Runes Reforged ideas
SOME EXAMPLES OF ALTERNATIVE RUNE REWORKS THAT FOCUS ON UTILITY OVER DAMAGE!:
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https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/55?cb=20171126181645 **Press the Attack **no longer deals 40-180 bonus flat damage. Instead you and allies now gain 30 Flat Movespeed when moving towards a "Exposed" target
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remove https://vignette.wikia.nocookie.net/leagueoflegends/images/4/43/Celerity_rune.png/revision/latest/scale-to-width-down/55?cb=20171004083800**Celerity **MS=damage conversion and have the 1.5% MS bonus double when out of combat back to 3%.
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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/75/Absolute_Focus_rune.png/revision/latest/scale-to-width-down/55?cb=20171015214450 Change Absolute focus from ability power/attack damage when above 70% HP to an additional _25%~50% BASE mana regen _ (or base HP regen if manaless)
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https://vignette.wikia.nocookie.net/leagueoflegends/images/2/29/Predator_rune.png/revision/latest/scale-to-width-down/64?cb=20171126181955 Predator no longer deals bonus damage on next damage instance._ instead you now gain 15% slow resistance for the next 4s after a Predator Strike. _
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Remove the damage from https://vignette.wikia.nocookie.net/leagueoflegends/images/4/42/Ghost_Poro_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082304 Ghost Poro and https://vignette.wikia.nocookie.net/leagueoflegends/images/a/af/Zombie_Ward_rune.png/revision/latest/scale-to-width-down/55?cb=20171007115218 Zombie ward then instead https://vignette.wikia.nocookie.net/leagueoflegends/images/1/15/Eyeball_Collection_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082252 change Eyeball Collection to give_ 1-20% Trinket CDR as you kill wards and champions_ (I guess this is like ingenious hunter so you could move that here.).
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remove the damage on https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d5/Cheap_Shot_rune.png/revision/latest/scale-to-width-down/55?cb=20171015200242**cheapshot** and instead make it cause a 80% decaying slow for 0.25s
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https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a3/Grasp_of_the_Undying_rune.png/revision/latest/scale-to-width-down/55?cb=20171126182107 Grasp no longer DEALS damage. Instead it INCREASES your maximum HP by 3% (and model size) until out of combat (effect stacks of course but only up to a cap to prevent game breaking)
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https://vignette.wikia.nocookie.net/leagueoflegends/images/c/ce/Aftershock_rune.png/revision/latest/scale-to-width-down/55?cb=20180319232450 Aftershock no longer deals damage but instead the bonus resist duration is increased up to a cap each time you land a hard CC before it explodes.
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Precisions 4th branch reworked so: https://vignette.wikia.nocookie.net/leagueoflegends/images/b/be/Coup_de_Grace_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082405 Coup de Grace now gives you % bonus damage to minions https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Cut_Down_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082352 Cut Down now gives you % bonus damage to structures https://vignette.wikia.nocookie.net/leagueoflegends/images/0/05/Last_Stand_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082333 Last Stand now gives you % bonus damage to jungle monsters and objectives
anyways what do you guys think? the idea is that rather than having a bunch of runes revolved around flat damage or sheer AP/AD modifiers we bring things back over the utility side. the ideas are all rather spitballed but I hope you get the point of what I'm going for.
