@Ghostcrawler -- Ranged auto attacks are boring.
There is nothing deep or interesting about a ranged targeted nuke that heals you and is on a 0.5 second cooldown with hardly any cast animation, which slows the enemy and may also speed you up, and does nearly a thousand damage and costs no resource.
From the point of view of game design, what good qualities do ranged auto attacks promote as is that cause them to be good for league of legends? How is instagib any worse than this? What choices do ranged auto attacks create, other than "stay away or die"?
Why are we defending it if it doesn't promote gameplay?