Has Riot ever addressed rune cost?
Some runes are 205 IP. Some runes are 820. Some runes are used by every high elo/lcs pro. Some runes are laughed out of the store.
The consistency though? Zero.
I've made many posts about how I feel about runes costing anything at all because it punishes new players; but this is different. There is literally no explanation to why the "meta" runes are inconsistent compared to "silly" runes like:
- Max Energy
- Energy regen
- Critical damage
- Scaling mana regen per 5
There are many more but in my opinion, runes are for lane/jungle strategy. They exist to supplement your beginning few buys, and then become irrelevant as the game continues. -UNLESS you look at the "weird" runes that exist seemingly for late game only.
Two questions remain:
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"Weird runes" - what is the justification for having them cost more than common/meta runes?
-
Why do "shit runes" even exist? They cost as much as anything else and give 25% of the value of another color simply to discourage you from using them!