azir update
azir q no sand soldiers thrusts his spear, e no sand soldiers move but no dmg
azir q no sand soldiers thrusts his spear, e no sand soldiers move but no dmg
What
I pointed this out a couple patches ago, and was rudely told "did you even read the mid-patch patch notes?..."
No I didn't at the time, because those aren't announced.
He has an issue with his Q and E and R, all 3 going through enemies and not doing damage or knocking back/shielding. Which is complete different than the hotfix to only his W.
He still has issues with all 3 of these abilities.
umm okay those sound like bugs that need be fixed, I'm just suggesting ways for him not too be forced to go w 1st an have spells while w is down
He is designed to have a soldier-based playstyle, removing those limits would actually make him harder to play, because you would need to optimize around ranges even more, and micromanage soldier timings.
how would it make him harder to play? w down cant cast q or e, this would allow you to at least do something in worst case scenario according to you, you just would just w8 for w too come off cd, which is no dif then having them up an CHOOSING not to use them. range an timing you already do .
how would it make him harder to play? w down cant cast q or e, this would allow you to at least do something in worst case scenario according to you, you just would just w8 for w too come off cd, which is no dif then having them up an CHOOSING not to use them. range an timing you already do .
The optimization of soldier distance for q, the additional risk of a missed input. There is a very good reason he is being carefully balanced, Azir LITERALLY defines the meta if he's even at a decent Winrate. He is designed to be incredibly hard, and adding in additional margins of error will make it SO MUCH WORSE for potential Azir players. He's still THE worst champion at keeping people interested in him after 1 game. He doesn't need it any worse XD