Why does Bard's Heal cost so much? Someone talk to me.

Occams Raiser··2 votes·924 views

Why does Bard's Heal cost so much? I have seen others ask this but I don't see the reason in the context of the rest of his kit. It starts at woefully lacking and builds to underwhelming to the tune of 100 mana. If you don't want me to use it just say so. What is the balance, Riot? Help me help you! I just want to understand. Was he not meant for solo queue or normals? Where am I supposed to practice him without pissing off others?

In closing I feel that Tempered Fate should do a sliver of damage even if it is 100/150/200 (+10% ap).

12 Comments

Teridax683 votes

The fact that Bard can lay down three heals at a time which can be accessed anywhere on the map, regardless of his current location, makes Caretaker's Shrine extremely powerful early on. Bard also spends very little mana on his other abilities when roaming (his E costs only 30 mana), so he needs a means of gating his roaming healing power even when at full mana, especially since he can restore it with chimes (it also adds an incentive to pick up chimes, since otherwise Bard could just sit in lane and spam shrines, thereby lowering the overall amount of interaction he could have with the enemy).

Nameless Hero2 votes

Bard regens a LOT of mana by collecting chimes. When played right, he practically never has to return to base.

Krigjer1 votes

[{quoted}](name=Nameless Hero,realm=EUW,application-id=3ErqAdtq,discussion-id=ffE3YmZx,comment-id=0001,timestamp=2015-05-22T19:03:47.404+0000)

Bard regens a LOT of mana by collecting chimes. When played right, he practically never has to return to base.

Basically this. I don't even bother building mana regen besides Talisman, because I never need it.

Phife1 votes

His chimes restore %max mana, he doesn't have mana problems, dont create them.

RyzeRework1 votes

yeah ive placed 3 chimes and unless ur warding just stick around and collect chimes near you like in bushes or your turret dont wonder to far cuz then rip ur adc

DrtyTrolls1 votes

If you're still playing bard you're doing it wrong.

30562438_DEL3 votes

bard is difficult because people don't know how to play WITH him, when their ally chooses to BE him. He's actually very effective, but it helps for his allies to know what's going on.

Sirsir1 votes

Chimes give mana

KyroRayne1 votes

Mana costs for healing champs:

Alistar- Triumphant Roar RANGE: 575 COST: 40 / 50 / 60 / 70 / 80 Mana
Self Heal: 60 / 90 / 120 / 150 / 180 (+ 20% AP)
Ally Heal: 30 / 45 / 60 / 75 / 90 (+10% AP)

Bard- Caretaker's Shrine RANGE: 1000 COST: 100 / 105 / 110 / 115 / 120 Mana Minimum Heal: 30 / 60 / 90 / 120 / 150 (+ 20% AP) Maximum Heal: 70 / 110 / 150 / 190 / 230 (+ 45% AP) Champs stepping over it gains 50% bonus movement speed which decays over 1.5 seconds

Kayle- Divine Blessing RANGE: 900 COST: 60 / 70 / 80 / 90 / 100 Mana Heal: 60 / 105 / 150 / 195 / 240 (+ 45% AP) Movement Speed: 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP)

Nami- Ebb and Flow RANGE: 725 COST: 70 / 85 / 100 / 115 / 130 mana Heal: 65 / 95 / 125 / 155 / 185 (+ 30% AP) Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)

Nidalee- Primal Surge RANGE: 600 COST: 60 / 75 / 90 / 105 / 120 Mana Heal: 45 / 85 / 125 / 165 / 205 (+ 50% AP) Attack Speed: 20 / 30 / 40 / 50 / 60%

Sona- Aria of Perseverance RANGE: 1000 COST: 80 / 85 / 90 / 95 / 100 Mana Heal: 30 / 50 / 70 / 90 / 110 (+ 20% AP) Max. Heal: 45 / 75 / 105 / 135 / 165 (+ 30% AP) Shield Strength: 35 / 55 / 75 / 95 / 115 (+ 20% AP) (+ 10 / 20 / 40)

Soraka- Astral Infusion RANGE: 550 COST: 10% Maximum Health + 20 / 25 / 30 / 35 / 40 Mana Heal: 120 / 150 / 180 / 210 / 240 (+ 60% AP)

Taric- Imbue RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 mana Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

If Taric heals only himself, the heal will be 40% more effective. Self Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)

I'm sorry, but what were you saying about Bard's heal costing too much?

Poptart Evelynn1 votes

{quoted} ovement Speed: 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP)

Nami- Ebb and Flow RANGE: 725 COST: 70 / 85 / 100 / 115 / 130 mana Heal: 65 / 95 / 125 / 155 / 185 (+ 30% AP) Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)

Taric- Imbue RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 mana Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

If Taric heals only himself, the heal will be 40% more effective. Self Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)

Nami's bounces and hits multiple targets including doing damage. Taric's also scales with bonus health thus the reasoning for late game when you have items for costing more to evenly balance it.

Now on topic, Bard's heal is meant to cost that much because he actually gets mana back from picking up chimes. To punish Bards ability to heal is to keep him under his turret. It's actually his counterplay.

Occams Raiser1 votes

Your reasons makes sense.

DotEleven1 votes

{quoted}

Mana costs for healing champs:

Alistar- Triumphant Roar RANGE: 575 COST: 40 / 50 / 60 / 70 / 80 Mana
Self Heal: 60 / 90 / 120 / 150 / 180 (+ 20% AP)
Ally Heal: 30 / 45 / 60 / 75 / 90 (+10% AP)

Bard- Caretaker's Shrine RANGE: 1000 COST: 100 / 105 / 110 / 115 / 120 Mana Minimum Heal: 30 / 60 / 90 / 120 / 150 (+ 20% AP) Maximum Heal: 70 / 110 / 150 / 190 / 230 (+ 45% AP) Champs stepping over it gains 50% bonus movement speed which decays over 1.5 seconds

Kayle- Divine Blessing RANGE: 900 COST: 60 / 70 / 80 / 90 / 100 Mana Heal: 60 / 105 / 150 / 195 / 240 (+ 45% AP) Movement Speed: 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP)

Nami- Ebb and Flow RANGE: 725 COST: 70 / 85 / 100 / 115 / 130 mana Heal: 65 / 95 / 125 / 155 / 185 (+ 30% AP) Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)

Nidalee- Primal Surge RANGE: 600 COST: 60 / 75 / 90 / 105 / 120 Mana Heal: 45 / 85 / 125 / 165 / 205 (+ 50% AP) Attack Speed: 20 / 30 / 40 / 50 / 60%

Sona- Aria of Perseverance RANGE: 1000 COST: 80 / 85 / 90 / 95 / 100 Mana Heal: 30 / 50 / 70 / 90 / 110 (+ 20% AP) Max. Heal: 45 / 75 / 105 / 135 / 165 (+ 30% AP) Shield Strength: 35 / 55 / 75 / 95 / 115 (+ 20% AP) (+ 10 / 20 / 40)

Soraka- Astral Infusion RANGE: 550 COST: 10% Maximum Health + 20 / 25 / 30 / 35 / 40 Mana Heal: 120 / 150 / 180 / 210 / 240 (+ 60% AP)

Taric- Imbue RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 mana Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

If Taric heals only himself, the heal will be 40% more effective. Self Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)

I'm sorry, but what were you saying about Bard's heal costing too much?

Nami's heals and damages the enemy and is instant point and click for that ammount.

Taric's is instant and he heals himself either way that bonus 40% is just if he chooses to use it only on himself and not someone else.

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