Here's to a dream for a new season with a new beginning and hopefully real legitimate variety

MrNuclearPumpkin··64 votes·7,658 views

New runes. All this new stuff. They're going to be a game changer. A reset button as you will. No more will we have 9 armor runes, or all the standard things. Things will be brand new.

My dream and hope is that we'll actually have some genuine variety. And I don't mean the occasional jungle Naut over a jungle Lee Sin. I mean, I want to see a various number of champions return to life in roles. I already saw Tank Karma come back with these new runes.

I hope to see new more legitimately viable picks with these runes. Jungle Lulu making a comeback ever since her release. Maybe a Top Lane Jhin, or a mid lane Sona, or even jungle Fiora. These are picks that CAN kinda sorta potentially possibly under the right circumstances work now. But they're not viable at all.

I want to see a ranked game where someone could bring back ADC Leblanc and still win super hard. Or Botlane with J4 and Rengar. Or something crazy again.

I really really just want this season to be a season of genuine changes. Where every champion could be viable in every role and pick.

This is a dream. ....a fleeting dream most likely, but a dream no less!

66 Comments

RiotRiot MapleNectar38 votes

I'm incredibly excited for the upcoming season! From the Runes Reforged perspective which in my mind is an absolute game changer. I was playing an internal playtest on Friday to test out the Udyr changes we're shipping on 7.21 and was faced with an almost paralyzing situation. Do I take press the attack for the insane 1v1 burst damage? Do I go Lethal Tempo so I can get some beastly autos off and proc tiger stance more? Maybe predator to give me insane movespeed for ganks with burst on my first hit? Or how about Dark Harvest since it feeds into my playstyle really well? Hmm...Phase rush could be good too since Udyr can struggle with moving around in a teamfight if he's getting kited...hell, I could even go Aftershock if my team needs a tank but I still want to deal damage.

Not to say that every champ will have that same level of "wtf should I take", nor are all the decisions I listed above optimal, but being able to sit there and think about how the keystones will synergize with what I HOPE to do in game is super fucking exciting.

We're also starting to look into how we can sustainably support champs in off roles, since there seems to be some ripe ground there, but it's also something we'll need to be careful about so I don't know what that future looks like yet or if we'll even be able to do it. I will say that every champion being viable in every role is probably a bit of a pipe dream (not a bad one), but the more roles a champion is viable in, the harder it is to balance them across regional metas, skill levels, item synergies, and even the roles themselves.

As someone playing since May of 2009, I'm soooooo stoked for next year!

Penns25 votes

I hope before you start to look into how you can support offrole picks, you first look into crit and crit item spikes, support items, overpowered tank items/tanks with 3-4 CC spells Galio Rammus Sejuani Gragas in preseason

######and a fizz rework [slayer-jinx-catface]

AirKingNeo3 votes

and also fix the champions completely fucked by the rune update (Kayle)

Karbuncle2 votes

{quoted}

and also fix the champions completely fucked by the rune update (Kayle)

How so?

Salson2 votes

Wait a sec, I've been waiting to test Lethal Tempo.

You think it's bad?

AirKingNeo2 votes

E uptime sucks without the proper CDR that you don't get. Everyone gets lethal tempo if they wanted so that doesn't really matter.

Salson1 votes

I mostly play her when my midlaner goes ad, so I just take Blue and rarely have CDR/mana issues.

But yeah, missing CS early before the first back can be annoying.

Still Lethal Tempo seems better than Fervor/Thunderlord/Stormraider.

AirKingNeo1 votes

Except Kayle is maining a top laner.

Still Lethal Tempo seems better than Fervor/Thunderlord/Stormraider.

You're missing the point. EVERYONE gets a keystone so it doesn't matter.

NineTailedMystic3 votes

I don't see your point either. Everyone gets a keystone, but everyone could have gotten 10% scaling CDR blues too.

AirKingNeo1 votes

Except everyone having a keystone means that it is equal.

Kayle needs 10% flat CDR or 20% scaling CDR, where as others got MR or scaling MR in place of that.

Realistically just taking 1-2 seconds off E cooldown would be enough for me. Don't need anything for Q and W imo.

Variks the Loyal1 votes

I don't see what you comment about keystones has to do with anything, here. Lethal Tempo seems really good on Kayle, what does everyone having a keystone have to do with that?

AirKingNeo1 votes

Lethal Tempo is really good on ADCs too. And X keystone is really good on Y champions too.

Point is, every champion has a keystone. That makes it equal between everyone; net 0.

Variks the Loyal1 votes

What does that have to do with anything, though?

AirKingNeo1 votes

Because if everyone has a keystone, then technically no one has a keystone. That's pretty much basic math.

Champion + Keystone = Champion + Keystone

Same as:

Champion + Champion

Variks the Loyal1 votes

One, that's fallacious. Two, it has nothing to do with anything.

Salson1 votes

But currently she doesn't have a designated keystone. Every Adc goes Fervor or Warlords. Every Assassin goes Thunderlord of Stormraider.

Fervor is only good if Kayle goes hybrid. Stormraider and Thunderlord is weaker on her than on assassins.

Yes, she will have a net value of 0, but her current net value is actually less than 0. That in and of itself is a buff.

PurpleHatter1 votes

{quoted}

But currently she doesn't have a designated keystone. Every Adc goes Fervor or Warlords. Every Assassin goes Thunderlord of Stormraider.

Fervor is only good if Kayle goes hybrid. Stormraider and Thunderlord is weaker on her than on assassins.

Yes, she will have a net value of 0, but her current net value is actually less than 0. That in and of itself is a buff.

Fervor is great on Kayle for long extended fights where she can't burst someone to proc stormraders very easily, or vs tanks, bruisers, juggernauts. Old fervor was DEFINITELY better on Kayle but the new one ain't shit either(she has a ad scaling on her q and her e). Fervor also gives her a large amount hybrid damage(combined with rageblade) even without grabbing something like BotRK or Essence Reaver or Infinity Edge.

My two cents as a 69k Kayle main in Gold 2

Take it as you will.

AirKingNeo1 votes

Infinity Edge also isn't that bad on Kayle.

441k Gold 2 Kayle main

Salson1 votes

Except Kayle is maining a top laner.

I know, I play her as 'we have Zed mid, guess we need AP'. By mid game, it's my Blue, though getting there can be a pain.

bleufromage1 votes

Because breaking the attack speed cap on Kayle would be useless.

PurpleHatter1 votes

{quoted}

Because breaking the attack speed cap on Kayle would be useless.

Is this supposed to be a joke or ironic comment...?

Breaking the attackspeed cap would be MASSIVE on Kayle with how much on hit damage she does.

bleufromage1 votes

I was being sarcastic

PurpleHatter1 votes

{quoted}

I hope before you start to look into how you can support offrole picks, you first look into crit and crit item spikes, support items, overpowered tank items/tanks with 3-4 CC spells Galio Rammus Sejuani Gragas in preseason

######and a fizz rework [slayer-jinx-catface]

I want my tank fizz back D:

Shadow Hazard2 votes

Most of my fav champs are divers. I look at the runes and see their state isn't any better than now, which isn't very good, and with word from overlord meddler that AP itemization getting another look while divers got their roster update benched, and countless items that were specifically tuned with divers in mind but are completely unusable for them.

The only thing that i have excitement for is the number of overtuned combo's i can think of for some champs that are already at the top of the food chain.

Variks the Loyal2 votes

As someone who enjoys Divers, I see a lot of options here. My main top laner Renekton would love either Press The Attack or Electrocute. Someone like Fiora would do well with Fleet Footed or Press The Attack, a Diver like Pantheon fits naturally with Electrocute or even Phase Rush.

Electrocute and Press The Attack specifically all seem pretty good for Divers.

Chembaron Yamada1 votes

I agree, I get the feeling that divers get alot of options here.

Except Olaf, every diver is able to proc Aftershock (though it might not be optimal for many of them). I am thinking about taking Dark Harvest for Rek'sai, since I am supposed to counter jungle alot with her and I can get the reset by executing an enemy with my ult. For Warwick, Predator seems great for better ganks and increasing the ult range. My Camille will love Press the Attack to further increase her second Q damage, but I can see Lethal Tempo working as well. Remounting as Kled with Lethal Tempo will be insane.

Divers are my favourite subclass as well and I look forward to the new rune system.

The Yetii Rider1 votes

[{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=fXu2Gtce,comment-id=0001,timestamp=2017-10-15T17:25:42.709+0000)

..hell, I could even go Aftershock if my team needs a tank but I still want to deal damage.

That's nice. I'm glad that juggernauts can proc Aftershock while Wardens are unable to. Nunu Also glad that this is the second time that this is happening, Riot knew that this was happening and they chose to work on Amumu and Rammus as side projects for the tank update instead of giving Nunu some hard CC in preparation for this new system.

My futile attempts to draw SOME red attention to my champion being stripped of a keystone (again) aside, I appreciate your youthful enthusiasm, Asyrite, but I have to say I think there is no way any melee champion will ever be able to take Lethal Tempo. If you don't need the extra damage or tankiness, you certainly don't want a burst of attack speed when your opponent can just flash away. You'd take Phase Rush in that situation every time.

Chembaron Yamada2 votes

[...] That's nice. I'm glad that juggernauts can proc Aftershock while Wardens are unable to. [...]

A generalised statement like that makes absolutely no sense. Let's take a look at the situation.

Juggernauts, who are unable to proc Aftershock. DrMundo Garen Illaoi Mordekaiser Nasus ( Yorick ) I am not entirely sure about Yorick, could be that spawning his wall under the feet of an enemy counts as a displacement.

Wardens, who are unable to proc Aftershock. Nunu

So there are at least 5 Juggernauts, who are not able to proc Aftershock and just 1 Warden. The statement that "Juggernauts can proc it while Wardens are unable to" is absolutely inappropriate.

Besides: Aftershock is not the only tank keystone in Resolve. Aftershock is actually optimal for Vanguards, there is another keystone which is basically designed to be taken by Wardens: Guardian.

And since Guardian triggers by casting a spell on an ally (which Nunu usually does with his Blood Boil), there is absolutely no reason for Nunu not to take that keystone.

The Yetii Rider1 votes

The reason Nunu should not take Guardian (and should take Aftershock) other than "fuck my teammates, most of them are bad anyway, give me the sustain" is because Aftershock is going to get the resistances of tank items nerfed further. It's going to get armor and MR reduced because of its scaling, and that will only affect certain people and not others.

Yes, Yorick can proc Aftershock. Yorick can proc Courage of the Colossus on live, so he can proc Aftershock.

The point is, we have a Rioter saying that he's okay with the idea of juggeranuts (Shyvana Darius Udyr Yorick Volibear ) proccing Aftershock. If that is the case, there is no reason to limit it to hard CC. Why can't champions with slows proc it? If the point is to limit the use of the item to tanks, it honestly already does because it is a resistance AMP. Unless a marksman or assassin is stacking armor or MR, they are not going to be poaching this fucking mastery, and the more durable melee champions can still use it even with the stupid restriction. So why have it in the first place?

Chembaron Yamada1 votes

Guardian is making Nunu more durable, too. The difference is that Aftershock is making you durable by providing resistances, while Guardian is giving you and your ally a shield. Might be that Aftershock is going to get resistances nerfed, but there is no evidence for that happening right now. And by the time this will happen, Nunu will probably have his VGU announced, many people are already speculating that he will be the next after Swain anyway.

I think the main argument why they don't let Aftershock proc on slow is simply because they want you to proc it as an intended decision. Trundle His Q is his main trading tool, it would proc Aftershock off cooldown, meanwhile with hard CC like his Ice Pillar, he can make the decision when he wants to use his keystone mastery. Urgot He uses his Q to poke enemies. Would mean that Aftershock gets triggered, even if it is absolutely not the correct situation to. But when he uses his E, he is in melee range and will actually get something out of the Aftershock. TahmKench He Q's alot in lane simply to poke the enemy. When he is devouring the enemy with W, it's more likely that the Aftershock is used reasonably. Camille Uses her W in lane for sustain, but it has slow attached to it. Getting the resistances if you just want to poke and sustain is illogical. But if you E stun the enemy, chances are you want to actually engage on him and you are in melee range. Poppy Q has a slow, often used simply for trading with the enemy. Getting the Aftershock after using your wall stun means it is more likely to get used correctly. Gragas Slow on his Q, which is used for poke and catching up with enemies. If you get it on the E, when you are actually engaging, feels way better for the user.

I can go on and on with that, but I think you get the idea. Giving the proc for slowing the enemy will take away the agenda of many champions when to use the bonus and it will get wasted in situation in which you actually don't need the proc anyway. Tying it to hard CC is definitely the better option for almost everyone who actually wants to use this keystone correctly.

The Yetii Rider1 votes

{quoted}

Guardian is making Nunu more durable, too. The difference is that Aftershock is making you durable by providing resistances, while Guardian is giving you and your ally a shield. Might be that Aftershock is going to get resistances nerfed, but there is no evidence for that happening right now. And by the time this will happen, Nunu will probably have his VGU announced, many people are already speculating that he will be the next after Swain anyway.

Nunu was nerfed the patch before Strength of the Ages was removed. He lost base health, then he lost 300 health. And it was replaced with Courage of the Colossus, which Nunu can't use. He didn't have Stoneborn Pact for several months after that, and couldn't use Bond of Stone properly because all it does is reduce damage from nearby allies (while hurting Nunu!)

Then we had the tank update. They were working at the runes at this time, and they updated Sejuani, Maokai, Zac, Amumu, and Rammus, and we've had minor updates to Alistar and Leona recently as well. In any of these cases, they could have updated Nunu with the same size update. Alistar even got new art for his E and his passive, so Riot can't even use the excuse of the art team not being available to design a new ability.

I know Nunu is getting a VGU, but they could have given him one hard crowd control ability in preparation for this rune change or as a way to help him with the LAST rune change. With the number of times Nunu has been nerfed because of his power with Cinderhulk, with Strength of Ages, and now again with Stoneborn Pact, and him losing all of these things, he deserves to at least be able to use Aftershock like everyone else. If they're doubling down on this "tanks have to have hard CC or else they aren't tanks" for two years in a row, they could have prioritized Nunu's rework over Ryze or Cassieopeia or Leona or any of the champions who got attention but had no major gameplay issues. Hell, if they REALLY don't want to pull the art team, they could have at least made it so that if Nunu manages to get a full 3 second channel off on someone, they are snared at the end of that channel similarly to Morgana's ultimate. When they recently changed Nunu to have his slow scale up to 95% over his channel duration, they could have made it snare instead to make sure he fits this idea of a hard CC tank.

There are so many opportunities for Riot to NOT fuck Nunu players over for a second year in a row. But they didn't.

Azazel Aerternum6 votes

Knowing Riot, this will create more issues rather than resolve them. You'll end up with champions that are extremely strong early (and require armor to counter in your runes, heavily so), say Lee Sin JG, Zed mid, Talon mid, Darius top, etc. and you can't counter them in the slightest. There will be no variation in early build that ultimately determines which build is the most efficient at countering the, and while individuality might be initially better expressed through the new runes system, it will likewise deteriorate into 'Which is the only viable choice for me'.

For example, not taking undying grasp on a tank will leave you at a startling and massive disadvantage, if say you were to opt for the summoner spell change, you'd be losing about 500 HP worth of stats by 20-25 minutes.

Not taking Gathering storm on a non-tank carry will result in massive deficits, more particularly for AD champions than AP champions, the later the game goes it becomes radically efficient. Whereas more AP is never bad, it's not that hard to constantly gather more of it, to the point that it becomes ridiculous. AD on the other hand, in particular for bruisers, is reasonably difficult to come into while maintaining a sizably sturdy build. Case and point, taking Undying Grasp on say Darius, will result in massive health gains (300 health would be reasonably obtainable by 20 minutes even if struggling to constantly proc it), and then grabbing Gathering Storm, if the game goes on late enough, you'd be looking at a thousand or more free HP in stats, in addition to a 100 or more AD stacked on top of that.

If you're in an extremely high elo, in which matches are consistently and commonly decided AND ended before the 20 minute mark, than the majority of choices are bad for you. You'll likely end up taking whatever keystone in particular is best for you (new thunderlords, new fervor, undying grasp, or lethal tempo), and then slotting in the inspiration tree for a free 350g worth of boots and a 600g stopwatch, that's a free 950g worth of items before 10 minutes. The boots are worth 300g + upgrade for 50g cheaper, which is why they are valued at 350g.

That may not be your main items, but that's a lot of freed up tertiary spending that can instead be redirected into your primary items, especially for that early into the game. You can use stopwatch to dodge a tower shot during a dive, survive a dive, outlast ignite, etc. it's essentially a one-time use Zhonya's hourglass, and then can be invested and upgraded into a Zhonya's, Stoneplate, or GA. And boots, are boots. Essentially, instead of buying boots, you're grabbing an extra dagger as ADC. Instead of dying to the minions after grabbing a kill, you're using stopwatch to survive.

On AP champs into harder matchups, this build is more or less required, the stopwatch makes Zhonya's obtainable quicker, and allows you to survive a Zed's deathmark, etc. It makes Zhonya's Hourglass 2300g instead of 2900g. 70 AP, 45 armor, 10% cdr, and the active, all for 2300g if you take this rune.

Nothing else will be viable in higher elos by comparison.

People think there will be varying setups, and for the smaller choices (which secondary tree to take) there might be, for some characters or roles. But, that's completely dependent on elo.

Would an ADC player rather have unlimited stacking AD, or the occasional attack that hits for 100 damage + like 20% of your AD. Would they rather have 8 free AD at 10 minutes, 24 AD at 20 minutes, etc. or have the occasional ward that stays in whatever bush they were in, until someone facechecks it, or after getting 5 unique takedowns, get a total of 15% spellvamp, only 33% effective on their aoe abilities. They also have the option of an 18-35 HP heal with a 0.2 AD ratio, on a 20 second CD.

There are SOME options that are truly interesting or unique, but for the most part, it feels like there will be comparable and diminutive player choice involved. If you take an off-meta build you're going to be severely punished for it, as your opponent won't have, and a lot of the advantages of these new rune-builds are so overwhelmingly efficient for champs that can abuse and use them, and not usable by others.

Assuming for one option, 300 minions or monsters die near you, you get a 7.5% max health increase. Wow, how massive. For the tank that has 4,000 HP, that's a 300 HP INCREASE!!!!!!!!!!!! But, completely useless on Junglers or non-tank stacking characters, pretty much until the character has maxed out their HP items.

That's 800g worth of stats (not necessarily worth it by comparison of similar options; i.e. nullifying orb to survive a magic attack, ultimate hat for quick regen of your ultimate, 10% free cdr, gathering storm's massive efficiency the later the game goes if on a target that can use it (i.e. red Kayn for the massively increased damage and therefore self healing, Darius for similar reasons). It just requires such a situational rationale 'be near 300 minion and or monster deaths' to get a 7.5% max HP increase, now while it is a passive effect, and it's combination with Undying Grasp on certain champs (looking at you Sion) would be rather disgusting, outside of niche specialties, this rune will never be the most efficient or even potentially viable choice for the majority of characters or builds. Playing as a jungler in particular, you have to be in XP range (and therefore griefing your laner) to get any sort of real benefit from this, as you'll never kill or be near enough dead monsters or creeps to efficiently stack this up.

It's really going to come down to "What kind of champ am I playing?" and "Here is the only efficient or viable build", not taking Ravenous Hunter on Akali will cripple you by comparison of those Akali players who DO take it. Not taking Electrocute on ANY Assassin will gimp you. Not taking Lethal Temp on Kog'Maw, and assuming no serious changes are made to Ardent Censer, that too on a Janna or Lulu sitting on him, you'll be completely and overwhelmingly pathetic by comparison of one who does. Having a Blitzcrank support will be completely non-competitive compared to say Lulu support for Kog'Maw, taking the speed up, or Press the Attack, will be extremely bad by comparison of Lethal Tempo (it gives massive free attackspeed, and allows you to exceed the attackspeed cap).

Say 2.5 attacks per second Kog'Maw, 4 x 2.5 is 10 attacks, 9 + 18 + 27 + 36 + 45 + 54 + 63 + 72 + 81 + 90 = 495

Now say you were to hit 4.5 attacks per second instead, which is quite possible, 4.5 x 4 = 18 attacks in the same time span, 8 more attacks.

Assuming each attack has 100 on hit damage, quite reasonable given his W + any standardized build on him, that's 800 damage, or 305 more damage than the alternative. In reality, it's actually even MORE efficient than that, as his W + on hit effects are probably closer to 300-400 damage an attack, rather than 100. Assuming you were even at 250 damage an attack, with only a 3.3 attackspeed vs 2.5, 13.2 attacks (roughly 3 more attacks in the same timespan), that's 750 damage. It is a completely unviable option compared to Lethal Tempo, and never can be comparable.

Taking Grasp of the Undying as jungler get you reported for trolling as well, given it's only efficiency is through repeated stacking against enemy champions, and the odds of that are extremely unlikely of ever occurring enough for it to be even worth more than 100-200g worth of bonus HP by 20 minutes. B/c the simple lack of efficiency in the choice is so egregious that you might as well be tossing out hundreds of gold, and choosing to put your team into a situation in which they are unfairly disadvantaged. Is this right? Probably not, but they might as well be taking Stoneborn pact on Sivir for all the worth this Keystone would be worth to the jungler, and doing so intentionally.

Comparing Lethal Tempo to Fleet Footwork, outside of Jhin who has no viable alternatives in the tree (and will likely venture off into the Sorcery Tree for comet), what reasonable person would take Fleet Footwork over Lethal Tempo on any on-hit reliant ADC, or over Press the Attack on any AD-focused ADC (Xayah, Caitlyn, Vayne would be examples of scaling reasonable well with this choice over Lethal Tempo, and by far the Footwork is comparably useless).

At the end of the day, we're exchanging our current runes and masteries system, for something that looks a little different, but will be no different in regards to the 'making or breaking' of characters based primarily on base-builds. Some players will still have bad builds, and the difference in a good build and a bad build will be so staggering that the 'bad' build won't be competitive when put on players of equal skill. It'll change the meta, for a time, but it'll simply reform as a new meta, which will be comparable in rigidity as our current one (How many times did they say Ardent Censer at worlds?).

This isn't really a rant, I'm just trying to clarify that there won't be any real and legitimate variety present. It's no different than current, sure you can choose to take Undying Grasp on an ADC, just be prepared to be at an inherent and massive disadvantage. Taking full HP runes on an ADC, you can do that, but when compared to one who took the 'proper and meta' choice, you will be unable to compete, not in an even skill matchup at least. Instead of 'full hp runes', it will simply be choosing to take Overgrowth and Perseverance over Gathering Storm and Ultimate Hat on say Ashe.

Once the final numbers are in, and based on build, it'll become quite clear which is better, Lethal Tempo or Press the Attack (as Footwork is not in the running at all) for Ashe, and choosing the non-optimal choice is always the incorrect option.

If the meta is shifting to late game, then taking anything but late game scaling runes is bad.

If the meta is shifting to early game, then taking anything but short-term benefit runes is bad.

Not taking Electrocute on Zed is going to be a massive handicap; no other option is reasonably viable for him.

I'm writing this extremely tired, so expect many mistakes that I didn't catch. Just sound it out, you'll probably understand what I'm talking about

Masala Chai3 votes

This is incredibly written out, but I'm going to flesh out some criticisms in here as well.

  1. I am pretty sure that the point of the new rune system is to make interesting and scintillating choices in regards to stat gains and your personal playstyle. The point is NOT to make ONE champ role combo fit EVERY PAGE, it's to encourage variety based off of a champion's strengths. ADCs don't scale off of health, (unless you want to add Atma's back in). Some champs already have variations in Keystone Choice (Karma can go Windspeaker's and TLD, and Twitch can go Warlord's and Fervor) but these go down one tree. The rune system should allow them to diversify into more trees if they don't already, especially because the secondary and tertiary runes are of significant interest.

  2. You talk about how high elo will have ONE certain rune page that will be of importance for every champ, and perhaps that is correct. Technically, high elo only really begins at around high Plat (<3% of the ranked playerbase), and the point where it really matters is around Diamond II (and some people can go "off-meta builds" there as well). In KR Challenger, we're seeing a rise in Windspeaker's Karma top. The new rune system would allow her to go in to either a damage and utility focused keystone because many of the parts of Windspeaker's already exists in the rest of the rune tree.

  3. Champs with more interesting (or overloaded) kits can already go down various paths. Elise can go TLD if she wants to exert higher pressure in the late game, but she can also take Courage if she wants to function as a semi-tanky frontline. She will remain the same in the new system

  4. Zed is not a lane bully, period. Razor Shuriken might have a short cooldown; but the damage on secondary targets is too low to efficiently wavecler without Living Shadow, which opens him to ganks. He's also melee.

  5. TLD is already not used by a good variety of assassins, many Assassins use Stormraider's (i.e. Talon is a common user), and I highly anticipate they will use its replacement as well.

  6. Press the Attack enhances single target damage, Lethal Tempo enhances target ambiguity, and Footwork encourages safety, mobility and survivability. Vayne might consider going Press the Attack to increase her dueling potential, Lethal Tempo to stack bolts faster in a teamfight, or Footwork to chase down kills. I think the vast majority of people are underestimating the power of Footwork especially because Press and Lethal are new and have in-combat ramp up times.

Keep in mind that this preseason. Riot has been very generous in releasing information long before it actually hits live. They have been asking for feedback for an extended period of time. If you had significant concerns with this, and if the majority of the community also shared your sentiment, Riot would have acted quickly and swiftly to address your concerns.

Bisaknosp5 votes

maybe they will remove Yasuo

[sg-jinx]

Verxint4 votes

Gangplank with Kelptomancy.

Bankplank 2: The return of Bankplank

DarkRitual1 votes

Let's not forget Ezreal also can use it well.

chipndip12 votes

Bankplank 2: The Gangplank Boogaloo

ignyte2 votes

{quoted}

Bankplank 2: The Bilgewater Boogaloo

FIFY. it rolls off the tongue a bit better. But i would finance this movie to see Gangplank and Illaoi in a heated Dance Battle to save his ship.

Red Wreckage4 votes

thats a nice dream and all but

any time a champion tries to break meta or tries to build differently than meta and finds success, riot's balance team changes/nerfs/guts the shit cause "certain champions are not being playing as intended"

except for Ezreal. He gets to build whatever he wants, play whatever role/lane he wants, gets items meant for others nerfed/deleted. RIP runeglaiveitem 3070

DarkRitual5 votes

They don't mind new things. They mind when new things are found out that either offer no counterplay and completely crowd out other strategies. They aren't always quick to act on it though item 3504

Blåbæret2 votes

Nothing will happen until they fundamentally change supports to not being ADC butt buddies, and then they still need to change and nerf the way ADCs work. No more crit, no more unconditioned damage by spamming right click etc.

RacoonHunter2 votes

My dream of the new season. Auto fill to be fixed. I'm sick and tired of my auto fill protection status going away because someone dodges in champ select.

Onandaga2 votes

I just want to do lane Yi all day everyday.

Mr Bruce Swain1 votes

Da good 'ol midlane Yi one Q whole lane, then one Q enemy mage [sg-lulu]

And A Real Hiero2 votes

Not the kind of diversity I want. I'd rather have more viable options for already existing roles rather than see ADC's go into other roles, or LB going adc lol.

Fairyfleur1 votes

Make Orianna jungle viable

Sleepcoma1 votes

rengar j4 botlane would be very fun to play but we would have to see rengar buffs and ardent nerfs :(

Blue Moon Wolf1 votes

I hope to see champs that are not normally viable for worlds to show up for worlds. I'd honestly love to see Wukong to win it for a team for 1-2 matches (give or take). Not end up being pick or ban or anything, but at least viable and help a team get a win here or there.

Hügö1 votes

Dream more. ADCs will just be even stronger with the new runes.

Hashihime1 votes

How about Fiora doesn't come back hm? I would prefer that.

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