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can you guys do something about big character models?

Holomovement··1 votes·594 views

Cant count how many times big character models screw me over. When nautilus or alistar or whatever just happen to be walking on top of an ad or mage and i miss like 3-4 autos....Yesterday i was having a lvl 2 fight bot lane 2v2 and alistar was ontop of his ad for a couple seconds, and i missed 3 autos and in the end, they won the fight with their ad living with 1% health. I wonder what would have happened if i could have gotten those 3 autos off? Or a different circumstance, in the team fights when the bruisers start chasing the ads. I have no problem getting chased by any bruiser except nautilus. He's too big and hes too tanky for a support, i cant kite and shoot him because he literally takes no damage and i cant juke him or try to shoot behind him because hes too big. so all i can do is run away until he turns around, this is especially a problem for ezreal, as he relies on skill shots, theres no chance hes going to have any effect in a team fight if they have a nautilus, and hes chasing him. Unless he uses his warp offensively to the side or something to get shots off LITERALLY JUST BECAUSE nautilus's character model is too big and he cant shoot around him otherwise, then ez gets fucked because he has no warp.

2 Comments

ImFromMexico1 votes

Character model size is a conscious and deliberate balance decision. Body blocking is part of the game. See: Elixir of Iron.

Holomovement1 votes

i can understand that decision in the situation with nautilus in team fights...but when characters are inside each other and create this weird dimension effect and unability to click on one? I feel like this can be tweaked a bit even a very small graphic change that wouldnt get rid of it completely but just some help for it at least.

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