Runes, Runes, Runes, Can We Reform The System

TTVSushiDevourer··20 votes·2,297 views

Everything about this thread is going to be frustrating, all i'm asking is try and be helpful. The rune system is something that is frustrating in general, you sink thousands of ip and possibly some rp to stay relevant. We've all gone through it, grinding for the tier 3's to have two full rune pages, which isn't enough obviously, so you go and sink more ip/rp into buying rune pages, which still isn't enough. Any change to the system however, would be very controversial. The past few days i've been focusing on the Tier system and peoples opinions on availability and diversity of runes and would like to list some possible changes. Disclaimer: Almost any change to the rune system that has to do with the changing of price of runes or a change in amount of rune pages would receive a large amount of backlash from players who have undergone the grind for these runes/rune pages. It would result in a large cry for refunds of massive amounts of ip and rp.

  1. Give the rune system the same ability as the mastery system. The ability to change runes in champ select. With dynamic que's two role system, you may not have the exact rune page for what you are about to get into. What this is asking for is the ability to make/ change runes in your rune pages during champ select just as you can change mastery points in champ select.

  2. Add new runes. This is pretty straight foward. For the majority of roles everyone has the same rune pages with maybe a difference depending on if the champ is ad or ap obviously. It would be difficult to add new runes that were relevant but would not break the game so this is asking for a lot.

  3. 1 Rune page per champion. This would be a tad controversial. What this suggests is having an individual rune page for each champion. This would help people who forget to change rune pages. It would also help you not have to keep changing rune pages. This would obviously make those who have paid for all 20 rune pages a little angry, but overall it would help the community.

  4. Make tier 3 runes cheaper/refund tier 1 and 2 purchases. The latter of this option isnt a terrible idea. I mean the runes are cheap as it is and this would be just a little boost to start you off with tier 3's. Now the idea of making tier 3's cheaper is very controversial because well people have spent days grinding to buy their runes. Again this would just aid new players which i'm personally for. While older players who spent time to get the ip to get these runes may be mad, it won't affect them. So i don't see the problem with this personally.

Thoughts and other ideas?

18 Comments

TiniNinja6 votes

I could care less about the ip price of runes. As a 1 trick pony, I have 10 rune pages and every single runex9 I would ever possibly need for Kennen.

Honestly the rune system itself is horrid. Its season 6 now, with a brand spankin new Mastery System. Yet runes haven't had an update since season 2. It would have only made sense to redo both at the same time.

TTVSushiDevourer2 votes

Do you think that the runes would be a much harder fix though. With the masteries they didnt have to worry about people getting mad because you do not spend ip or rp for masteries. This is why i believe riot has kind of been locked in this rune system

RammusFtw23 votes

How about this, when you are LV 30 you get all 20 rune pages and all the runes. Pls i dun wanna spend more ip on runes ;-;[zombie-nunu-bummed]

TTVSushiDevourer2 votes

Things like this are totally on the table, but this would make the part of the community that has farmed for runes pretty angry, plus the rune pages have been bought with rp as well as ip.

Oy Vey3 votes

Regarding your first statement, if they make it so that we can edit rune pages during champ select wouldn't that make buying more rune pages a moot point? I mean, many people use only one mastery page. By letting us do this, Riot potentially loses money from people who purchase rune pages with RP.

TTVSushiDevourer2 votes

Its all a moot point honestly. Any change would be drastic and controversial. No matter what Riot really stands to lose money and thats why they've yet to touch the rune system i believe

Borkahn1 votes

I agree with 1 and 2 but hell no to 3 and 4. It doesn't take long to get rune pages together. What's more is that you don't even have to use RP. Just grind it like the rest of us.

TTVSushiDevourer1 votes

Haha yeah this was the expected response for the last two options lol but ya never know

mike in the box1 votes

in general i have few problems with runes / mastery system. My main gripe i show it makes the game less accessible and creates a power disparity for new players. i did the math around season 3 and a level 30 with full runes a masters and a level 1 with noes was about 600 gp of stats. so not only are higher level plays more experience but they have 3 kills worth of gold more then nebs.

I have one brother who i could not get in to league b/c its so inaccessible to new players. This is in part b/c of runes and masteries. He stated playing smite instead :(

runes taking ip forces new players to chooses between being able to compete and thing new champs. the second is more fun but the former is probably a better plan. Its just so bad.

The mastery system is better then the runes system b/c i feel that it gives more meaningful choices. Runes is just a small pile of stats, Boring! if they just gave each champ a bump in base stats i would be happy b/c most of the interesting runes are a trap (see max %hp and gp/5 runes). in 95% of cases is ad/ap pen reds armor yellos, mr/ap glyps.

the only rues i find interesting and worth are cdr runes. i have a set of flat / scaling that give 5-10% per level.

mike in the box2 votes

not wanting to be that guy who ONLY complains, this is what would do to fix the system.

Stating at level 10 players can configure their runes. Rues would not be something you buy with ip, nore would you need to unlock rune slots. In fact i would have not slots, but instead players can distribute points between a bunch of stats of a list where different stats cost different amount of points. pre 10 players would have the default configuration. at level 20 and 30 the list of stats a player can chose between increases, hiding more specialize choices for newer players so not as to over whelm them. This would also reward them for leveling up as well without punishing them for being new.

Rune pages would still be purchased as normal (ip/rp) b/c i think this an ok monetization strategy an i like RIOT as a company and respect there ability to make money.

Chickendoodles2 votes

Well to go off of this, I dont think they need to change the rune system that much. You stated that newer players dont have runes to compete with level 30s (esp casual players who really dont really pay too much attention to it) and lose up to 600g of stats.

What I propose is that they gives out the two basic rune sets for AP and AD. You know the standard AP and AD pages.

As they level up they get more slots and the basic runes that accompany them. That way every player progresses with those important base stats and those who dont want to get into the complicated rune set-ups dont have to bother.

Of course they can change the pages how they want but Riot could put a lil warning tag stating "Changing these basic rune pages are for advanced players, any changes can be reverted with the (button name) button, proceed?"

So to just do a TL:DR. Players as they level up to 30 unlock rune slots along with the runes that will add up to be basic AD and AP pages. Players can still change them but will be warned that messing with runes are for advanced players. These changes Garen tee that all players have the basic components they need to play

Sohleks1 votes

If runes/pages become significantly more available follow it up with an ip refund for those with a lot PLUS release something cool to spend new ip on by then (big dream)

I personally would like to obtain more than 20, or make pages more flexible (split rune pages into two parts: marks and quints / seals & glyphs) Mix and match any pair

WingsofGulgazor1 votes

well I mean Runes used to be free when they first came out, after every game you would get like 1 rune or something and it could from my understanding be tier 1 2 or 3 so runes were used as a way to reward people who played more back then but now it's a bit useless. I think that if anything when you buy a tier 1 rune and upgrade to tier 2 the IP cost from buying the first set should reduce to some degree how much buying the tier 2 set costs and same with tier 2 to tier 3.

Nogrim1 votes

9 pages for masteries, that you can edit in lobby. that really only have 3-6 possible combos

3 pages for runes - that you can't edit, that affect how you will play a champs early game drastically

i use the same 3 masteries with minor in lobby edits because the differences are minimal, but i need to set up rune pages that i cant change in lobby, and will make a bigger difference in terms of counter play.

the whole system like the rest of this season imho is totally FUBAR

WadeWilson13371 votes

The reason you cant change runes in champ select is because that would nullify the need to buy more rune pages, which is quite frankly an ip sink done by Riot to make it harder for you to get champions, tempting you to spending money on them. Someone gave me a $20 rp card and instead of waiting for champs to go on sale, i just bought 7 rune pages and its a good feeling. If they changed that, id say "Well, i just got screwed out of $20." I dont like the idea of it, but thats the way it is and it would be unfair to those who bought rune pages. Runes are HILARIOUSLY too expensive however. 820 ip for a flat health rune or a flat cdr rune? Wtf. All runes should be a flat cost, for one thing, it simply doesnt make sense for armor reds to be 1800 ip and cdr blues to be 7200+

Mad Sick Me1 votes

well if riot do as blizzard did on heroes of the storm , wich is refund people money they invest in rune over time ( since they all got that information ) i don't see where people might get mad at them.. :0

XIII Vanitas1 votes

Only the 4th one is a good idea. It would help new players. Also, I believe that new players should start with 4 rune pages instead of 2 (one page for AD, one for AP, one for tanky supports and one for the jungle).

Reggie44441 votes

they should make it so you gain runes and rune pages as you level like masteries.

they could also have it scale with champ mastery

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