Annies passive needs more stacks.
Annies passive needs atleast 10 stacks Other wise Annie just builds CDR AP and Mana regen And hyper carrys her self to gold.
Annies passive needs atleast 10 stacks Other wise Annie just builds CDR AP and Mana regen And hyper carrys her self to gold.
So, how are you going to buff Annie in return for making her only hard cc take 2.5x the normal amount of time to get?
I knew it, OP got pub stomped by Annie as Sivir. They went 1/10/5 while Annie went 18/5/5. Almost nobody on OP's team had any MR when 3/5 of the enemy team mainly dealt magic damage. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1610908806/210159525
Seems like that's the source of most posts like these. Someone loses to a champ, doesn't know counters or want to adapt, comes to forums to bitch. I've done it before and learned my lesson.
I made an Aatrox OP QQ thread when I was under level 30 after he was just released. Granted, he was pretty damn strong on release, but yeah. It's understandable if you're new, but after a certain point you should stop QQing and start thinking of meaningful balancing suggestions.
Who cares if she carries herself to gold? Is that supposed to be impressive? I could have carried through gold by playing Urgot.
Carry yourself to gold then come back.
How about no. They already nerfed Annie's stun duration at lower levels, and Annie, if she builds pure AP and cdr without any tankiness, is squishier than all hell. Trust me, I know.
Annie is just fine where she is. You have to get so many things that you sacrifice something. If you build HP/tankiness, your damage goes down (They nerfed her flat damage remember?). If you go for the cdr and AP route, she's just as squishy as any other burst mage like Zyra or LB.
<Mage Champion name> needs <nerf> Other wise <mage> just builds CDR AP and Mana regen And hyper carrys themself to gold.
That's what I heard. I think it's accurate, but can be altered to cover some edge cases.
<ADC Champion name> needs <nerf> Other wise <ADC> just builds Attack Speed AD and Crit Chance And hyper carrys themself to gold.
Newsflash, most carries tend to build the same type of stats in their given field, regardless of who they are.
you win or lose to annie at champ select, just like most 2010 release champions.
If you shut her down early it's really hard for her to snowball unless she roams and picks up kills left and right. Granted, she's a late game monster, but if you hold her down early it's hard for her to do much. Getting a jungler with stealth, like Shaco, is a great way to wreck her early.
Shaco....... hahaha that tooth pick will just burn himself
Just make it so she can't hold it for eternity. Give it like ten seconds then you go back to zero stacks. It's the biggest pile of perma zone bullshit ever.
Won't do a thing. Something I've become accustomed to doing is sitting at 3 stacks so the enemy thinks I don't have stun, then just immediately E and cast one of my spells. It's tactical and efficient. And completely counters what you just said to do while carrying the same weight.
It's hilarious that some people don't already do that. Easy way to bait people into all-inning you.
Won't do a thing. Something I've become accustomed to doing is sitting at 3 stacks so the enemy thinks I don't have stun, then just immediately E and cast one of my spells. It's tactical and efficient. And completely counters what you just said to do while carrying the same weight.
K then just make it so the stacks themselves expire after ten seconds.
Or just make her even weaker early game, since that's basically the same thing. That idea is horrible, and would basically require her to start Tear to even make use of her passive. You're saying she should have to use 5 spells in under 10 seconds.
Just to gold eh.
Well this sounds more like a buff talon thread a champ that used to keep annie controlled.
holy firkin crap, if they nerfed it to 10 nobody would ever play her for always and eternity
maybe your match history will clarify on how trashy you are