I could do with less jugger-boners on these boards

chipndip1··55 votes·2,163 views

They aren't Teemo's gift to the rift. They aren't the most balanced sub-class. They aren't even that well designed as a class in most instances. Can we stop ramming these notions down people's throats that juggernauts are this amazing concept in the game? They actually kind of aren't...

68 Comments

JustMonika1334 votes

Considering how anti-ADC the boards is right now, the jerking off to juggernauts probably isn't going to stop.

Mens Hair Club4 votes

they're not remotely related

the same people talking about juggernauts now are the ones who have been posting about them for months or years

xelaker8 votes

they are very related...

Mens Hair Club2 votes

no they aren't. there's hardly any juggernaut support beyond the same group of people who've been circulating boards already

DuskDaUmbreon5 votes

And those people are also constantly posting about marksmen being broken...

Mens Hair Club1 votes

outside of the few broken ones i could not care less what riot does with marksmen

let the champs i like be usable in the rank i'm trying to get to and i'll be content

Spank the Fox1 votes

you can reach at least diamond 5 with any champion, if you're good at the game.

Malicious Metal19 votes

{quoted}

Considering how anti-ADC the boards is right now,

Right now? The boards always hate on ADC's.

DuskDaUmbreon1 votes

Eh. For a while, they weren't. During assassin metas, they don't. But that's because marksmen become nearly completely useless in them, barring the precious few that do decently against assassins, such as Kindred.

Spank the Fox8 votes

Lmao, wait til Lee Sin or any assassin regains viability.

Snowplosion16 votes

The Boards hate everything.

NewGuy1011 votes

Yeah, wait a month or two and we'll be right back to Yasuo and Lee Sin.

Abibyama1 votes

Nah mate it's gonna be

rEveRt Sejuani Zac Maokai

wUrsT rEwOrK eVuRRRrrr

lojician1 votes

Because riot has always fellated them.

DragonShea1 votes

{quoted}

Considering how anti-ADC the boards is right now, the jerking off to juggernauts probably isn't going to stop.

Juggin' dez nutz.

#IN YO FACE

My Heartshaker3 votes

I know right? Jesus christ the amount of unwarranted salt about ADCs is ridiculous.

JustMonika131 votes

[{quoted}](name=Lives in Bin,realm=EUW,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=00000004,timestamp=2017-09-12T00:02:12.860+0000)

I know right? Jesus christ the amount of unwarranted salt about ADCs is ridiculous.

If this is sarcasm: Salt again ADCs isn't unwarranted, nor did I imply that it was. I just pointed out a fact. Seeing as Juggernaut's main weakness is their being prone to kiting, people hold Juggernauts to a "do them justice" pedistal in this Hell of ADC supremacy.

If this isn't sarcasm: ... ADC main.

Critmaster Garen12 votes

{quoted}

They aren't Teemo's gift to the rift. They aren't the most balanced sub-class. They aren't even that well designed as a class in most instances. Can we stop ramming these notions down people's throats that juggernauts are this amazing concept in the game? They actually kind of aren't...

which is why we want riot to do more work on them?

no carry class in this game is truely perfect with all of its champions. especially not marksmen that arent any better designed than juggernauts.

where else than the gameplay boards are we supposed to express our opinions towards changes of a class of champions and their itemization?

if juggernauts need work done on them, it makes sense that there are a lot of threads on the boards focused around them, no?

Skorch11 votes

I think hes talking about the people who hail them even though they are flawed. And also base balance on who juggernauts are strong and weak against.

Critmaster Garen5 votes

{quoted}

I think hes talking about the people who hail them even though they are flawed. And also base balance on who juggernauts are strong and weak against.

as a designed concept, i dont think theyre flawed.

its just a couple of juggernauts that have flawed mechanics or kits.

but especially Yorick is amazing design in my personal opinion. his entire playstile is fair and leaves counterplay to his opponent, while he has very clearly defined strengths.

you dodge his e, and fight him between ghouls spawns and youre good. you get trapped by his w and hit by his e to draw ghoul aggro, you better lube up.

he can take fights against ranged champions and melee champions almost equally well.

he might need some tweaks to his maiden a.i. and maybe some straight buffs to some of his abilities, but his kit design is one of the best in the game.

Skorch9 votes

Im not gonna say on balance specifically. But every class has things that just kinda suck to fight (I mean thats the point of strength and weaknesses)

I think OP is complaining not on balance but the fact of "ADCs are broken becase they counter me, i dont like fighting fighters in the top lane they bully juggernauts too hard, assassins are doing too much damage to me and im a tank. Why cant we have a juggernaut meta again it is OBVIOUSLY the most BALANCED meta." Ignoring that during juggernaut metas they are equally terrifying.

Sure there are people who dont do that. But thats not what OP is talking about.

Critmaster Garen4 votes

{quoted}

Im not gonna say on balance specifically. But every class has things that just kinda suck to fight (I mean thats the point of strength and weaknesses)

I think OP is complaining not on balance but the fact of "ADCs are broken becase they counter me, i dont like fighting fighters in the top lane they bully juggernauts too hard, assassins are doing too much damage to me and im a tank. Why cant we have a juggernaut meta again it is OBVIOUSLY the most BALANCED meta." Ignoring that during juggernaut metas they are equally terrifying.

Sure there are people who dont do that. But thats not what OP is talking about.

i honestly dont see much of anything about that.

most of the time i see discussions about specific juggs who are out of meta, struggling or generally could use changes to their kits to make them more effective.

sometimes improvements that could be done to their items and their general state.

i really havent seen anyone specifically claim they want a "juggernaut meta" of juggs dominating the game.

Skorch2 votes

These types of posts arent often (I have seen it before)

But there is a lot of bias towards those types of champions on the boards.

SpecterVonBaren1 votes

Ironically (I think this is a good time to describe it that way) the most balanced the game has ever been was before the Juggernaut patch. People banned Sej and Gragas and then just kind of picked whatever they wanted, it was glorious.

chipndip19 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=000500000000,timestamp=2017-09-11T17:49:49.237+0000)

as a designed concept, i dont think theyre flawed.

The issue of jugs as a class is that no one believes in the notion that a target should be tanky AND deal good damage at the same time. People stand by jugs because they're intentionally kept down by Riot 24/7, but what would happen if a jug champion became kind of "meta" or "decently viable"? Everyone would hate on them just like the jugs patch. The thought of someone being a damage threat and tanky at the same time...people around here just don't jive with it. The foundation of the class's fantasy is something no one actually wants save jug players.

Although, if you really ask me, I personally think the real issue with the class is that they aren't allowed good ways to actually engage opponents on their own terms. Some do, like Olaf and his axes and ult, but most just sort of sit around and hope someone walks into them. After mid game, they're done being all that useful to the team. They're kind of taxing on team compositions for little benefit in the long run.

Critmaster Garen4 votes

{quoted}

The issue of jugs as a class is that no one believes in the notion that a target should be tanky AND deal good damage at the same time. People stand by jugs because they're intentionally kept down by Riot 24/7, but what would happen if a jug champion became kind of "meta" or "decently viable"? Everyone would hate on them just like the jugs patch. The thought of someone being a damage threat and tanky at the same time...people around here just don't jive with it. The foundation of the class's fantasy is something no one actually wants save jug players.

Although, if you really ask me, I personally think the real issue with the class is that they aren't allowed good ways to actually engage opponents on their own terms. Some do, like Olaf and his axes and ult, but most just sort of sit around and hope someone walks into them. After mid game, they're done being all that useful to the team. They're kind of taxing on team compositions for little benefit in the long run.

juggs are supposed to be the antithesis to marksmen.

they cant often engage on their own, but need tanks and enchanters to support them to initiate fights and help them get in range to stick and survive.

marksmen do exactly the opposite.

i honestly couldnt care less if people think a champion shouldnt be a damage threat and tanky at the same time. most of these people are new to the game, theyre sitting stuck in the low divisions because they simply dont understand this game well enough, or they come from other games like mmo's where these champions dont exist as they dont make much sense in a pve setting.

coincidentally, these are the same games in which the main dps classes are almost entirely ranged. due to many pve encounters using distance to the player as a metric for building aggro.

this doesnt mean the concept of slow, tanky melee carries cant work well in league, should be ignored or even supressed.

chipndip12 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=00050000000000020000,timestamp=2017-09-11T18:50:43.145+0000)

juggs are supposed to be the antithesis to marksmen.

they cant often engage on their own, but need tanks and enchanters to support them to initiate fights and help them get in range to stick and survive.

marksmen do exactly the opposite.

I don't think jugs are the antithesis to marksmen.

You're rate in the following supporting points, but the point of a marksman is to be safe and carry their team through tough objectives. The antithesis of a marksman would be an assassin, where the point of them is to jump into the fray despite being frail and take out as many carry picks as possible. Where marksmen work to build the strength to end the game, assassins start stronger than carry picks do and work to keep carries down. That's just my personal take on the whole "opposite of marksmen" thing.

ANYWHO, something more on topic here: Jugs don't serve as primary AD damage dealers for a team, nor do they serve as decent tank options...NOR do they serve as respectable replacements for either of those concepts. If they could find a way into that fold somehow, I think they'd be way better in the game as a whole.

i honestly couldnt care less if people think a champion shouldnt be a damage threat and tanky at the same time.

You and me both, but Riot does. -_-

DuskDaUmbreon2 votes

Some juggs can serve as decent replacements for tanks. They're never the best option for it, but they're not that bad for it, either.

DragonShea1 votes

{quoted}

Some juggs can serve as decent replacements for tanks. They're never the best option for it, but they're not that bad for it, either.

They are what we call an off tank.

Mens Hair Club1 votes

they aren't allowed good ways to actually engage opponents on their own terms.

they kinda can, at least most of them. Darius pull, Yorick E, Urgot E if he's close enough

i think you mean in grouped situations where they have to wait for the enemy team to make a move before they can do anything, but i'd attribute that less to juggernaut designs and more that "walking into the middle of the fight" is going to get you stunlocked by the tank and/or the support; in past seasons before CC wasn't on literally everything, the juggernauts that were here before 'juggernauts' was a term were generally pretty solid.

so i guess it's more that the 'idea' of their kit is just poorly implemented into how League functions; they're, in a sense, too fair considering the hurdles they have to overcome

I'd say this problem could be solved if Juggs had sparing hard CC of their own so they could make their own opportunity to walk in your direction, but that's supposedly a huge no-no for them. and giving them in-kit or on-an-item ways to outplay CC is apparently bad, too. it's their weakness after all cough item 3026 cough item 3157

Spoofghoul1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=000500000000,timestamp=2017-09-11T17:49:49.237+0000)

he can take fights against ranged champions and melee champions almost equally well.

And that is why i play him mid

Because, like the other champ, Sion, that i play mid he shits on 95% of what is generally played in that lane x'D

DragonShea1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=000500000000,timestamp=2017-09-11T17:49:49.237+0000)

as a designed concept, i dont think theyre flawed.

its just a couple of juggernauts that have flawed mechanics or kits.

but especially Yorick is amazing design in my personal opinion. his entire playstile is fair and leaves counterplay to his opponent, while he has very clearly defined strengths.

you dodge his e, and fight him between ghouls spawns and youre good. you get trapped by his w and hit by his e to draw ghoul aggro, you better lube up.

True because the shove is getting shoved up the bonghole.

Xion The XIV1 votes

And when they pick Yorick then counter with their Nasus for the free stacks. I love Yorick if you get him up to the point you can tank a team and still kill almost all of them. But I do not like his design in which he can make a champion infinitely stronger by using your passive.

Jerry SeinfeId1 votes

honestly i have to disagree. Let me start with saying Yorick rework is one of my favourite reworks yet (first rework when i was playing was trist fyi).

He's just so limited by maiden it's dumb. When maiden is up you can't lose a 1v1 and in a teamfight you never die. When maiden isn't up you can barely trade with anyone, add to that that your only way of controlling her is mourning mist.

This leads to him being an unstoppable god when he's fed but being pretty useless when behind.

Mens Hair Club8 votes

yes they are, of course not they're heinously underpowered, and yes they are

thank you

Ahristocats2 votes

dude you're replying to a sona otp

what are you expecting from someone calling juggernauts bad design when they're x1500 000 better than marksmen

Malicious Metal6 votes

Well, Morde is better than any Marksman right now. So by that logic:

Juggernauts>Marksmen

Mens Hair Club9 votes

do you really need to insult someone every time you post, man?

even i'm not that rude

Ahristocats1 votes

i do it when the post is "why are you saying this guys? i'm going to say the opposite without any arguments and get upvoted"

Mens Hair Club1 votes

you catch more flies with honey

Nymzo8 votes

That's what happen when the most popular player on the gameplay board one trick a Juggernaut and post about the said Juggernaut at least once a week.

Like or not, that will have influence on a few peoples.

ModCaptainMårvelous8 votes

Could you imagine if Juggergods were actually top-tier in high level play?

The QQ that would emerge from Darius 1v5-ing enemy teams or Yorick being an unkillable meat wall would be delicious.

Sad Tyrant4 votes

here is a funny fact, while QQ looks like crying eyes, it originated in Warcraft as a way to tell people to exit because unskilled. as ALT Q Q was a way to quit

QQ is also the name of a instant messaging system made by Tencent

Abibyama1 votes

Sooooooo just like Juggernauts patch

me gusta

Zero Skill Tank6 votes

They aren't even that well designed as a class in most instances.

I'm kind of conflicted while writing that, because I adore playing Yorick and Illaoi, but from a game design stand point, juggs are like the worst class.

This is first and foremost PvP game, enemies have divine, inalienable right to fight you. Their ability to avoid that absolutely doesn't justify their need to. The producer can't expect their playerbase to spend the game running from someone just because they can do it - they just won't, becuase this is not why they press 'launch'.

OurLestrade5 votes

I've always felt that the concept makes perfect sense, but there's no world where juggernauts can actually be healthy.

Bańg5 votes

Ironic enough supports are the ones being super biased on this site.

u cant say anything against them without getting downvoted to hell and given the most braindead responses.

you have janna players thinking their champ is difficult to play and its just insane how they can put 1 and 1 together.

supports are considered the "holiest" role in the game.

if you play it you're "bulled" by your team and picked on every game .

Karfuss2 votes

[{quoted}](name=Riven xp ,realm=NA,application-id=3ErqAdtq,discussion-id=fnh9WATG,comment-id=0007,timestamp=2017-09-11T18:45:48.071+0000)

Ironic enough supports are the ones being super biased on this site.

u cant say anything against them without getting downvoted to hell and given the most braindead responses.

you have janna players thinking their champ is difficult to play and its just insane how they can put 1 and 1 together.

supports are considered the "holiest" role in the game.

if you play it you're "bulled" by your team and picked on every game .

And this is why support players challenge others to play the role consistently and well.

Shields don't have much skill expression, no, perhaps timing. Their itemisation, their inability to do meaningful damage and them being wholly reliant on the ADC does. Janna is simply a symptom of the current meta, no getting around that. Keep people off the right clicker and it's game over, and nobody does it better than Janna. Saw the exact same issue during the 'Protect Kog'Maw' team comps, if you played back then.

Does that mean Janna, specifically, is OP? Debatable. When were ADCs ever not mandatory/bad, and when did Janna have a low win rate? There is a piggybacking causal link there. I only recall one instance where ADCs had higher win rates than passive supports, and that was the mage 'support' invasion of bot lane.

Supports rank just below junglers on the 'who can I blame for losing lane?' list. So yes, supports are often subject to toxicity from their ADCs. And "braindead responses" is just code for an opinion that doesn't resonate with our own, and I'd call that true bias. Ironically.

sobi9991 votes

Now that i am somewhat used to playing support, its actually me who is always toxic to my adc's. REVENGE!

Kloqdq3 votes

I know like a small handful of them and most of them are morde mains. The boards for the most part will argue that juggs are either OP or worthless. Most on the side of juggs saying they are worthless.

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