remember when Yasuo's thing was supposed to be "a mADC that doesn't shit himself when behind"?
Yeah, I remember that too. The original release of Yasuo, the dev blog describing how he was a new attempt at the mADC design, one that had team utility and more skillful innate survivability so that even when behind he could potentially come back, or at least be somewhat uselful to his team as a knockup/windwall bot. He was to be the first mADC that wasn't feast/famine by default.
He gets released and what happens? All the things that were supposed to make Yasuo himself get nerfed so he can keep the absurd damage that has always made him a problem. Shield strength, duration, R range, flow generation, base health and movement speed... all nerfed so he could keep the ability to two-shot any squishy after two items.
Now Yasuo is just as feast-or-famine as all his mADC predecessors - or rather, he is now the MOST feast-or-famine one, because Trynd and Shaco splitpush harder, Yi has a bunch of outplay potential, and Fiora can rely on teamfight cheese.
TL;DR: Gutter Yasuo's stupid double crit passive so that he doesn't have to be absolute shit when behind.
and how much is IE??? alot of money, but against a tank, even with 80% critical rate, 50% armor pen from ulti, he can't pierce through a thick layer of armors, and tons of hp, he then needs
or
and that is pretty much 25-30 mins game right there,
,
can die real quick against
counter much
.
main here, and I'd like to chime in. I think the OP is partially right; Yasuo is very feast or famine, but only in a 1v1 or assassination context. Compared to the other melee carries, (Fiora, Trynd, Master Yi, Riven, Aatrox) he's definitely the most useful in a teamfight scenario if he's majorly behind. Even if Yasuo is 0/11, he can still throw up a decent windwall to help protect his other carries and he can still CC people if he stays back with his adc and hits the tanks for a bit. The rest of those champs, with the exception of Riven as a CC bot, don't really bring anything to a teamfight when majorly behind except very mediocre damage.
) or they would have to give him a different steroid. But his kit doesn't really work well from any other steroid. Attack speed or raw AD wouldn't really fit him thematically or fit in his kit, and there's already a ton of champions with built in attack speed or AD steroids. By giving him something else, it would make him pretty much the same as every other melee carry. Take it from an experienced Yasuo player (look me up if you think I'm bullshitting), I think he's fine where he is now. I think some of the nerfs they gave him in the past were a bit unwarranted at times, but right now he is in a decent spot. His low skill floor oftentimes masks how high his skill cap is. That's why there's a bunch of people who either say he's absurdly strong or ridiculously weak; it just depends on the Yasuo players you see.
in lane against