Riot, why do you insist on displaying Ping (MS) when it's inaccurate as to your real ping?
Overhead disclaimer: It's not FPS. Both computers I play league on are capable of playing it on max graphics, 100+ fps, even during intense teamfights. Both computers don't have any similar issues with mobas or other online games. Only league.
This has been a problem for a while now. Please explain to me why I feel such massive input lag when I stay at a so called consistent ping of 45? Also, my ping used to be as low as 28 on most days. It's gradually spiked up to 45. Perhaps that's an issue with ISP, perhaps not, but I think we both know you're bullshitting if you try to blame my percieved ping on my ISP when your client tries to tell me that I have a ping of 45. It's easily way, way, more than that, and it fluctuates. Anything below 100 ping that is STABLE is playable, though the lower the ping the better. Your ping isn't stable, not by a long shot, and you can't even do me the courtesy of a reach around when you lie to my face.
The easiest way to tell is when you go ingame and notice your turn radius. Click left, then right, a decent distance apart. When you are lagging, this will take significantly longer. I notice this particularly when I first order my champion to walk towards and Q a minion in one direction (GP, in this example) but then change my mind for whatever reason and click backwards before I even move forward, my command to go back is DROPPED entirely and I instead walk forward like a fucking dumbass and Q a minion.
Or I start a complicated combo (E, E, Q, mid Q, use E again) and any one of those abilities get dropped completely.
There's tons of other examples but it basically makes your game feel clunky as fuck while your game also tries to tell me I have a ping of 45 and no packet loss (because it writes current ping/loss into your net log files) which is insulting as fuck.