a chill aura that make there basic attack able to slow enemies item 2045 : Ward made from this item will grant the red eye passive effect that will allow you to see enemy foot prints.

Has a person who like playing support i really wish that these item get improve so i get more build option than going for the offensive item.

4 Comments

khorney2 votes

well since the relic shield ss item is severly underpowered and or out classed compared to tthe other 2 items.... ill take ancient coin and have 10%cd as well as mana and hp regen but losing 300hp ill take that

AmetDeCrypt1 votes

the thing about those items was they were supposed to be items you got in order to free up an item slot for something else useful, but really the split versions are so much better especially after the changes that there's not much point to it. they're just stat sticks really. I'd love for there to be some differentiation between them. probably best not to have unique ward effects floating around the map which is just another thing for teammates to not follow up on, but possibly they give those effects off to the nearest ally when placed. meaning limited charges and more situational but they would have far more of an identity as the active warding items with dual purpose and use.

I can see it meshing perfectly with certain situations. you're in a trade and the enemy backs into a bush so naturally you ward it to keep wailing on them, except now you get a small buff to help along.

arcDapineapple1 votes

{quoted}

the thing about those items was they were supposed to be items you got in order to free up an item slot for something else useful, but really the split versions are so much better especially after the changes that there's not much point to it. they're just stat sticks really. I'd love for there to be some differentiation between them. probably best not to have unique ward effects floating around the map which is just another thing for teammates to not follow up on, but possibly they give those effects off to the nearest ally when placed. meaning limited charges and more situational but they would have far more of an identity as the active warding items with dual purpose and use.

I can see it meshing perfectly with certain situations. you're in a trade and the enemy backs into a bush so naturally you ward it to keep wailing on them, except now you get a small buff to help along.

This is how i imagine they would work:

  1. Place down new radiant ward
  2. Ward will activate special effect for 5 sec. ( While ward effect is active it is unstealth)
  3. When radiant glow end it become stealth again until ally pass over it again

Take 4 hit to destroy these wards

AmetDeCrypt1 votes

that'd be one thing, but they'd have to be weaker, and not many people would know to look to fight around these wards. there could be a mid length window of around 4-5 seconds after placing and then its charge is used up, so it's placed, it's used, it's good.

More from Gameplay

More by arcDapineapple