@ riot is Irelia actually in a good spot?
I know a lot of people like to ban her and she is highly effective in the right hands but in general not showing to consistently dominate just because she is picked.
I know a lot of people like to ban her and she is highly effective in the right hands but in general not showing to consistently dominate just because she is picked.
It is a hit or a miss, but Irelia has a very strong power spike which tilts people. When she gets ahead it is very hard to slow her down. She is very strong right now, great mobility, has hard cc, good ult in lane and team fights, and deals decent damage while being durable. She is above average in strength compared to others in my opinion. Ya never see Olaf top anymore cause he isn't as viable as someone like Irelia, he just couldn't match her damage, mobility, or teamfight capabilities.
The reason Irelia is so good right now is cause in a sense, she is almost the perfect champion imo. She has hard cc with her E and soft cc with her ult. Her ult also is great at packing people. Combined with her mobility with Q and the dmg reduction with W as well as the insane dmg she can bring and the tanky stats she has, Irelia is pretty good. She however is kinda high risk- high reward. But I think that's good. Maybe nerf her dmg, but yeah, she's generally in a good spot rn i think.
imo winrate = good champion. irelia is fun to play + diverse sure. but that should not be good ...as in ban worthy.
ideally you want both i could care less to play vs the most nuisance of heroes if their winrate is shitty and causes the enemy to lose, then what is there to complain about
imo winrate doesnt determine shit. Winrate doesn't factor the play rate or the amount of skill it takes. For example, Asol at one point had a 57% winrate in jungle. Does that mean he was OP? No, because his play rate was 0.56% in the jungle, meaning there were a few asol otps who were playing him jungle and obv winning. Secondly, Zed has always struggled with above 50% win rate. Is he weak? Well yes, but the reason his win rate is abysmal is because of how hard it is to play Zed well and how easy it is to lose. Same with yasuo. Now if a champ has a 58% winrate with 12% play rate, they prob are broken since a lot of people find it easy to win with said champ. That's why factoring in champs solely off of win rate isn't a good idea.
She's similar to yasuo in that her hypermobile and obnoxious kit tilts people the moment they see her picked. That in turn makes her irritating to play against, gains way to many free stats (too much beef for too little investment, and the same with damage depending on build) and she has a last hitting tool that's equivalent to Graves' knock back vs monsters: a brainless, effortless tool allowing Irelia, like graves to do something better than any other champion in the game at all stages of the game. So many ban her for a more enjoyable game experience, because anyone else, even Darius, Kassadin or Jhin are more enjoyable to face than her
She needs changes to her Q speed and stat growth for anyone to ever consider letting her through ban phase without picking someone to cheese her with