@Riot: Balancing out an armor-scaling tank. Anything important that goes into it?

darkdill··2 votes·454 views

One of my Champion Concepts is built to be an armor tank who might seem a bit like Rammus, but trades defensive strength for more offense. She still deals greater damage according to how much armor she has, but plays differently from Rammus or Malphite, being more of a duelist than an initiator.

Presently, I have this Champion weak against mages (same as Rammus and Malphite), but I don't know whether or not that's acceptable enough of a downside, or whether I might need to add more counterplay. Could I get some pointers?

The concept is here: http://boards.na.leagueoflegends.com/en/c/fancreations/25lAeiAZ-yousoconcept-nephree-the-dark-crusader http://danbooru.donmai.us/data/027e95d7108038e6a0b63f65505fcc48.png
(artwork is just a reference for her appearance; shouldn't be taken as final)

Any Riot reviews for her would also be nice. :)

3 Comments

DrCyanide1 votes

Just a thought (I haven't looked at your main page), but what if a champion had to channel to transition between tanky and duel-ly?

Visually, I'm imagining a sword-and-shield champion (similar to Leona) who combines her shield with her sword when she goes duel oriented, becoming more comparable to Tryndamere. The channel time allows opponents to lock her into one or the other role, which cuts a little bit into the "I'm always the the best form possible" problem that Gnar tries to solve. Having a shield vs having a massive sword is a pretty good indicator of what mode she's in.

darkdill1 votes

That'd be kinda strange, and not really what I'm looking to accomplish. It's a novel idea, though.

Knight SoIaire 1 votes

let me hint some problems that your champ has

  • your dmg cant scale with armor, it will cause either nerf spree into oplivion or insane opness
    you can make it a stat conversion, lets say your champ loses 20% or her armor but gains the equal amount of ad
  • taunts are bad - they were made to make the tanks work but they became stunns instead
    you need to be creative here if you want your champion to be a tank, he needs something that will make enemies hit him but it cant be dmg (it can also be a dmg reduction aura for his teammates,but it wont fit your theme i suppose ) -cross scalings are bad (skill that scales with ap but deals physical dmg and vice versa) because they remove the capability to counter build your champ (ad ww deals both types of dmg, jax is the same) -also add some flexbility, your design fails hard when it comes to playmakiing, all that there is is just dash to enemy and release all the aoe and taunts, i personaly think that it would be realy boring to play her

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