@Riot, have you thought about making TWO iterations of Rylais?
The way Riot's currently trying to find the answer to this whole Rylais dilemma turns out to be two different paths, each of them severely impacting a large group of champions if it were to go through.
On one Hand there's a high AP, Mana, CDR solution for Rylais, catering to burst/kite mages
the other's a tankier/utility approach with low AP and more hp
Both are valid strategies but both have the problem of screwing over an other group of champions
Be it
Or

But why do we HAVE to do it this way, to create other balance problems instead of just finding the perfect middle ground?
Why don't we make Rylais a "component" that builds into TWO items?
I suggest something like this:
New!: Rylais crystal scepter
builds out of blasting wand + 840 gold; total cost; 1700 gold
Unique passive; Chilly; Spells slow enemy champions by 10% (20 second CD)
Think of it as
as it being a component that will build into two variations
New!; Rylais Arch-scepter (100 AP, 10-20% cdr, 300 mana) Builds out of Rylais crystal scepter, mana crystal and fiendish codex + 450 gold Unique passive; Chill; Spells apply a slow ranging from 20% to 15%, based on spell type
New!; Rylais Flail (500 Hp, 60 Ap) Builds out of Rylais Crystal scepter + Giant's belt + 600 gold Unique passive; Chill; Spells apply a slow ranging from 30% to 20%, based on spell type
Now, I'm not on the balance team so these items may not exactly be the best in terms of stats but I hope you get the gist of it; Providing two options for two demographics of champions, fulfilling different roles and catering to different needs
but they can work even without it ..... if some compensation are given
needs it
Q: Range: 1150 Speed: 2000
(for the ZIggs case)
(Really common)
(Generally not used for dodging however, though it can still happen. Basically, every champion has a "dash" option)
(and items it builds into; Pretty much always ZZ'rot, but Ohmwrecker exists)
already have good scaling so this wouldn't affect them too much (only weaken their powerspike, but they also get it sooner), and also stop aids like
with rylais
passive is Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks)

