Tier 1 and 2 Runes Should Be Removed From Shop

TTVSushiDevourer··169 votes·4,981 views

Tier 1 and 2 runes are useless, lets be honest. They are also a waste of I.P if bought, but the problem is new players don't know that. While it may be nice to have a small stat advantage with tier 1 and 2 runes its not extremely relevant. If the rune combiner was fixed and put back in the game it would be one thing, but currently it is a waste of ip. It is better of to save up and buy either champions on the way to level 20 or save for a complete rune page at level 20 of Tier 3 Runes.

Edit: An interesting idea that surfaced is possibly deleting both tier 1 and 2 runes, and giving free runes to low level players allowing them to understand how runes work. This would also speed up lower level games and help you level faster. Tier 3 would still be available to buy and will be better than the free runes, but now new players have an idea of what runes to buy.

Edit: I didn't check the shop and deserve the whiplash :P. Apologies lol,but i do feel they are a waste of space if anything. Again apologies <3 keepo

EDIT: So the main consensus seems to be that there needs to be a way to lead from your tier 1 and 2 runes into the tier 3. The rune combiner was very flawed, i don't think you would get tier 3's if you combined tier 2 and the one time i did try it i got a random rune that had nothing to do with the things i combined. What do you guys think a good ratio would be, 3-1 or 2-1. If this was added in however i feel that Tier 3's should become not purchasable, or tier 1 and 2 runes would have to become more expensive to prevent the system from being exploited. Basically whatever the ratio of tier 2 runes to make a tier 3, should cost the same as the tier 3 rune.

56 Comments

Phoenix Kotori 25 votes

Edit: An interesting idea that surfaced is possibly deleting both tier 1 and 2 runes, and giving free runes to low level players allowing them to understand how runes work.

T1 runes are basically free. wow 5 IP each holy shit xD

Hyrum Graff15 votes

[{quoted}](name=Quinn of Yuri,realm=NA,application-id=3ErqAdtq,discussion-id=A9bGFE7s,comment-id=0009,timestamp=2016-02-27T04:57:59.945+0000)

T1 runes are basically free. wow 5 IP each holy shit xD

Seriously, this. To purchase 20 T1 runes to tide you over until 20 takes 95 IP.

A single win of the day.

TTVSushiDevourer5 votes

its cool i just facepalmed and edited senpai sorry.[zombie-brand-facepalm]

Maximum Morde1 votes

^

LeBlanc Jameś13 votes

Runes should be free and accessible at any level.

They shouldn't remove them. They should re-work them and make them available.

TTVSushiDevourer4 votes

I agree with this on maybe the tier 1 and 2 runes. The tier three runes are very important and somewhat. If everything was made free it would take away a HUGE dynamic of league. Possibly a set of runes should be made available to all players to help them understand what the runes do and then still have tier 3's available for purchase.

OhZenny2 votes

I fell like all they need to do is remove level restriction

TTVSushiDevourer2 votes

Well what do you find more important. New Players buying champions or runes? Even at Tier 3 there are still bad runes and it would be unfortunate if they spent a ton of ip on the wrong runes.

OhZenny1 votes

I completely feel that the Champions were the coolest thing to buy when I started playing. I didn't even know that runes and masteries even existed. And only smurfs really knew about them and used them.

Decrit4 votes

Nah, T1 and T2 runes are very k right now. They are soo cheap and lowers the entry for new players to different roles.

I would rather discuss about making T3 runes more approchable, like having the T1 and T2 runes upgrade into T3 just so you are able to save some IP and make the system have less necessity of grind. I don' t like the system much either, but like for Masteries Riot prefers to upgrade it rather trash it, and if they do a job similar to the masteries then i agree with them. Besides, they already have lowered ( permanent 50% discount) the price of the most important runes already, which is something. At the end, the problem boils down to how to get the T3 runes rather having T1 and T2 being dealt with.

InvalidGaming2 votes

In my opinion you should have to buy Runes with RP. They are so broken and Riot doesn't have enough money. So I think Runes should cost like 975 RP per rune and 3250 RP per Quint.

Selbi Fenrir1 votes

{quoted}

In my opinion you should have to buy Runes with RP. They are so broken and Riot doesn't have enough money. So I think Runes should cost like 975 RP per rune and 3250 RP per Quint.

Are you kidding me? I'm not sure about you, but not all of us are made of money like that where we would be spending that much on RP every time for something that is essential to the game. That's absolutely insane. Things like skins, boots, rune pages, etc. I get that but actual runes... come on bruh

I'll admit, I fell for the noob trap when I first started and bought Tier 1 and 2 runes. It's a bit of a waste now because the clutter in my runes inventory just looks plain tacky. If not make it free, make them all 1 IP or something. Rito should at least put a goddamn tutorial so noobs can understand them and how they work.

Faceless Voidz1 votes

Either he is trolling or just plain ignorant, no need to get upset about it.

67chrome2 votes

Riot should just makes T1 runes free for everyone so they can actually have emergency rune-pages to test a new rune settup out.

Otherwise - yeah, T1 and T2 runes are a complete and total waste of IP. The only positive thing they do is put smurf accounts at a minor disadvantage vs. new players, and that's a pretty small positive.

Hyrum Graff2 votes

{quoted}

Riot should just makes T1 runes free for everyone so they can actually have emergency rune-pages to test a new rune settup out.

Otherwise - yeah, T1 and T2 runes are a complete and total waste of IP. The only positive thing they do is put smurf accounts at a minor disadvantage vs. new players, and that's a pretty small positive.

T1 runes are basically free.

Dealth2 votes

Tier 1 runes are already free, check the shop Tier 2 runes are like 35 ip each, making them basically free as well.

TTVSushiDevourer1 votes

Some are 100 but i get your point. Its been awhile since i've checked the runes section. None are currently free though but 10 ip is nothing.

MorganFreemanBot2 votes

Honestly, after you get a few champions, you should buy enough runes for 1-2 pages. I used to say 2-4 pages, but with the current draft que system you only need one or two. Tailor those two pages to the two roles you play, then primary get champs until you have most of them.

Runes are certainly important, but people heavy overstate their worth. For example a simple attack speed reds, flat MR yellows, scaling MR blues, and movement speed quints page is function and passable on 90% of physical champions. It's not optimal on a fair number of them, but it's far from bad and will leave you only at a few miniscule disadvantage against someone with an optimized rune page. The sort of disadvantage that eating basically a two AA's of poke will be more threatening than.

TTVSushiDevourer1 votes

Thats one of the problems with runes in general, while it may seem like a wide variety are used due to the amount of types of runes, it really comes down to a change in quints and reds. Another misleading thing about the runes in store if you don't do your research.

9 X2 votes

No, it's not a waste.

Why is Doran's Blade the standard? Because it starts you on a healthier path to build something better as the match progresses.

Runes are much the same way, and yes, they do matter. They could mean the difference in momentum you need to win the game and thus generate more Influence Points to spend on the higher-end. Taking the Armor Quintessences as an example, you spend 90%+ less Influence Points for 75% of the effect. Not at all wasteful for the player that isn't swimming in Influence Points and maybe wants to get a taste of a build without committing so much IP. Smart money says they'll never be removed because in its own way it contributes to Rito's revenue, and to remove depth from a game is just begging to remove interest, subsequently losing money. Just ask World of Warcraft in the Cataclysm era and beyond.

And let's face it, so many of us would go mad on League if we ran out of fake things to spend real money on. [slayer-jinx-wink]

Lupxel2 votes

You should be able to upgrade T1 runes to T2 and then T3. It could have some conditions like time and everything, but in exchange become cheaper than their actual prizes.

theArtifacts1 votes

{quoted}

You should be able to upgrade T1 runes to T2 and then T3. It could have some conditions like time and everything, but in exchange become cheaper than their actual prizes.

This is a good idea.

Dedrius2 votes

1 win of the day bonus is enough to buy like every tier 1 rune, its not that big an issue if a player wants some early runes before tier 3 are unlocked

hsumis1ove1 votes

attack speed makes a big enough difference for me. Jungle clears with xin and yi are way faster and i dont cancel my autos as much with vayne.

Viperjcs19851 votes

I was once a noob and bought tons... total noob trap.

TTVSushiDevourer1 votes

I also bought a lot its okay, my friends said runes were op but they forgot to mention the good ones :)

TTVSushiDevourer1 votes

Another question, do you feel that every rune in the store, Tier 1-3, is relevant?

Bârd1 votes

Excuse me?

Without a T1 Crit rune, how am I supposed to run 1% crit on Yasuo?

Some people...

TTVSushiDevourer1 votes

I forgot im sorry :P

Unstoppable Monk1 votes

It would be nice to have some sort of handicap mode so level 30s can limit themselves to match up with players < 30.

That way you can stuff a runepage with bunch of t1 / t2 runes and play something closer to a leveler with your friends.

DarkRitual1 votes

Since they made all of the Tier 1 and 2 runes be lower versions of some Tier 3's, they should be upgradable.

theArtifacts1 votes

I disagree. Keep them both. They slow down progress to level 30 for people new to the game which decreases the rate of players joining ranked who probably shouldn't yet which in turn probably decreases the rate of afks, toxic players, and trolling.

dapositiveviking1 votes

another option is keep the runes the way they are, but change the way rune slots are unlocked. it's almost useless to only have 3 runes at a time no matter the tier

Sneakos1 votes

Yes, lets bar entrance to the game even more! By making new players have to save up 7k ip just to stay competitively even with their opponent, it will surely make them enjoy the game more!

In all honesty though, a tier 1-2 rune page costs between 500 and 2k ip. That doesn't take very long compared to how long champions take to get.

Edit: So I just read your edit. But w/e, I'll just keep the whiplash coming

SnazzyTheMister1 votes

as everyone has said now t1s are super cheap. there is the one thing about how there's a weird cap on how many runes you can have on your account (i'm pretty sure its a spaghetti code thing) and that cap is 720. you probably aren't gona go out and buy every rune as some just sound kinda junky (time spent dead i'm lookin at you) but if you did want all the t3s there are 684 so you would have 36 slots for t1 and t2s.

if you wanted to buy 36 t1 runes which are about half the stats of t3s it would cost you 360ip if you get 9 quints and 27 non quints. i suggest ad reds, armor yellows, mr blues, ad quint, ap quints, and armor quints as you can build 3 pages that cover all roles with them.

TTVSushiDevourer1 votes

Thoughts on the last Edit Guys?

Count Zubat1 votes

Eventually a good idea would be to give us an ability to upgrade runes, so that tier 1 and tier 2 runes aren't waste of IP because you can upgrade them into tier 3 runes with price reduced by cost of runes you are upgrading. Simple and friendly towards new players.

TTVSushiDevourer1 votes

Yeah i agree with my latest edit :)

Magnum Mack1 votes

How about no runes until you enter ranked games? Like, Bronze 5 or higher. That way unranked players won't have to worry about being in games with people who HAVE runes as an advantage and there's no reason to have t1 or 2 at all.

woobee1 votes

That solution would be unfair to people like me who prefer normals over ranked games. Champions like Kha'Zix or even Master Yi NEED runes in order to function at all in the jungle.

Spacesuit Spiff1 votes

The whole system is pretty wonky anyway idk what single change could fix it

I remember almost buying runes when i was level 19.5 and the only reason i didnt was because id seen "wait until 20" somewhere

TTVSushiDevourer1 votes

Yeah when i began my friends just told me not to waste my time until 20

Jasiwel1 votes

They should either remove them from the game because of how misleading they are for newer players,

-OR-

Upgrade them when the players hit Level 30. That way the investment in Runes can be actually worth it.

Maikal1 votes

Levels should purely be required for ranked games. All players should start with access to all 30 mastery points and 30 rune slots which will come automatically filled in with standard t3 runes: Armour seals, MR Glyphs, AP or AD quints (Although it's my opinion that AS marks are applicable to many more champions than AD), AD marks or m pen marks.

shykarn1 votes

The T1 rune price is fine for anybody just learing the game and still hurting for champs and ip. The rune combiner has been horrendous since inception, make it a linear upgrade for rune inserted or the ability to combine runes (scaling damage life steal quint?) instead of a random rune of higher tier. There is very little depth from runes, though. I would like to see more rune options, less runes per page, and let runes have more of a late game impact. None of the scaling runes are really worth getting because the primary purpose of runes is to increase your early game so you can build faster/better late game by clearing the cs, jg, or enemy team in the first 5 levels. Make runes more complex with more options to build champions in unique ways. Most importanly, there needs to be an option to upload your runes/ masteries after game starts. A cap can be put on it, so it can't be abused. Maybe one per game and only within first 3-5 minutes. With the new drafting system there are so many dodges and changes of role, that it is fairly normal to start a game with somebody typing in chat that they have the wrong runes/masteries.

TTVSushiDevourer1 votes

Facepalms for days

QueenAqua1 votes

They should at least implement a way to sell the tier 1 and 2 runes if they are gonna keep them around. I honestly tell the ppl i referred not to even bother buying runes til they can get tier 3 since there's no way to get rid of them anymore and tier 3 are the best ones.

BLEACH4441 votes

Its is pointles to have them in game every1 just saves for Tier 3

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