Idea for Rammus ?

RainbowIcee··1 votes·185 views

I used to play a lot of rammus back before league became Gap closing /CC heavy. Rammus has far too many counters for him to do his thing. So i though of some things to improve him.. maybe :)

Passive: Provoke Every time Rammus attacks an enemy with a Skill or Regular attack they gain a Provoke stack for 1.0 second ( Can stack up to 3 times )

At 3 provoke Stacks the enemy is taunted into attacking Rammus for 1.5 seconds. ( Can only provoke an enemy once every 7 seconds )

Q: Pin Missile ( pokemon :P ) Rammus shoots out spikes at a target location that cause a wound on the enemy that slow them down by X amount.

W: Tremor |Toggle| After a short channeling rammus will curl up and become immobile while the skill is toggle'd on. While Rammus is immobile he will emit an earthquake like attack every 0.5 seconds that will do magic damage. It would constantly drain more mana the longer it is held and while rammus is in that position he will gain X amount of Armor and Magic Defense. ( The range would be as big as his ult, it is essentially his ult but more useful with the passive )

E: Spike Attacking rammus reflects damage back to the attacker.

R ( ultimate ) : Powerball Like the regular powerball Except it can be activated a second time. The second time powerball is activated rammus can jump a certain visible distance( Not OD like the whole map maybe like 1/4 of the screen? ) causing him to crash at the target location stunning them for 0.5 seconds.

The powerball cannot bypass collision with other enemy units however to make up for that the jump was added this would also eliminate rammus dependency on having to use flash to catch anyone making him actually reliable on his own kit to do his job rather than outside sources.

3 Comments

GloriousKaiser1 votes

Well we got the big MS chaser ult on Sion now, so maybe put the E on another skill as a passive and perhaps think of something else.

RainbowIcee1 votes

I thought of that but sion's ult would be better in terms of landing it as it stuns for longer and ignores unit collision and cc while this one doesn't and i really couldn't come up with anything for E :P

Maximum Zilean1 votes

Your E suggestion sounds like it should be a secondary passive somewhere on his kit. Not a full ability slot.

Maybe this new E could be his old defensive ball curl, but when on the damage reflect is much higher. Your current E could just be a passive on it and reflects a small amount of damage when its off.

More from Gameplay

More by RainbowIcee