Idea for Rammus ?
I used to play a lot of rammus back before league became Gap closing /CC heavy. Rammus has far too many counters for him to do his thing. So i though of some things to improve him.. maybe :)
Passive: Provoke Every time Rammus attacks an enemy with a Skill or Regular attack they gain a Provoke stack for 1.0 second ( Can stack up to 3 times )
At 3 provoke Stacks the enemy is taunted into attacking Rammus for 1.5 seconds. ( Can only provoke an enemy once every 7 seconds )
Q: Pin Missile ( pokemon :P ) Rammus shoots out spikes at a target location that cause a wound on the enemy that slow them down by X amount.
W: Tremor |Toggle| After a short channeling rammus will curl up and become immobile while the skill is toggle'd on. While Rammus is immobile he will emit an earthquake like attack every 0.5 seconds that will do magic damage. It would constantly drain more mana the longer it is held and while rammus is in that position he will gain X amount of Armor and Magic Defense. ( The range would be as big as his ult, it is essentially his ult but more useful with the passive )
E: Spike Attacking rammus reflects damage back to the attacker.
R ( ultimate ) : Powerball Like the regular powerball Except it can be activated a second time. The second time powerball is activated rammus can jump a certain visible distance( Not OD like the whole map maybe like 1/4 of the screen? ) causing him to crash at the target location stunning them for 0.5 seconds.
The powerball cannot bypass collision with other enemy units however to make up for that the jump was added this would also eliminate rammus dependency on having to use flash to catch anyone making him actually reliable on his own kit to do his job rather than outside sources.