The heavy CC/ranged meta was a bad idea

Great Muta··2 votes·244 views

This meta has to be the most unfun meta in a while.

The majority of my games are ended at the champ select screen with the team that has the most CC getting the win. Solo skill means nothing when you have combos like Lux/Jhin/GP/MF/Malz/Veigar who can stay far back and just poke you to death. The only way to counter these types are just to grab more CC. Assassins get stunned by one of them and can't get past the 4 man stalls at mid and tanks get ripped to shreds.

The second problem is that everyone is dealing way too much damage. I got 1v1'd by a Teemo as Yi last night, despite being up in kills and cs by a decent amount. I took a 2K combo and was done in seconds. I've seen Quinn's do 1200 HP combos in the first 10 minutes and I see ADC's just destroying everyone.

The other problem is that this stuff, combined with DQ and the usual LOL trolls, basically ensures the premade wins. Premades, depending on the size, can almost be guaranteed to not have a troll, while the average solo player has a shot at 4 different trolls, without the benefits of mics and coordinated picks. And trolls are stronger now than ever that you have to work with the team.

I think I'm playing some of the best LOL I've ever played this season, but the only thing that seems to work in this meta is out CC'ing the other team, and it's not a good thing for the game.

3 Comments

EndlessSorcerer4 votes

Teemo has a blind and that is likely why he managed to kill you. It lasts for a couple seconds which would be enough time to kill you if you built rather squishy.

Next time, you should just Meditate through the blind (or use Alpha Strike to avoid it) and kill him when it ends.

Very Hard Engage4 votes

the current damage meta is the worse its ever been, its not ranged cc.

and by that i mean build just enough damage to reliably kill anyone who didn't build some tank items. because as we all know, keystones gave everyone enough power to fight anyone. but now it invalidated tanks and pure builds to the point where even the tanks can still 1v1 a squishy if they play right.

snowballing is at an all time high, where the first team with a 10 kill lead reliably wins the game.

bjerg - "wow, we won early game and i was 7-0 and then we started playing like sh, then we still won the game anyway... even though i started feeding and got caught out a bunch it didn't matter" finishes 9-7.

  • this morning.
Great Muta1 votes

Most of the damage is coming from ranged CC though.

Yep, Tanks are useless.

Snowballing is definitely up. So many of my games are clearly over 15 minutes in, but of course, the whopping usually drags out another 20-30 because of that "never surrender" bullshit.

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