caitlyn trap too abusable with no active retrap timer

Funkin Dunkin··5 votes·537 views

So many champions in this game have a time limit cap that says how long the same champion is allowed to be stunned. However, Caitlyn's stacks break all fairness if she's with any type of champion who has an additional snare or stun since her's literally has no timer on how many times a champion can be hit by this single skill.

Example:

Caitlyn lands a snare. Leona hits the stun. Immediately after stun enemy champion is snared already due to Caitlyn stacks and no time restriction on snare.

This type of skill allows zero counter play. It's one thing to be chain cc'ed by multiple champions. It's another to be chained by the same skill from the same champion. This just happened in our last game where even our tanks were just stuck in 1 spot while Caitlyn laid trap after trap in the same area on the same champion because there was enough snares/stuns it just let her spam it.

Annie requires 4 skills to produce a stun. Bard has a longer cooldown and requires multiple hits/wall. Skarner requires a skill to hit, AA, and has a longer cooldown. Braum cannot retrigger the same champion until timer resets. Sejuani cannot retrigger freeze on the same champion until timer resets.

Why does Caitlyn not have a timer then?

7 Comments

UnboundHades3 votes

actually cait's trap has a 1 second delay before another trap can snare you so she cant just lay a trap field down and have you trapped

Funkin Dunkin2 votes

So you honestly think 1 second is fair when on average all other champs its 6~8 seconds?

Starcraft243ver1 votes

Yes.

Deep Terror Nami1 votes

What's it matter? He didn't make any statement on how fair he thought it was, he only stated that your discussion is based around bad info.

GankedByWindows1 votes

She trades that for her skills being almost entirely worthless midgame and beyond as far as damage. Using Q reduces your damage output once you have double/triple crit items, W doesn't do any damage straight up, you have to auto for it, E does minimal damage and scales with AP, and using R in a fight both loses you DPS and forces Caitlyn to stand still.

Plus as UnboundHades said, they actually do have a delay. So often she has to lead her target and get them to step into the next one, because the traps also have an arm time.

Jinzo Torrance2 votes

Why do Caitlyn's traps need to reveal you for 9 seconds in addition to having more range than her autos is the real question.

Michael7021 votes

I really think she should be reduced to 3 traps. It's not fair that she can close off an entire lane.

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