how about making madstone a thing ?

Knight SoIaire ··1 votes·259 views

i just thought about it madstone is used by udyr mostly thou i checked that other junglers will get similar clears while sucking as bad at trading as he does

thats why i though that riot could make an jungle item out of those 2 which would support the niche of lategamers such as udyr lets face it feral flare is not used by yi and udyr exclusively but it works on them good exclusively, the rest goes for elder lizard or ancient golem, elder lizard would almost cut it if it would not be an early game items that is intended to fall off late, thats why sotag has bonus hp empowering, cause its for late game tanks riot wanted to bring late game champions into jungle by allowing them to clear good without making them too op vs chamions most of late game champions who you would like to bring jungle well ... is not an adc type of a champ, so autoatack empowering items is just useless for most of them (noct relies on skills mana and burst works fine but he does not look like items fit him, rengar relies on burst so no prolonged autoatacking,riven wants burst and ad,a guy like talon is the same ar riven, zed uses energy so he is at even worse spot )

well jungle is usualy manned up by meele champions, and the most late game oriented guys that are meele are assasins if riot wants to make them work there (like they wanted to do when they released feral flare) i think that madstone build path would be great for that, and the final item could be tuned to be a late game item by giving it something like bonus ad % increase

also after aquiring the data from such item feral flare could be tuned to fit the niche of junglers who are both late game and autoatackers

i just think that feral flare didnt do what it was supposed to do, well cause champs who jungle atm kinda changed, those who want ganks go for elder lizard and are fine, those who want late tankyness go for sotag, while those who want to be a late game monsters arent played jungle cause it does not support them (besides udyr and yi)

2 Comments

Worgslarg1 votes

I feel that you should be limited to item 3205 OR item 1080 ORitem 3106 , and by no means allowed to get both.

IMO, madstone should die.

That said, feral flare did not work to facilitate a farm jungler, as teams cannot be left alone for long enough for flare to make a difference.

Knight SoIaire 1 votes

im not speaking about flare being bad as an item but about the needs of champs who flare had to bring into jungle

champs who are late game oreinted and bad at clearing can actualy do it with madstone, and this does not step too far away from what a jungle item actualy working for them should provide insanely weak early for capability to scale into late, but this item combo has no way of evolving into something usable for anyone other than udyr who just takes flare and sells the stone

the jungle item made out of those 2 does not actualy have to be a full item it could just combine the passives and add the gold increase (the combine cost should be small then, cause it makes you unable to get flare and its only clear empowering that is to be sold later)

IMO, madstone should die.

as it is not dead already the only thing that keps madstone in use is that nobody knows how to counter it, udyr the so called god of the jungle cant win an early trade cause this items weight him down, and everyone thinks that udyrs early trading is insanely strong so they allow him to stack out of sheer fear of the things he did in s3, you can actualy bully him out of his own jungle and completly shut him down, completly exploiting the flaw of madstone that he leaves his team early, he wont have power in any phase of the game

That said, feral flare did not work to facilitate a farm jungler, as teams cannot be left alone for long enough for flare to make a difference.

flare did not work cause anyone who buys it becomes a nasus aka complete trash nasus is a bad champ in my opinion cause the more you stack the more your enemy exploits the fact that you stand on top lane, the more he exploits it the more you need to stack yourself, and the circle gets closed in jungle its the same, you dont gank cause you stack so your team loses, your team loses you need to stack more

ofc insane fails of your enemies might breat the circle in your fawour but happens rarely for 5ppl to lose vs 4 especialy when your team has either a good tank or good diver as an atribute\

still if it comes to jungle items i think that giving the item some % empowering for other items would keep it quite good while it could be crippled with bad base stats so you could be counterjungled

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