[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=eqEwGwxX,comment-id=0000000000000001000000000000,timestamp=2017-09-15T16:27:12.400+0000)
As far as excessive CC, there are some tanks that have too much or reliable CC (Zac Q, for example), that I agree with. Zac's Q might be served best if part two was also a skillshot as opposed to an empowered auto.
I completely agree with this, and I feel the design for Zac's new Q was tremendously short-sighted in that it presumed players would use the skillshot component against players first, and then the empowered auto against a minion, when it became quickly obvious the reverse is much easier to do. Making both components each a skillshot would give him a lot more interactivity, which he currently sorely lacks.
I also agree that CC on many champions (Zac included) is too reliable, and on tanks especially it often creates issues when their reliable initiation is paired up with equally reliable baseline damage. Generally, reliability I feel is a resource that each champion should have equal amounts, and that shouldn't be an intended strength for a champion as a whole: if a champion has some exceptional reliability in one aspect, then that can only be justified by having some exceptional amount of unreliability elsewhere. Reliability generally implies lack of interactivity, as the opponent gets less of a say in the outcome, so it's important that no champion gets too reliable. It's also responsible for making a lot of older kits, such as Malphite's or Rammus's, less interesting than they could be, so while they don't need to be as unreliable as Sion, they could definitely stand to have more instances where they can be outplayed.
[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=eqEwGwxX,comment-id=0000000000000001000000000000,timestamp=2017-09-15T16:27:12.400+0000)
But yes, it does need trming overall, especially displacements, but I think carries should be a bigger focus, leaving CC and debuffs similar to Amumu's to the tanks and supports (since they have no damage either, but they also have shields and heals for allies). Tanks shouldn't be only CC, but it can be made healthier as a core for them if there is less overall CC. And with less randomly tacked on CC in some kits, melees could be made more viable as tanks, especially Wardens, should be concerned with stopping them, which would also make Vanguards risky but effective, since their CC would be focused on engaging the enemy team and not stopped the flanking diver/Juggernaut.
I agree with all of this as well, and I feel effects should be included on kits only if they're intended to be deliberate contributions brought by that champion: if a champion has CC in their kit, it should be because they are intended to contribute CC to the game, not simply because they want more power in certain circumstances, and based on this reasoning I feel a ton of CC could be pruned from non-tank kits: Kalista's knockup on ult may be an intended contribution (and even then, it treads on Malphite's toes), but her slow on E only serves to let her catch up to escaping targets, and so could be removed, for example.
The same can be said for many other minor slows on marksmen, such as Kindred's, Kog Maw's and Miss Fortune's Es (it's usually on their E too), which are their only form of CC, but are so weak overall they are clearly not intended to be a real CC contribution so much as a personal aid. Removing them in favor of non-CC effects that would work for them (Miss Fortune could charge up her Strut instead, for example, and Kindred would love more dashing power) would allow them to work well without limiting their opponents' agency or overstepping their intended contributions.