Tibbers...
Ok something that has been bugging me a while is tibbers. It's a ranged, instant, AOE stun (with buff) that also creates a pet to use by annie. Now that on top of all that it hits like a truck. I was just playing against an Annie (as xerath) and got flash ulted @ lvl 6 that took half my health away when all she had was a
and a
. Now, it wouldn't be so bad, as i have had large chunks of health taken away by other abilities, but to be stunned for 1-2 seconds, i couldn't actually retailate. but then i get dropped because of the other two abilities. Why is something so powerful have such a low cooldown with 120 seconds down to 80 seconds at rank 3?
On top of that, why did you make veigar's aoe stun a charge time, not like it deals damage, and anybody within the circle isnt even stunned. yet something like this gets massive damage on top of a stun.
Possible fixes: -Reduce the damage overall. Annie is already a massive threat with the AOE stun, and im not saying take out the damage overall, but drop it down a bit to where its not chunking people for half of their health with no ap. This way you still get the great group set up, and annie gets to keep some of her damage.
-Add a small charge time. Make like a flaming circle around the point where tibbers is gonna drop like 1-1.5 seconds ahead of time, and that reduces some of the threat of the flash into ult annies. We all know that any annie worth their salt is not gonna drop a tibbers unless she has her stun up, and an instant bear drop to stun a group of people with 425 + 80% of AP is just gonna wreck anybody it lands on. So at least give them an opportunity to get away, instead of the only warning being: "Annie is coming to get you!" Unless a champion is fed, no champion should have the "if you see me you better run away" attitude, players should be able to attack or defend against a champion instead of just running away.
-This is the most controversial, as I'm sure a lot of annie players will argue about this one (if the comments under this aren't gonna fill up with hate already), but take the passive out of the tibbers ult. She already has an aoe ability that can utilize the stun, it just makes it be a bit more situational. The tibbers ult will still have massive damage and could still be instant as well, but taking the passive out of the ult could do something to help actually counter annie past 6 besides her ult being down. Yes, i know: "Every champ has their weakness, just engage annie when her ult or passive is down." Ok, but unless caught out, no annie is gonna try and engage without her passive, and what are you just gonna wait until she ults a minion wave?!
Just saying either support or mid lane, tibbers is a huge threat and everyone knows it. Just put some balance into it instead of just saying "its fine where it is your just mad cause you got beat by an annie." I've faced plenty of annie, and i've played a lot as annie, so i know what im talking about.