@Meddler: Since Jungle Tanks are losing Tenacity, are they even supposed to get it?
With the new Cinderhulk enchantment coming out to buff jungle tank clear speed, one can't help but notice that it loses its tenacity bonus. That can really suck since tanks are expected to take the brunt of enemy CC's when they engage, and jungle tanks are expected to take Mobility Boots to enable more ganks.
Couple that with me never seeing enemy Leona players ever go Mercury's Treads, and I have to ask if you're even supposed to get CC reduction as a tank at all. Sure, you can ignore it as Alistar, but not as Amumu, Galio, or Leona. If you're CC'd when you're supposed to activate your defensive buff, you'll probably die before you come out of the chain stuns/disables.
Just curious. It feels like Riot flat-out hates the Tenacity stat as a whole, and never keeps options available for long (besides Mercury's and Zephyr).