The heavy CC/ranged meta was a bad idea
This meta has to be the most unfun meta in a while.
The majority of my games are ended at the champ select screen with the team that has the most CC getting the win. Solo skill means nothing when you have combos like Lux/Jhin/GP/MF/Malz/Veigar who can stay far back and just poke you to death. The only way to counter these types are just to grab more CC. Assassins get stunned by one of them and can't get past the 4 man stalls at mid and tanks get ripped to shreds.
The second problem is that everyone is dealing way too much damage. I got 1v1'd by a Teemo as Yi last night, despite being up in kills and cs by a decent amount. I took a 2K combo and was done in seconds. I've seen Quinn's do 1200 HP combos in the first 10 minutes and I see ADC's just destroying everyone.
The other problem is that this stuff, combined with DQ and the usual LOL trolls, basically ensures the premade wins. Premades, depending on the size, can almost be guaranteed to not have a troll, while the average solo player has a shot at 4 different trolls, without the benefits of mics and coordinated picks. And trolls are stronger now than ever that you have to work with the team.
I think I'm playing some of the best LOL I've ever played this season, but the only thing that seems to work in this meta is out CC'ing the other team, and it's not a good thing for the game.