Why this videogame should NOT be balanced for pro-tier play
Let's set aside silly comparisons to random sports or board games. If League was balanced like them then both sides of the map would be identical and both teams would get the exact same champions, runes, masteries and summoners spells.
League is a videogame first and foremost. It is only an E-Sport to a handful of select individuals who play on coordinated teams at top level play. And an E-Sport will only thrive if players themselves enjoy playing the game. This is where E-Sports differ massively from pro-football. Player accessibility. People want to watch the game they play, see the characters they play, the maps they play on.
No level of ruining soloQ with changes like the current meta state, is going to prevent pro-players from using the safest level of cheese comps and best picks they can.
And to all the delusional people in Bronze-Platinum about to say "But I am going to be in challenger tomorrow and X champion is unfair in challenger, while Y champion is worthless there!" No. Just no. Making this game absurdly unbalanced for 99.9% of players because you think you are going to climb from B3 where you have been for four seasons, to challenger this year. Doesn't work.
Riot's philosophy in past seasons was to balanced the game so it is as fair and fun across all tiers as possible. With a slight FOCUS on platinum+ for fine tuning. This season they decide E-Sports have been stale for the past 6 seasons and make all these drastic changes to the rift and masteries.
Look where it got us? The community is miserable, games end in 15 minutes, snowball is to the extreme and E-Sports STILL are passive farm fests.
Now some players are about to take some moral highground and go "But good players should have a balanced game." Newsflash. If you balanced for master through challemger 99% of players are now miserable and coordinated teamplay in pro-League is still a seperate universe. If you balance specifically for coordinated pro-play now everyone else has an imbalanced game. Even if you tried balancing for the best players they will simply find cheese after cheese, and secret OP champions etc. Each hole you plug another will be opened. Or will remain one-tricks who don't care about balance, only their champion.
The solution is simple and always has been. Balance so that all tiers of play have some semblance of fairness and FUN(it's a videogame), fine tune around top end play when it won't jeopardize all other tiers of play. And fix for LCS the things that absolutely break LCS. Rework Linear champions so they stand a chance against none linear champions without being broken in any specific tier. And viola, you have a game that is most fun for the most people.
This game didn't become huge because of Elistist bronze players who act like making the game miserable for themselves is a noble goal. League became huge because it was faster pace and more casual to get into than DOTA. Not needing as much "nerd skills" to be good at.
Rant over