New runes are going to backfire

Ionian Vulpix··64 votes·5,735 views

Much like keystones, they were supposed to help players better define a playstyle for themselves. However, everyone eventually figured out which was Optimal and just went with that. The same exact thing will happen with the new rune system, except these look even more game breaking.

71 Comments

Shuyin17821 votes

One of the big things about this Rune system is that Riot wanted to make it accessible to new players from the start.

However, these runes are adding so many new mechanics to the game that new players are going to be 3x as confused about what is going on in matches than they already are. I've played the game for 4 1/2 years now, I know as a fact I'm going to be confused as hell when Runes Reforged launches.

TequilaZombie9 votes

New players are always confused in League. I honestly think that giving them the tools right from the beggining is a better option. I went until level 30 without using Flash because I was used to Ghost and would fail to use Flash correctly most of the time. Had I started with Flash avaible, I'd have used it much sooner, despite the initial confusion.

Xonra15 votes

Thankfully it's 2017 and Ashe is still running across that bridge buying Thornmail.

AmazoX1 votes

{quoted}

Thankfully it's 2017 and Ashe is still running across that bridge buying Thornmail.

HAHAHA

Sleepcoma14 votes

and once again the power creep rises

Skorch1 votes

Im not going to say that new Runes will be balanced and all kinks worked out. But i dont think power creep will change too much.

They were talking about a stat-buff to all changes to fix the loss of runes. But i doubt itll be as accurate as runes. As well as we have many fewer options, and by that i mean we only get 7 or so actual bonuses instead of 30 (slightly weaker ones)

So wouldnt say that power creep is rising. It is just too early to assume that.

Acheron1610 votes

Pre-season will be an absolute shit fest

Xonra3 votes

It usually is, but I foresee it going far past preseason this time around.

Dextix LT2 votes

It will beworse than thatm this WILL extend after preseason. The next season is going to suck.....

GayFluffyUnicorn1 votes

Which season hasn't so far? S5 maybe.

LordGeovanni1 votes

season 4 preseason wasnt bad when the season started and the reworked Essence reaver on the other Hand

DragonShea9 votes

Fuck ultimore. That shit belongs in URF

UnboundHades1 votes

how would it work in urf since it can break the cap and urf has a 80% cap that it gives u right at the start

Steelflame1 votes

It would just be disabled same as how the current overcap CDR mastery is disabled.

Noblewind7 votes

I disagree that this is a problem and here's why. The new system is moving away from a stat based one that we have now. So even if yes, say we end up will optimal paths on a per champ basis, that doesn't mean that all things equal, the meta will be so obvious as it always is now patch to patch.

Current keystone issues with optimization:

Example: CotC is strong, therefore all champions that synergize with this keystone instantly becoming statistically better picks. Huge problem.

New keystones:

For instance, they just spoke about one that reduces ultimate cooldown%. Let's say there comes a scenario where the numbers for this keystone are overturned, so everyone picks it. There are WAY more possibilities for this keystone than there are for any current keystone. Every champ in the game benefits from this, not just a select few. Optimal paths or not, new keystones are atleast in this sense, better.

Edit: looks like the new rune I mentioned isnt a keystone? Either way the point stands

SweedishGunner1 votes

Issue is, we're moving away from measurable constant stats (or scaling stats) to conditional huge stat changes, which will be harder to read imo. Especially in teamfights.

Noblewind2 votes

Agree with you there. Especially right away it will be hard to understand in-game what other players can do. It's not like you'll know their entire mastery path, only the keystone, so if the power they give is going to be as impactufl as they sound, it could be a shit show.

However for part of that I'd argue that this is actually a good thing. Added uncertainty/possibility = an increase in overall viability. Dota is famous for being balanced because it is full of crazy mechanics. League suffers from things being too strong vs too weak.

Darkdemon6536 votes

There were only 9 total keystones with each champion being able to choose among only three. This choice of three was then further limited because each keystone even in a given tree had completely different focuses. It certainly might happen again, but I'd like to think they will try to not have it happen again.

Randomonium1 votes

Pretty sure there will be 15 keystones. 5 disciplines, 3 keystones each.

Wráthful5 votes

ppl are just too lazy to play properly the lane against yasuo they get beaten up then they proceed to make a hate thread on the boards ROFL.

Ionian Vulpix8 votes

Did you read the opening post? This wasn't complaining about any champs.

Shadòw13 votes

Yasuo mains are meanwhile so butthurt that they feel that they need to defend their broken champ even if no one was even speaking about it LOL.

AmazoX1 votes

{quoted}

Yasuo mains are meanwhile so butthurt that they feel that they need to defend their broken champ even if no one was even speaking about it LOL.

''Mains'' One person doesn't speak for all the mains.

Shadòw1 votes

and another butthurt Yasuo main

AmazoX1 votes

{quoted}

and another butthurt Yasuo main

I don't main Yasuo, Neither am I butt-hurt.

AmazoX1 votes

{quoted}

https://i.gyazo.com/b9ddcdb73e33a76409b5e054f694844c.png

Most played champion, Not my main buddy, My main is Zed, Check out NightmareAmazoX on NA server, 300k on Zed on that account.

AmazoX1 votes

{quoted}

https://i.gyazo.com/b9ddcdb73e33a76409b5e054f694844c.png

Most played champion, Not my main buddy, My main is Zed, Check out NightmareAmazoX on NA server, 300k on Zed on that account.

{quoted}

https://i.gyazo.com/b9ddcdb73e33a76409b5e054f694844c.png

Also that's cool, What website did you use to find my profile?

FakeGravity2 votes

it will take several weeks to get them in line, i expect another league of thunderlord early , then it will be each champion their own, and maybe one day we enter the situational runes where you actually have to pick a rune base on your team and enemy team and not just "im soraka so windspeaker or die"

Morgan le Fey2 votes

That is the point of preseason, yes. It'll be broken in preseason and hopefully okay by the time the season starts.

PePsiLemoNN2 votes

That's why they are gonna be added in preseason. Current rune system is shitty so it is needed and once it's balanced it's gonna be way better

Dextix LT1 votes

And when will THIS shit be balanced? How long did it take to properly balance keystones? This shit WILL extend after preseason and the game will be broken for months.

Siegfriedx12 votes

They will pretend that ultimore will not be mandatory to champions like karma.

Then they will Nerf champions like karma making the runes even more mandatory.

Then they will Nerf the runes itself and produce Cinderhulk effect again.

They will pretend that skills that will add damage to the game are not a problem and will not be meta.

They will see that every combination of huge damage addition to early game will become meta just like league of thunderlords again.

They will see that most runes that are focused on early game will be mandatory as winning lane phase is the easiest way to win a match and matches don't have late game anymore.

Continue the list.

Synnx72 votes

However, everyone eventually figured out which was Optimal and just went with that. WoW MoP, onwards. Ghostcrawler's design. At least i wont be upsed if he destroys this type of game

Jorencice3 votes

Ummm. Even vanilla WoW had a meta...

Don't let your rose colored glasses blind you.

I for one LOVED waiting 2 hours for a sap rouge only for the tank to leave right when everyone gets there so everyone disbands.

Synnx71 votes

ROGUE, not rouge

Jorencice2 votes

Psh. Autocorrect decided it was okay so so did I.

I use my phone for the forums. Be lucky it's even readable.

l Joe Rogan l2 votes

But I think there won't be a super optimal rune set up outside of pro play, and even then the runes will change on a game by game basis.

Imagine playing a roaming support, like Bard.

Maybe you want thunderlords for the strong burst when you land a stun and unleash everything on them, maybe you want call of the blood moon to actually roam, maybe you want Perxie to make your W heal also shield an ally or to apply some bonus damage to your enemies.

I would say Perxie would be nice for me, but maybe a pro player wants call of the blood moon for roaming potential, or maybe the next game that same pro player takes Perxie because the enemy mid laner is a Kassadin or something who can just run away if they see Bard roaming up. Currently, Bard really only takes thunderlords, now there is at least 3 viable choices depending on the game.

There wont be a super-obvious choice for champions, I think. It is at least better than current runes, even if minimally so.

AceGeo2 votes

Wait till it actually hits until you judge it. What you commented on was already addressed by Riot.

Ricky Bobbys Dad2 votes

You're thinking too small if you see the new rune system as game breaking just because of the sheer amount of balance upheaval and confusion it will cause in Preseason. Purchasing runes with IP vs buying new champions with IP should have never been at odds with one another, let alone in 2017. Its been stifling new growth for years, losing Riot millions of potential paying players and fans. It doesn't matter what game you play, nobody wants to play at a mathematical disadvantage because other players have more tenure. Having to learn the game AND build your personal armory at the expense of genuinely fun things like buying new champions feels...shitty. I remember it. Riot is going to learn more in preseason than they have with all of their internal testing thus far with Runes Reforged, which is why Preseason has to happen. I could look forward tentatively, worrying that I'll lose some of my fancy-pantsy edge with all my 20 rune pages I've made and theorycraft all the time, but this has been a long time coming. All players should have access to the same in-game tools and not feel punished for being new. Balance will come.

Yenn1 votes

ITT: People pretending major balance issues are fixed during the pre-season and don't persist until half way into the season.

GayFluffyUnicorn1 votes

It's not like keystones are still pretty unbalanced. TLD number one as usual. DFT nerfed into the ground for niche cases. Tank keystones are pure trash imo except maybe colossus.

AmazoX1 votes

I wish they could just keep all that shit in PBE before releasing that clown fiestical balance nightmare crap on live servers so the game will be unbalanced for months in season 8.

Frightning1 votes

Keystones have actually worked pretty well, all of them are used at least on someone. Sure, for most champions, 1-2 of them are probably better than the rest, but which ones those are definitely varies across the roster.

Glory ln Death1 votes

You may be right when it comes to the keystones - there just aren't enough of them that Riot can make each one niche enough to be taken only in certain circumstances. Most champions will likely settle on just one or two main Paths with one or two potential keystones in each (which will still be more diverse than what we have now).

However, the non-keystone runes are where the major diversification will take place. Right now, the minor Masteries are very dull and weak, and tend to be just stat sticks. Even between different champions, there are very few differences in which masteries are taken, if they use the same trees. With the new runes, that is shaping up to be much different. Even the minor runes are significantly more powerful than masteries, and have strong, noticeable effects. From what has been revealed, there will be a lot of decision making involved in choosing those runes, based on champion, playstyle, lane match-up, team comps, etc.

There will be very few champions with a go-to, optimal rune setup. Go-to keystones are fairly likely, but the rest will likely change game to game, at least 1 or 2 runes.

SkeltzAlukard1 votes

Don't worry. Highly skilled hardstuck silver balance team will test runes all day long ! They won't be broken ! Trust me !!!!

LordGeovanni1 votes

thats because riot refused to buff competior key stones in the same spot and nerf them for the offense tree

Sir Fuzzi1 votes

Step 1: Make game.

Step 2: Add competition.

Step 3: People define the meta by figuring out the shortest and safest routes to victory.

Step 4: These become 'cookie cut' (for instance, a meta where ADCs have to have slows or smth).

If there are people competing, there will be people who want the best chance.

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