how about creating a change for vi's ult together
ok so first things first why would i propose a change for vi? after all she is ballanced and changing her in any way doesnt seem to make any sence
the answer is that vi's ult is toxic by design , its a skill that keeps any sort of viability and uniqueness by having no counterplay and no interaction, this usualy means that with the upcomiing nerfs and buffs vi is garenteed to explode ballance vise some day
scond thing to cover is that i would like to state that its not a biased post of some crybaby, in season 3 and season 4 i was playing vi almoust every game and got over 300 ranked games with her, carried myself to platinum and realy enjoyed the time
she is still a realy fun champion but i dont like to play popular stuff and her popularity spiiked lately
so i think that everyone of us understands that she needs a change aimed specificaly at her ult its not the most urgent of urgencies but i think that she deserwes it
but there are some points that the new ult design needs to cover a)it needs to be unique ofc sounds easy, but compare hecarim jarwanI4 and vi, each of them has almoust the same ult being a gapcloser with cc onto it that is just tampered to fit their theme we need to avoid her new ult being a cookie cutter b)it needs to fit her theme in the point (a) you saw that the problem of hecarin j4 and vi having barely the same ults just adjusted to fit their theme, while i dont think jarwan is thematicaly forced to have such an ult vi and hecarim are other cases, for hecarim the main theme is a charging war horse so his ultimate should be a dewastating charge, while vi is an enforcer chasing criminals and aplying beatdown which is also represented in a gapcloser with some heavy strike for it c)it needs to be interactive easy to say, enemy needs to have options of dealing with it that are meaningfull, easy example would be vaynes condemn, if you stand in a good spot she cant stunn you but on the other hand she can lead the fight to outmaneuwer you and get that concemn off d) it cant be overly flexible it needs to have a specific role in her kit but shouldnt be too good when used out of its role the easy example is recently hated lee sin, whos kit is doing just everything and even more which became a preety serious reason for his rework e)it needs to be ballanceable thats a must, but dont think its easy, look at kalistas passive, loved and hated it creates kalistas playstyle, but when we speak about ballance this one design fails hard, anything that reliies on skillshots or cant outrun her dashes is 90% sure to get rekt, on the other hand anything that keeps up with her or relies on point and click abilites is 90% sure to wreck kalista, this puts most of kalistas counterplay and ballance in champion select the ballance of the skill cant be also centered in its numbers, thats how vi's ult currently is and many other champions, the reason is that such champions viability is usualy described by their numbers, in our past we had a time when ryze was popular, the only reason wa that anything else was nerfed so ryze could point and click his way to victory, the main con of such a design is that it usualy bounces champion beetwen being kinda weak and owerly opressive
unfortunately my creativity isnt op enough to cover all these points on top of my head so im asking you as a community playing this game to propose your suggestions
of course after some time im going to propose mine anyway it seems nice to see people making new mechanics and ways of interpreeting champions theme