An Idea For Bard

Prospector Pete··1 votes·261 views

What if each chime that he gathered gave him a permanent increase to his movement speed? I feel like this would be pretty cool and nothing too overwhelming.

6 Comments

MCBiggah992 votes

You'd have his dedicated playerbase stomping games left and right. There are already some people who know how to Bard, and they're terrifying enough to leave him the way he is tbh.

Environmentalist1 votes

Only issue with this would be when he collests 70 - 80 charms near the end of a game he'd be so fast you couldn't catch him or get away from him. I know he's fairly squishy usually and doesn't pose a MASSIVE threat, but he could just zoom up to you and stun you and let his teammates getcha. Early game it would be cool, but late game would be annoying af.

AsphodelNext1 votes

To not be overwhelming, it would have to be so small that you'd barely even notice it until late game. Which is okay, I guess.

12 chimes every 5 minutes is the absolute limit on how fast you can obtain them, so maybe something like .25 ms per chime. Then, if you've been collecting at 75%, you have 72 chimes for +18ms at 40 minutes. For context, Swifness over other tier 2s is +15ms, Alacrity enchant is +20ms, Mobis are +60, and MF passive is +25-70ms. Nothing too overpowered, though you might not feel like you're getting much from each one.

Prospector Pete1 votes

I was thinking more around .5 move speed per chime.

AsphodelNext1 votes

That's probably on the high end. +36ms means he can outrun Swiftness+Alacrity, without needing to take those boots himself; if he takes them, he can outrun MF with Greaves. He'd essentially have half an MF passive, except it also does damage in AOE and slows, which makes it significantly better.

Jefftiffy1 votes

Still think bards heal should scale with chimes. Say 1 or 2 hp base healing per chime (before charging up). But you know lets just add to the thing he already has a ton of because reasons.

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