Rito, why do you hate base damage?
Simple and concise question.
Base damage fights snowballing, as it means even without absurd items you are still useful. It makes farming less strenuous. It also means more item diversity as you don't have to build straight up damage 100%
Where as scaling encourages snowballing, and mean a small advantage is now huge.
Yet every time the "Nerf hammer" comes it smashes base damages, where as you love buffing scaling.
Not complaining, just looking for explanations. Since you admit you want to reduce snowball, lower the impact of long farming sessions and open up item diversity.
