dodge will be added on a lot of spells

KONO RUBICK DA··7 votes·739 views

but not as a stats, kek.

what reason is there to not add it?

-RNG-->can be normalised, like 20% dodge= dodge every 4 attacks -imbalanced--->true strike -anti-fun---> doesn't matter anymore with all riot brought in this game since a year

5 Comments

Jacobofcourse2 votes

Not sure what you exactly mean by this. I assume it is a referring to the new Shen which gets 100% dodge from his skill. Which I wouldn't compare it to a dodge stat. The same goes with Jax's e. Both of these have a clear vision that they can't take any auto damage at that time.

There used to be dodge runes in the first couple of seasons for league. However, they decided to remove them. Overall it becomes a difficult thing to balance around a random chance to completely dodge an attack. It makes champions with slow attack speed suffer.

ACENOX5 votes

[{quoted}](name=f5 to Rethresh,realm=NA,application-id=3ErqAdtq,discussion-id=fa0PinqK,comment-id=0000,timestamp=2016-01-14T20:04:13.637+0000)

a difficult thing to balance around a random chance to completely dodge an attack. It makes champions with slow attack speed suffer.

meddler said that they will in the futur add dodge in spells as 100% dodge but not in items

and if it's hard to balance random chance than don't do it random:

evasion: gives 100% dodge for 1 attack X cooldown

stacking evasion will reduce the cooldown

this will change a lot of things, supports can use their auto attack to disable it so their adc doesn't have reduced damage

Ahristocats1 votes

{quoted}

meddler said that they will in the futur add dodge in spells as 100% dodge but not in items

and if it's hard to balance random chance than don't do it random:

evasion: gives 100% dodge for 1 attack X cooldown

stacking evasion will reduce the cooldown

this will change a lot of things, supports can use their auto attack to disable it so their adc doesn't have reduced damage

THIS is a good idea

Got New Glasses1 votes

if dodge is brought as a non-random stat, how will jax works?

KONO RUBICK DA1 votes

[{quoted}](name=2eri 6weel,realm=EUW,application-id=3ErqAdtq,discussion-id=fa0PinqK,comment-id=0001,timestamp=2016-01-14T21:12:32.419+0000)

if dodge is brought as a non-random stat, how will jax works?

like he used to be, except without RNG

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