How about we add infinite scaling to infinity edge
+1% crit damage for every champion kill.
+1% crit damage for every champion kill.
Do you WANT to break Yasuo further?
yasuo will reach 100% percent by 15mins so this wouldn't break him at all what would be cool is if it had a little bit more AD but like 5% crit at the start and then kills/assists add more crit
Before I downvote I want to ask the reasoning behind the idea, other than the item's name.
[{quoted}](name=Postal Badger,realm=NA,application-id=3ErqAdtq,discussion-id=fLZdVptM,comment-id=0001,timestamp=2016-06-08T18:10:18.265+0000)
Before I downvote I want to ask the reasoning behind the idea, other than the item's name.
because riot doesn't want people rushing infinity edge, because it "blots out other choices when it is strong", since it provides both high on purchase damage and high scalability with other damage items.
In the past they tried to keep the scalability the same and make the on purchase damage higher, but hardly anyone ever bought it because the scaling can't be good enough to justify taking it rather than another "high on purchase damage item". If they tried to make the scaling that good, it would break champions who don't need to buy those items to provide the stats IE would need to scale, like Trynd and Yasuo.
so I suggest backloading IE's power by making it scale with champion kills. Some people would still rush it, but others wouldn't-- it doesn't come down to its raw power, but a risk-vs-reward ordeal, like with the soulstealer item.
He is joking. Probably because there are IE and ER buffs on the PBE.
Yes. ADCs aren't good enough late game. They should be able to 2 shot an ulted Nasus