Am I the only one who thinks that champion tags are better than champion classes?

Anonagon··4 votes·395 views

Of course, I don't know how teambuilder would work if we went back to tags, but I really dislike the class system.

Especially for new players, classes don't really tell you anything. This is most notable with the "Fighter" class, but also applies to others. For instance, under the class system, Dr. Mundo is a "Fighter". But for a new player, that doesn't tell them anything. That doesn't tell how he's durable, but immobile. It doesn't tell them that despite his AD steroid, he does primarily magic damage through a spammable nuke.

Another good example is Urgot. He is labelled as Marksman/Fighter. All this tells a new player is that he is ranged, since "fighter" means absolutely nothing and since "marksman" doesn't necessarily mean that they are physical damage, since Teemo is in there and since Ezreal, Corki, and Kog'maw all have viable magic damage builds. The marksman tag is almost misleading since someone whose never played Urgot might assume to build crit and attack speed when in reality Urgot is essentially a physical damage mage.

"Marksman" doesn't tell you that Ezreal and Corki do tons of damage through nukes, just as "mage" doesn't tell you that Annie is a great initiator. "Tank" doesn't tell you that J4 is an A+ jungler while Blitzcrank really isn't. Just as "support" doesn't tell you that Thresh's specialty is disabling opponents while Lulu's is buffing an ally.

I don't feel like DOTA's tag system would work directly in league, especially since the entire itemization and character statistics system is vastly different in DOTA, but it does serve as a good base. For league, I imagine there would be three sets of tags: one for melee, ranged, or hybrids like Kayle, one for their damage type (physical, magical, or mixed [like Shyvana or Poppy], perhaps with a fourth "physical or magical" tag for champions like Ezreal who can be built one way or the other, but not really both), and then specialty tags that tell you what role a champion serves on a team (which you can have multiple of). Here are some example specialty tags:

Tank: Someone who prioritizes building defense Initiator: Excels at starting a teamfight Nuker: Does lots of damage through single abilities. Carry: A primary damage dealer Hard Carry: Excels in the lategame with lots of gold and items. Pusher: Can easily push waves and take towers Disabler: Can lock down opponents for allies Peeler: Can help keep allies alive and enemies away Support: Can focus on using their abilities to help their team rather than farm or push Jungler: can easily farm and sustain in the jungle

For example, Malzahar would be Ranged, Magical, Carry Nuker Pusher Disabler. This tells a new player everything they need to know about what Malzahar's role on a team is, from a glance. Urgot would be Ranged, Physical, Carry Nuker Disabler. Vayne would simply be "Ranged, Physical, Hard Carry"

The primary advantages of a tag system are that A) it becomes easier to define what a champion's specific purpose is and balance them around that, B) champions no longer have to be balanced around the expectations of a class, meaning that there can be less kit overloading and less out-of-place abilities, and C) previously hard-to-define champions are now easy for new players to understand the purpose of (the biggest example being physical damage nukers like Urgot and Jayce).

Of course, I doubt Riot would ever revert to a tag-based system, since the class system is already entrenched with Team Builder and now Champion Mastery. But I think it would be much more effective if a tag-based system were in place.

12 Comments

Catastrop2 votes

I frankly like how SMITE deals with this. Gods are categorized by class, yes, however there is a brief description that comes with the champion. Like hovering over a god like Kukulkan, you'll see that he is labelled Mage but there is additional information in the form of "High AoE damage, High Mobility, Pusher." This basically tells a new player three things. This god can dish out big AoE Magic damage and can do it while zipping around and is built to push a lane. So, they can keep the class system just add these in there for some clarity.

Anonagon1 votes

Yeah, that would work. I completely forgot about how Smite did it. However, I do feel that certain class names (specifically Mage and Fighter) should be changed to not have damage-type connotations, so that physical damage mages like Urgot can actually be in the same "class" as magical damage mages.

Anonagon1 votes

bump

MarkedOfKane1 votes

A fighter is a split between an Assassin & Tank

Tank soaks up lots of damage with less damage output

Fighter soaks up decent damage with decent damage output

Assassin soaks up little damage with high damage output

Anonagon1 votes

Yes, because Jayce, who plays exactly like a mage but does physical damage, is something like a tank.

You are completely missing the point of this thread.

The point is not "meh fighter is hard to define" its that "fighter" doesn't tell you how Jayce is a poking nuker while Gnar excels at engaging and disabling opponents. It doesn't tell you that Shyvana pushes hard or that Lee Sin makes an excellent jungler,

MarkedOfKane1 votes

But Jayce isn't tagged as a Tank..

Anonagon3 votes

wow its almost as if I were using sarcasm #wow

Kazaashi1 votes

Fighter: Melee ADC (ex. Fiora ) Marksmen: ADC (ex. Ashe ) Bruiser: Mix of a Tank and Fighter, has more CC and survivability than a Fighter (ex. XinZhao ) Tank: Soak up dmg (ex. DrMundo ) Support: Provides utility to the ADC and primary warder. (ex. Bard )

Anything else you should learn through some research. LoL wiki is quite useful.

Anonagon2 votes

did you even read the post?

Kazaashi1 votes

{quoted}

did you even read the post?

Yup, I just think that people should learn to do some research before they play the game.

Anonagon1 votes

first off, I don't need you to tell me what the various classes are, I'm Platinum and I think I understand well enough

secondly, your definitions of the classes are incorrect: "bruiser" and "fighter" are the same, and are all-encompassing terms for "melees who aren't any of the other things". Also, that is not a definition of the support class but the support position. There are several champions who go into the support position that aren't part of the support class, such as Annie and Leona.

lastly, and most importantly, you did not even bother to attempt to reply to my actual post. Your post has absolutely no bearing in this thread and seems like it belongs in a thread titled "hi im new explain classes plz".

Renaille1 votes

{quoted}

Fighter: Melee ADC (ex. Fiora ) Marksmen: ADC (ex. Ashe ) Bruiser: Mix of a Tank and Fighter, has more CC and survivability than a Fighter (ex. XinZhao ) Tank: Soak up dmg (ex. DrMundo ) Support: Provides utility to the ADC and primary warder. (ex. Bard )

Anything else you should learn through some research. LoL wiki is quite useful.

Diana is not an adc. Teemo is not an adc.

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