Scarizard planned to put a global sound on Rengar

KONO RUBICK DA··137 votes·5,597 views

When he was reworking him

why the hell was it taken back? it was the perfect counterplay that rengar needed

84 Comments

Penns93 votes

? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.

Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif

KONO RUBICK DA3 votes

[deleted]

Squidblimp48 votes

He is being sarcastic, as you can see by the clip where the ADC gets obliterated.

Ñapoleoni13 votes

Didn't you see the counter-play . . . As soon as Rengar Jumped onto Tristana, Gosu used his secret challenger code that turns him invisible and was able to evade the Rengar's burst.

I'll Teach you how to use this secret code riot has implemented

It's up up down down left right left right B A [Enter]

Then your going to want to delete system 32 and you will sucessfully Evade Rengar's burst. I can't do it in .01 seconds like gosu can but with practice you should be able to get it.

Vistha Kai31 votes

Too bad the moment you see "!" he's already in range to jump.

Top kek, right?

Penns10 votes

Thats the toppest kek of all keks Kappa

Xengre2 votes

To be fair he was already within the jump range when he activated the ult and there were clearly no vision wards to make this obvious. Funny to watch but not the best example.

KarKzz3 votes

item 3094 Hi, since rengar jumps is a basic attack, item 3094 increase it's range. So sometime, you don't even get to see the !

MLDzXnRRR10 votes

{quoted}

item 3094 Hi, since rengar jumps is a basic attack, item 3094 increase it's range. So sometime, you don't even get to see the !

This is not working. People were trying it and the jump range is the same.

Earl Eulrich2 votes

yea, but adding sound to the ultimate will make all the difference!

Woook3r2 votes

{quoted}

? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.

Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif

why are assassins good for the league? why is talon an interesting and fun champion?

sirwaterfles1 votes

Was wondering the same thing when they said they needed to buff ad assassins. How are more and stronger yi, talons and rengars going to make the game more fun? Have people already forgotten the hell of seeing yasuo every single game? Only ad-assassin i can think of that is kind of fun to play against is zed because he is the only one that has decent counterplay.

Woook3r2 votes

{quoted}

? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.

Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif

Jana shield opi op

The Yetii Rider21 votes

The Rengar rework also originally removed his stealth in favor of insane map mobility, and that was scrapped too.

Squidblimp6 votes

So, basically Quinn?

The Yetii Rider1 votes

{quoted}

So, basically Quinn?

I believe it was faster than Quinn.

Though the original ultimate never made it to live, Scarizard claimed that by tagging every brush in the river (moving through brushes gave him extra MS) you were able to reach top lane from bot lane before the duration of his ultimate expired.

Starblaster111 votes

Wasn't there a lot more brush back then too?

Best KhaZix Void17 votes

Because Rengar mains whined you were ruining his identity this was continued non stop until he was reworked into the same champion and nothing was solved besides his burst slowing down a bit.

Auz the Ripper19 votes

Nah, they completely solved his splitpushing issue with the rework

The only one that was really.

Best KhaZix Void20 votes

[{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=f86Auw0r,comment-id=00020000,timestamp=2016-01-01T03:10:05.390+0000)

Nah, they completely solved his splitpushing issue with the rework

The only one that was really.

alright fair enough, they did solve rengar Qing a tower for half its health. my mistake.

Leadpaintchips7 votes

They also "Fixed" bruiser Rengar. Because reasons.

Manwalrus12 votes

I think the change they should make that would really make it easier to play against rengar is to make it so once the "!" pops up over your head it opens the shop item 3070

SociopathFriend11 votes

Is a Global Sound really going to change anything? By the majority of the boards (which are, of course, flawless) Rengar can just run up to you while invisible and insta-gib you with ease. What is giving a global warning going to actually do to help?

WolfBV10 votes

{quoted}

Is a Global Sound really going to change anything? By the majority of the boards (which are, of course, flawless) Rengar can just run up to you while invisible and insta-gib you with ease. What is giving a global warning going to actually do to help?

You'll know he's coming for someone's ass and everyone's going to try and get to their turrets. Negative to Rengar is that enemy has a warning, advantage would be Rengar's team gets control of their lanes for a little bit with the enemy backing off.

OneSmoothDude2 votes

Meh. TF, Nocturne, Rek'sai ults already have this effect. I think Rengar's ! is a good idea, but it falls flat because it doesn't mean much in a practical, in-game sense when he just one-shots you regardless. If they take down his poor design in that aspect, the ! is a good idea.

Vistha Kai2 votes

! mark would be a good idea, but the only thing it tells enemies right now, is that somebody is going to die in the next half a second.

Dengeden2 votes

You can go near a turret/pink or place one.

Jbels9 votes

I've said it once, I'll say it again. The Rengar mains ruined a chance for Rengar to become both thematically and gameplay wise, healthier and more fun to play as and against.

Hayaishi27 votes

Rengars problem is wmhim bursting you faser than you can react not if his ultimate has an alert.

OneSmoothDude2 votes

Yep, this is the problem. Such high amount of burst from stealth is just so obviously unhealthy. The alert is a good idea because it gives you at least some warning. I like it. The problem is that it doesn't matter, because his burst is so high.

Vistha Kai5 votes

The problem is the warning is too late when the difference between it and Rengar's jump range is 525 while he is running at you with at least 500 movement speed.

KONO RUBICK DA2 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=f86Auw0r,comment-id=000800000000,timestamp=2016-01-01T12:16:28.864+0000)

The problem is the warning is too late when the difference between it and Rengar's jump range is 525. And he is running at you with 500 movement speed.

exactly !!

FantasySniper6 votes

It was back during a time when stealth champions were hurting.

It was also sort of non-thematic to make a stealthy hunter's ultimate ability highly telegraphed.

Squidblimp4 votes

This is a great idea, but they should remove the "!" if they do this, so that Rengar can be more sneaky with his positioning, but everyone can still be ready for him. They could also increase the stealth duration slightly. I'd imagine that it would work similarly to Sion's ultimate this way.

Lithium Rosa19 votes

Ready for him doesn't do anything, you can sit behind 4 teammates and have your hands on the keys of your cc spells but you won't be able to press them within that 0.01 second

Squidblimp7 votes

Well, if you have advanced warning, you can put down a pink and be ready for him now. With the "!" you don't really have time, and even if you do put down a pink it doesn't matter, you're already dead.

originary914 votes

If you put a global sound on Rengars ult then you should remove the '!' sign. ._.

Boxpencil3 votes

In all honesty, the only reason I don't main ADC is because of assassins like rengar.

Starblaster111 votes

You could always play Draven and have a Janna support with lightning reflexes or a Thresh support with Madlife level skills.

K543 votes

The problem isn't Rengar's ult, the problem is his damage and tankiness.

Woook3r1 votes

{quoted}

The problem isn't Rengar's ult, the problem is his damage and tankiness.

the problem with rengar is basically the same as with most other assassins and ad assassins in particular. They basically run a stat check. Do I have enough dmg to instakill u? If yes then go in because you are unstoppable and have no real counterplay because only one champion can bring the adc back to life.

If no, wait until your peel is gone then kill you with a little bit of burst from abilities and then finish with autos.

If no AND your targets can duel you (maybe because you have fucked up all game), then either split push until you do have the dmg OR wait until they get slightly low and then ks (maybe with your new nightfall item!!! kappa). Either way the enemy will soon have trouble keeping anyone squishy alive.

The only assassins I like are the ones that basically telegraph their dmg ahead of time, like ekko (his q and ult both have a big delay) and zed (his ult has a delay and can be qss'd). I also like that akali needs two qs to kill u. She can put one on you and wait for your counterplay while her second goes on cd. When it goes off cd she can 100-0 you in one combo. That's pretty decent. There is a slight gap between when she targets you and when she enters her 100-0 combo. What really needs to go are all of the kits that can condemn you to die while your eyes flit from the minimap and back to your avatar.

Old Man Teeto2 votes

Rengar's ultimate should function similarly to Nocturnes.

Puts Rengar on the target he wants to kill past the front-line.

Problem is that unlike a Nocturne with healthy damage, Rengar's abilities are high burst. A Nocturne and a Rengar SHOULD have the same gameplay pattern with ultimate - dive a squishy, activate defensive and CC spell (spellshield/Roar and paranoia/root) and use your steroid (Q) to kill the target in 1.5~2 seconds. Instead, Renger is just a vastly superior, worse designed, Nocturne.

Dregn hun3 votes

Actually there is a reason why Nocturne sees 0 play. You call it "healthy damage" but the problem is, that he can solokill the target in ~2seconds, but as soon as there is a support/backup for the target, he isnt able to assassinate the target, since his damage is low, and he just blows up quickly. Every Assassin in this game has disgusting burst (Fizz Zed Talon Leblanc ) but you can mostly see when they are coming/where they are. In Rengo's case the only thing you know when the "!" pops is that you are going to die (or you just get a zhonyas/ga and pray).

Pale Pirate2 votes

Apparently, it didn't fit his thematics...

HeadHonchkrow1 votes

...and Metal Gear Ripoff fit him perfectly

Dominick Destine2 votes

Because Riot hates Sion.

HigeR2 votes

the outcry of the forums when they did that was akin to the outcry that happened when the changes for lee sin were on the PBE and then people say that Riot doesn't listen.

revliledpembroke2 votes

No one had the courage to bell the cat.

Dusk Mane Rengar2 votes

Because by the time Rengar reached the target, he was already at a safe zone. So they just removed that. I wouldnt mind that change but he should have his ult duration increased.

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