[DISCUSSION] - Ashe's Passive

Blainezy··5 votes·936 views

I have seen a lot of posts hovering the boards lately and just thought it would be a good idea to have people posts ideas and have them all consolidated on to one post.

Ashe's passive obviously makes no sense. It's ironic for an ADC to have a passive that requires you NOT to attack. Just not logical at all and everyone probably agrees it needs to be changed.

Here are just a couple of my ideas that I've pondered over:

  1. Change the mechanic of the passive to stack on minion/monster kills. And possibly a complete 100 stack reset on a champion kill (maybe assist?). --- This would make much more sense and make her a really good team fighter.

  2. Possibly change it to where if she slows a target with one of her abilities it will give her a slight movement speed increase. (yes mobility SORRY! haha). --- This would help her kiting abilities, whether it be to chase down someone or to simply run away from them.

  3. Possibly a stacking mechanic that effects her "freezing" arrows, like Braum's passive. After a certain amount of consecutive hits from her slowing abilities (mainly her Q) it would stun the opponent. Or give an even greater slow effect. -- This would make her a stronger lane bully and help secure (early) kills. Of course, this would also mean a huge increase to her Q's mana cost if that were used as it would be super unbalanced considering its current mana cost (8 per shot?).

These are a few of my ideas. As others post some of theirs hopefully I can keep them all posted in this main thread and keep it all updated for everyone to see!

Others Ideas:

DisasterSola - 0.5% armor pen per focus stack.

tripledee - reduce target armor on basic attack.

Hirok0 - attacking a chilled enemy extends the chill for a set time. After the 3rd basic attack it freezes the enemy for 0.5seconds.

Irelia Bot - gain damage the further you are away from your target.

Tsugaga - Just give it a crit then cooldown feature.

RazorTS - constantly circles from your crit level to 100% until you crit then over again.

15 Comments

DisasterSola2 votes

Instead of staying with the crit, why dont we make it "Composite draw" where range increases by up to 150 over 7.5 seconds when not attacking? Either that or a large % of A-pen when she reaches 100 focus stacks. say 50% A-pen. 0.5% gained per stack of focus, and all stacks of focus are lost upon attacking.

You could even keep the guranteed critical hit rate at 100 stacks.

Blainezy1 votes

{quoted}

Instead of staying with the crit, why dont we make it "Composite draw" where range increases by up to 150 over 7.5 seconds when not attacking? Either that or a large % of A-pen when she reaches 100 focus stacks. say 50% A-pen. 0.5% gained per stack of focus, and all stacks of focus are lost upon attacking.

You could even keep the guranteed critical hit rate at 100 stacks.

This would be interesting although 50% armor pen sounds kind of high, but if it's a one shot, crit hit kind of think that would help dwindle down the tanks on the enemy team which is always helpful.

DisasterSola1 votes

{quoted}

This would be interesting although 50% armor pen sounds kind of high, but if it's a one shot, crit hit kind of think that would help dwindle down the tanks on the enemy team which is always helpful.

it would be 0.5% armor pen per stack of focus ^^' youre almost never going to get a full focus shot off, and if you keep the current rules of focus stacks, then letting it be powerful as stacks increase is a good thing.

Now, you could always lower the maximum crit rate to 35% and adjust all the others to, say, 10~15% crt. but thats a whole-system change.

Tsugaga1 votes

It should just make her next attack crit and then go on cooldown for a short time. It's really not a complicated or OP passive. Having it based on auto attacks would make it too similar to Cait's in my opinion.

Blainezy1 votes

{quoted}

It should just make her next attack crit and then go on cooldown for a short time. It's really not a complicated or OP passive. Having it based on auto attacks would make it too similar to Cait's in my opinion.

Except Caitlyn's is just a flat out, every seventh attack. Ashe's would still be slightly lower and still a different mechanic if it had a full reset on champ kill or assist. It would still go up by 4, but only per minion kill, etc. So it would still take quite a bit longer (unless the stacks per kill were increased from current normal values)

RazorTS1 votes

or just make it that passive doesn't stop when you start fighting, it constantly circles from your crit level to 100% until you crit then over again. We would definitely see some more of her on the rift

Blainezy1 votes

{quoted}

or just make it that passive doesn't stop when you start fighting, it constantly circles from your crit level to 100% until you crit then over again. We would definitely see some more of her on the rift

That may be a little too much only because then there would be no limits to your critting capability. It would just be non stop crits, but if made a slower "respawn" rate, then it wouldn't be too bad I suppose.

RazorTS1 votes

{quoted}

That may be a little too much only because then there would be no limits to your critting capability. It would just be non stop crits, but if made a slower "respawn" rate, then it wouldn't be too bad I suppose.

my wording there is wrong probably :D

What i meant to say is that it crits once it reaches to 100, it starts from you current crit% and goes to 100 then crits, if you crit normally counting restarts and goes up again or if it is too weak late if you crit normally counter gets halved + your current crit% is added to that

This way you could grab just item 3031 and for more consistent crits add item 3087 or item 3078 and be set for crits and buy something more interesting. In fights Ashe would crit way more than any other ranged adc also a plus is that her first shot always crits

Umbral Light1 votes

I like using Ashe, she was my first main but damn I wish they updated her abilities a bit, at least her passive.

Kitten of Evil1 votes

Her hidden passive is that her ult counts as "chilling" the enemy for Anivia 's Frostbite.

Irelia Bot1 votes

You forgot another option where if ashe is more then say 300 units awaty fro menemy champsion she does say 5/10/15/20/25% more damage on auto attacks.

That would be far more useful then having one guarantied crit after not attacking things for long enough.

Hirok01 votes

Attacking an enemy that is chilled extends the chill for 2 seconds (sets to 2s). Every 3rd hit on a chilled enemy freezes them for 0.5 seconds.

Blainezy1 votes

{quoted}

Attacking an enemy that is chilled extends the chill for 2 seconds (sets to 2s). Every 3rd hit on a chilled enemy freezes them for 0.5 seconds.

That's a good thought!

IwfiKe3qjM1 votes

her passive name is "Focus" right??? maybe make something like Black Cleaver (basic attacks and abilities that deals physical damage reduce target armor by x for y seconds... like Amumu and Fiddlesticks passive... but for Armor or Kayle passive... but only Armor and flat amount)

Blainezy1 votes

{quoted}

her passive name is "Focus" right??? maybe make something like Black Cleaver (basic attacks and abilities that deals physical damage reduce target armor by x for y seconds... like Amumu and Fiddlesticks passive... but for Armor or Kayle passive... but only Armor and flat amount)

I really like this idea too. That kind of makes sense. Kind of like a built in last whisper almost.

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