I wont judge if devourer is op or not but it does deserve a nerf

Knight SoIaire ··6 votes·810 views

The only reason to nerf it is just to kill it without removing it ... and then just fix it

while riot made this item far better than feral flare ... lets face it ... this item still has the same problem

The item promotes the playstyle of -jungler gets devourer -jungler doesnt care for his team

  • and for being completly useless to the team jungler gets rewarded with tonns of power and becomes a major factor in deciding the outcome

ofc with all the improvements said jungler will at least thing about taking dragon but the truth is still the same ... devourer promotes a playstyle that is bad for the current game

10 Comments

500 Minions3 votes

Not really. I go gank when my ult is up and go back to farm when it's down. I do gank at level 3 before I get my ult.

feral rrooaarrrr2 votes

Without the infinite stacks I feel you have much more time to care about ganks, especially since they grant you more stacks if successful.

EllaRyu691 votes

ex-Devourer shyvana here, i'll still help ganking cuz kill and assist grants a stack and makes dragon an easy steal

i'm switching back to my main tanky shyvana build now with the new items

Strat1 votes

Personally, the way I'd fix it is by limiting the number of stacks you can get from large monsters in a certain amount of time. This'll encourage more scuttler/dragon control while allowing the jungler to gank without feeling he's slowing his sated (since a successful gank will speed it along). If they limit it to, say, 1 jungle camp stack per minute, and raised the gank stack gain to 2 for both kills and assists (so jungler won't intentionally KS) then it might promote more aggressive gameplay.

Reworks Are OP1 votes

what i dont get is if its so op why dont LCS use it?

Cressalia1 votes

LCS does not equate to regular or solo queue games. Idk if you've seen chinese games but they take a tower down within the first 10 minutes then teamfight for pretty much the rest of the game. (the point being they require more teamwork, solo queue doesn't require the same amount)

Reworks Are OP1 votes

i dont know... when stuff is played in lcs everyone plays it... seen like 20 tank ekkos, like a ton of gangplanks top, viktor mid almst every game, alistar support 24/7 so it seems alot of solo queue people play lcs stuff, devouer is good for solo queue if ur better then the enemy, but if its an even match devouer is subpar, hence why lcs dont use it and why its not op

Cressalia1 votes

Devourer leaves your jungler farming for 30 stacks. That takes a while, sometimes the jungler doesn't even get those stacks cause the laning phase ends. The reason it isn't played in LCS, LPL, LCK, LMS, etc. Is because the game needs the junglers presence most of the time. And what you're talking about, "oh there's 20 AD fizz tops" that's called the meta. There is a reason people play it, hint: because it's viable.

luckmallory1 votes

Make the attack speed scale with stacks.

Congrats it is now balanced.

Sasogwa1 votes

Tbh, this kinda goes with some of the junglers playstyles. MasterYi Shyvana for instance have very weak ganking pressure, no matter what item they take, and need to farm up because they scale very well with items. Ofc sometimes there are these opportunities and you can catch out someone and kill him. Ergo you should not farm 24/7 if you have good opportunities. But let's face it, other junglers are simply better than these. And no matter what you do to items, MasterYi won't become an agressive ganker with high gank success, simply because he does not have the necessary crowd control to make those work.

It has to do with the farming jungler's kit as well, not only the items.

BUT. I do think that sated is not a good thing right now. Tbh, post-nerfs Feral Flare was in a very good spot, an item like this would be fine. Very great clearing ability, little powerspike, flat on-hit sustain great for duels/skirmishes without making your damage potential off the roof and you can sell it lategame for a better item. The problem is also that this item addresses two kind of people : carries that want to build crit itemization (MasterYi Tryndamere Yasuo - though the last two aren't the most viable junglers I'd have in mind), and bruisers on-hit(Warwick Shyvana ). You could make a jungle item that scales well in late because you put multiplicative stats like crit/as with like, item 3086 as a component, and maybe giving lifesteal. And the simple nature of those stats would naturally put it as a weakish early-mid item. But that item would not at all be what you want on someone like Warwick where you'd prefer on-hit damage/as/on-hit enhancement.

Maybe Riot should even consider creating an item for each one of those classes. (one for crit carries, the other for on-hit bruisers)

More from Gameplay

More by Knight SoIaire