Scarizard planned to put a global sound on Rengar
When he was reworking him
why the hell was it taken back? it was the perfect counterplay that rengar needed
When he was reworking him
why the hell was it taken back? it was the perfect counterplay that rengar needed
? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.
Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif
[deleted]
He is being sarcastic, as you can see by the clip where the ADC gets obliterated.
Didn't you see the counter-play . . . As soon as Rengar Jumped onto Tristana, Gosu used his secret challenger code that turns him invisible and was able to evade the Rengar's burst.
I'll Teach you how to use this secret code riot has implemented
It's up up down down left right left right B A [Enter]
Then your going to want to delete system 32 and you will sucessfully Evade Rengar's burst. I can't do it in .01 seconds like gosu can but with practice you should be able to get it.
Too bad the moment you see "!" he's already in range to jump.
Top kek, right?
Thats the toppest kek of all keks Kappa
To be fair he was already within the jump range when he activated the ult and there were clearly no vision wards to make this obvious. Funny to watch but not the best example.
Hi, since rengar jumps is a basic attack,
increase it's range. So sometime, you don't even get to see the !
yea, but adding sound to the ultimate will make all the difference!
? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.
Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif
why are assassins good for the league? why is talon an interesting and fun champion?
Was wondering the same thing when they said they needed to buff ad assassins. How are more and stronger yi, talons and rengars going to make the game more fun? Have people already forgotten the hell of seeing yasuo every single game? Only ad-assassin i can think of that is kind of fun to play against is zed because he is the only one that has decent counterplay.
? Rengar is already balanced and has counterplay because of the "!" you see when he gets close.
Here for example, you can see how Gosu reacts perfectly to it, in 0.25x speed. https://i.gyazo.com/b69cff68fa86bb2802e9abfbb494adb5.gif
Jana shield opi op
The Rengar rework also originally removed his stealth in favor of insane map mobility, and that was scrapped too.
So, basically Quinn?
So, basically Quinn?
I believe it was faster than Quinn.
Though the original ultimate never made it to live, Scarizard claimed that by tagging every brush in the river (moving through brushes gave him extra MS) you were able to reach top lane from bot lane before the duration of his ultimate expired.
Wasn't there a lot more brush back then too?
Because Rengar mains whined you were ruining his identity this was continued non stop until he was reworked into the same champion and nothing was solved besides his burst slowing down a bit.
Nah, they completely solved his splitpushing issue with the rework
The only one that was really.
[{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=f86Auw0r,comment-id=00020000,timestamp=2016-01-01T03:10:05.390+0000)
Nah, they completely solved his splitpushing issue with the rework
The only one that was really.
alright fair enough, they did solve rengar Qing a tower for half its health. my mistake.
They also "Fixed" bruiser Rengar. Because reasons.
I think the change they should make that would really make it easier to play against rengar is to make it so once the "!" pops up over your head it opens the shop 
Is a Global Sound really going to change anything? By the majority of the boards (which are, of course, flawless) Rengar can just run up to you while invisible and insta-gib you with ease. What is giving a global warning going to actually do to help?
Is a Global Sound really going to change anything? By the majority of the boards (which are, of course, flawless) Rengar can just run up to you while invisible and insta-gib you with ease. What is giving a global warning going to actually do to help?
You'll know he's coming for someone's ass and everyone's going to try and get to their turrets. Negative to Rengar is that enemy has a warning, advantage would be Rengar's team gets control of their lanes for a little bit with the enemy backing off.
Meh. TF, Nocturne, Rek'sai ults already have this effect. I think Rengar's ! is a good idea, but it falls flat because it doesn't mean much in a practical, in-game sense when he just one-shots you regardless. If they take down his poor design in that aspect, the ! is a good idea.
! mark would be a good idea, but the only thing it tells enemies right now, is that somebody is going to die in the next half a second.
You can go near a turret/pink or place one.
I've said it once, I'll say it again. The Rengar mains ruined a chance for Rengar to become both thematically and gameplay wise, healthier and more fun to play as and against.
Rengars problem is wmhim bursting you faser than you can react not if his ultimate has an alert.
Yep, this is the problem. Such high amount of burst from stealth is just so obviously unhealthy. The alert is a good idea because it gives you at least some warning. I like it. The problem is that it doesn't matter, because his burst is so high.
The problem is the warning is too late when the difference between it and Rengar's jump range is 525 while he is running at you with at least 500 movement speed.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=f86Auw0r,comment-id=000800000000,timestamp=2016-01-01T12:16:28.864+0000)
The problem is the warning is too late when the difference between it and Rengar's jump range is 525. And he is running at you with 500 movement speed.
exactly !!
It was back during a time when stealth champions were hurting.
It was also sort of non-thematic to make a stealthy hunter's ultimate ability highly telegraphed.
This is a great idea, but they should remove the "!" if they do this, so that Rengar can be more sneaky with his positioning, but everyone can still be ready for him. They could also increase the stealth duration slightly. I'd imagine that it would work similarly to Sion's ultimate this way.
Ready for him doesn't do anything, you can sit behind 4 teammates and have your hands on the keys of your cc spells but you won't be able to press them within that 0.01 second
Well, if you have advanced warning, you can put down a pink and be ready for him now. With the "!" you don't really have time, and even if you do put down a pink it doesn't matter, you're already dead.
If you put a global sound on Rengars ult then you should remove the '!' sign. ._.
In all honesty, the only reason I don't main ADC is because of assassins like rengar.
You could always play Draven and have a Janna support with lightning reflexes or a Thresh support with Madlife level skills.
The problem isn't Rengar's ult, the problem is his damage and tankiness.
The problem isn't Rengar's ult, the problem is his damage and tankiness.
the problem with rengar is basically the same as with most other assassins and ad assassins in particular. They basically run a stat check. Do I have enough dmg to instakill u? If yes then go in because you are unstoppable and have no real counterplay because only one champion can bring the adc back to life.
If no, wait until your peel is gone then kill you with a little bit of burst from abilities and then finish with autos.
If no AND your targets can duel you (maybe because you have fucked up all game), then either split push until you do have the dmg OR wait until they get slightly low and then ks (maybe with your new nightfall item!!! kappa). Either way the enemy will soon have trouble keeping anyone squishy alive.
The only assassins I like are the ones that basically telegraph their dmg ahead of time, like ekko (his q and ult both have a big delay) and zed (his ult has a delay and can be qss'd). I also like that akali needs two qs to kill u. She can put one on you and wait for your counterplay while her second goes on cd. When it goes off cd she can 100-0 you in one combo. That's pretty decent. There is a slight gap between when she targets you and when she enters her 100-0 combo. What really needs to go are all of the kits that can condemn you to die while your eyes flit from the minimap and back to your avatar.
Rengar's ultimate should function similarly to Nocturnes.
Puts Rengar on the target he wants to kill past the front-line.
Problem is that unlike a Nocturne with healthy damage, Rengar's abilities are high burst. A Nocturne and a Rengar SHOULD have the same gameplay pattern with ultimate - dive a squishy, activate defensive and CC spell (spellshield/Roar and paranoia/root) and use your steroid (Q) to kill the target in 1.5~2 seconds. Instead, Renger is just a vastly superior, worse designed, Nocturne.
Actually there is a reason why Nocturne sees 0 play. You call it "healthy damage" but the problem is, that he can solokill the target in ~2seconds, but as soon as there is a support/backup for the target, he isnt able to assassinate the target, since his damage is low, and he just blows up quickly. Every Assassin in this game has disgusting burst (
) but you can mostly see when they are coming/where they are. In Rengo's case the only thing you know when the "!" pops is that you are going to die (or you just get a zhonyas/ga and pray).
Apparently, it didn't fit his thematics...
...and Metal Gear Ripoff fit him perfectly
Because Riot hates Sion.
the outcry of the forums when they did that was akin to the outcry that happened when the changes for lee sin were on the PBE and then people say that Riot doesn't listen.
No one had the courage to bell the cat.
Because by the time Rengar reached the target, he was already at a safe zone. So they just removed that. I wouldnt mind that change but he should have his ult duration increased.