[New Item]Hammer of Fury

CoolKnightST··4 votes·1,010 views

#http://i.imgur.com/tlkKxbs.png Hammer of Fury

Build Out item 3044 (1325) + item 1011 (1000) + 825 = 3150 gold

Stats +700 Health +30 attack damage

Unique Passive – Rage: Basic attacks grant 20 movement speed (+3% of target total movementspeed) for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. Unique Active – Fury Rage: The Rage passive effect is dubbled for the next 8 seconds - 60 second cooldown. Fury Rage can be used as an attack reset


#Q&A

So what about item 3022 ? The current state of Frozen Mallet has been discussed for a while now. Multiplay changes where suggested but nothing has came up that would ballance out the unhealthy situation it's creates. So far all these suggestions have been rejected:

  • Make the slow AOE (they don't want to pull it into a item 3025)
  • Change it back to item 3044 and let it steal movementspeed (somehow it created the same problem it had before)
  • Tweak the numbers
  • Etc...

Overal the current item is just outdate and it has to change so drastic in order to come effective again. I finaly have to agrea with riot it should be replaced with something else. That's why this suggestion.

What champions would use it? Just like item 3022 did. It would become a item to help champions stick to their target: Darius, Fiora, Garen , Shyvana, etc... Basicly champions that previously where in a bad spot because they didn't benefit nearly as good with other existing items. For other champions it could be a more defensive alternative for item 3078.

Why not make a more complex active? It doesn't always have to be complex. The item is straight towards & functions more as a item 3142 for off-tanks. The item is less effective for range champions while still be able to function with it.

I still want item 3022 in the game. What would you suggest? Build out: item 3044 (1325) + item 3144 (1400) + 825 = 3550 gold Unique Passive: Rage Unique Active: Dealing 10% of the target's maximum health in magic damage (min. 100) and healing you for the damage dealt and slows the target enemy champion's movement speed by 25% for 3 seconds. Target will leave a trail of ice that will increase you & your allies movementspeed with 15%. 90 second cooldown. (450 range) Icy Passive removed


#Changes

  • Combine cost increase with 300 gold, add attack reset + range now aplies 3% of targets total movementspeed

#End Like the idea, don't be shy to give your opinion or upvote when your add it. If you don't like the idea, just share your opinion about it.

See you on the rift ;)

11 Comments

360D3GR3SS1 votes

I can see you put a lot of time into this post but I feel the champions you intended this item for need a kit overhaul instead of a unique item for them :/ I do like your idea of simplicity though, movement speed is powerful and often under valued.

CoolKnightST1 votes

{quoted}

I can see you put a lot of time into this post but I feel the champions you intended this item for need a kit overhaul instead of a unique item for them :/ I do like your idea of simplicity though, movement speed is powerful and often under valued.

Darius Garen Fiora indeed need some work on their abilities. But creating a special item for them was never my intentions. The reason why I'm suggesting this is item diversity. item 3022 was originaly pushed out the item 3044 buildline because their passives where to OP together. But ones they did this. Riot never compensate another item out of item 3044 on summoners rift. Basicly when you are building item 3044 right now you can't adapt to the situation anymore. Since the only item you can build with it is item 3078 compaired to all other items tri-force is build into: item 3057 > item 3100 item 3025 , item 3086 > item 3046 item 3087.

Just think about this. This season riot focus on getting items depending on the situation your are in. In this state item 3044 is exactly the opposite they want todo.

360D3GR3SS1 votes

I see what you are saying, phage needs more build diversity and I do agree with this, and I feel this idea of an enhanced phage (essentially) is a good place to start but needs more improvement.

CoolKnightST1 votes

{quoted}

I see what you are saying, phage needs more build diversity and I do agree with this, and I feel this idea of an enhanced phage (essentially) is a good place to start but needs more improvement.

Overloading a item like that can be verry tricky. I don't think it's a good idea to make changes to it that would increase the combine cost. Also this item provide the 2th most health in the game. So whe have to be carefull what whe do with it. Since stats wise it's in a pretty good spot for 2850 gold.

I don't see a lot of options to buff the active even further without making a champion dependable on the item. Whe really don't want to see a future DFG removal destroying a fell champs all over again:

  • MS buff, MS steal: Any more buff to this would just create the same problem over again. The item suppose to be active when your are near your target not before. Else you will never get those 4 hits off if you really want to benefit 100% from it.
  • Lifesteal, Magic on hit, damage reduction: Just wouldn't fit the item not to mention make it stronger.

If whe should add something than I suggest something like:

  • An attack reset like item 3074
  • A windup before the active activates that gives you a tempory movementspeed buff (still fear for Irelia & ghostblade lookalike tho).
  • Active doesn't dubble the effect but you get 20 movementspeed for the duration (but than is the active even more simple)
  • Grants the passive adds +3% of the targets total movementspeed
  • Give him a slow reduction or slow immunity during the active
360D3GR3SS1 votes

What I meant was this is a good base idea that needs more improvment, not saying we need to add more but modify what is being given from the item. Since it's build path is easy and the item is cheap it should have less gold efficiency, but have good gold efficiency while using the active.

CoolKnightST1 votes

{quoted}

What I meant was this is a good base idea that needs more improvment, not saying we need to add more but modify what is being given from the item. Since it's build path is easy and the item is cheap it should have less gold efficiency, but have good gold efficiency while using the active.

I'm not sure it really has to be a early/midgame item. Whe already have enouge of those ones. If you look arround the items that can be build from these parts:

  • item 3025 (2900 gold)
  • item 3100 (3000 gold)
  • item 3078 (3703 gold)
  • item 3087 (2500 gold)
  • item 3046 (2800 gold)

item 3044 is indeed the most expensive part of the 3 so your right. I can agrea the price should go up. Probaly be between the 3100 & 3500 gold. Personaly I would move it up to 3100-3200 gold. Whe all known 3300 is a little bit to expensive for what it provides. What about this:

item 3044 (1325) + item 1011 (1000) + 825 = 3150 gold

So something has to be added to the active to compensate for the 300 gold. Here are some ideas:

  • Rage – Basic attacks grant 20 movement speed 5% Damage reduction for 2 seconds on hit. ...
  • Rage – Basic attacks grant 20 movement speed (+3% of target total movementspeed) for 2 seconds on hit. ...
  • Removes slows on active & activates Rage
pE4CbxDPQO1 votes

maybe we could stick to kalista :) but probably not

CoolKnightST1 votes

{quoted}

maybe we could stick to kalista :) but probably not

It doesn't add a slow so would be difficult. However now with the (+3% of target total movementspeed) I think it would be a harder for her.

sungold1 votes

Gnar GNAR!

Kingsgrave1 votes

20 more AD, 200 less Health Make it Melee Only

Boom good item

CoolKnightST1 votes

{quoted}

20 more AD, 200 less Health Make it Melee Only

Boom good item

Did you do the math??:

  • Phage: 200 Health & 20 AD
  • Giant Belt: 380 Health

The would make the minimal stats 580 health & 20 AD. The +120 HP is similar to other items in that price class. The AD could go up with 20 in theory but for some reason (think ballance wise) riot like them low. Their is a logic behind these stats.


If you want a real AD item with Health check the item 3022 thingy in the Q&A: item 3044 + item 3144

Stats wise that's:

  • item 3144 25 AD, 8% Lifesteal
  • item 3044 20 AD, 200 Health

So let's say: 65 AD, 300 Health & 10% Lifesteal

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